I have read the size of foundations to be 256cm x 256cm x 256cm.
I’ve got news for you.
That translates to 8.39895 ft x 8.39895 ft x 8.39895 ft !!!
This is also true for the heights of walls which is said to be 256cm high.
This means the walls also a little over 8 FEET in height.
Has ANYBODY ever stood in a room with an 8 foot ceiling in real life?
My house has at least 8 foot ceilings.
If there is any truth to this information, that means a maximum height character is
damned well over 7 feet tall. (Anyone can see this if they are standing within a flat top ceiling tiled room because they can see how close the top of their head is to the bottom of the ceiling tile above them).
No apologies here. That is damned insane.
This means proportions of characters and workstations are out of correct proportions if using the size of foundations and walls as a reference guide.
Sure they look good and realistic. I’ll give kudos for that.
Full STOP.
Now, there has been a lot of complaints about certain work stations not fitting within rooms that are a single wall height. I get that because I have also had that issue. For example: The tinker’s Bench. It simply will not fit within a single wall room with a floor above it. (Unless the single walled room happens to have at least an open space sloped roof).
Another example is the standard furnace.
I know there is more, but those are two that come foremost to mind right now.
Quite a number of times some folks requested the addition of half height walls just so that could make room for those above mentioned items.
I think they’d be really pissed to know that those walls are really taller than they think they are.
Patrons shouldn’t have to be in a position to complain about something like this and I don’t blame them for being pissed about it.
Some very talented artists created beautiful works of art, but somebody really screwed the pooch on this when they first released this game in Early Access and never addressed the basic issue that persists even now.
I don’t know how you bunch of goofballs didn’t see that from the start.
Or were you hoping nobody would catch that?
“ft” are intuitive while “cm” is a specific simulation. Think of yourself on another planet. You can measure feet, still. You can’t measure the others because of planetary differences.
That character is roughly 201.5 cm tall.
Having a 2 meter tall barbarian at the highest extreme of the slider isn’t that far fetched to where we should start questioning the entire scale of the world imo. After it’s not… Conan and the 7 Dwarves.
That being said, half-walls would be nice in the vanilla game, several modded building sets have them and they’re great - but that doesn’t need to depend on any of the above mental gymnastics regarding character height
This one agrees in principle.
The principle being that the walls and foundations are too small in proportion to the characters and placeables.
Cramped doesn’t begin to describe how so few things for and how one foundation cube is too short/narrow/small but two is over kill.
Now, the question becomes, is it actionable?
If not, and this one suspects it isn’t…
There’s not much to be done for it
Has anyone played Dune?
Are the proportions better there or is it still a claustrophobic mess?
You have no idea how many times I’ve fudged builds with raising and lowering foundations. I use a lot of fences and stuff to fill the gaps. It would have been best if they had just made the walls half a wall taller, but now? I think adding in PROPER half walls as an option would be best. You can’t stack anything on a fence or “half wall” (I.e., lattice half walls).
Still, 256 cm is still 8.39895 ft. (or just over 8’)
I must agree with your assessment of the height and that translates to roughly
6’6", especially seeing how he appears in that screenshot.
For curiosity’s sake, see how he appears with a ceiling over his head.
But there begs the question, how accurate is that information?
I remember reading a reply in a post some time ago by Catibria (former moderator) relaying that answer came directly from one of the developers.
Many builds I’ve walked through always gave me that closed in feeling.
Yeah, two walls high seems a bit overkill.
The half wall is a brilliant idea. At least that would provide compensation.
Seriously, if 256 cm is the standard for this comparison … we and a lot of placeable items are inaccurately scaled and have been that way since the beginning.
Do I expect them to fix that?
Simple answer: no.
But that’s one mistake they could have / should have avoided.
I’m not sure what is going on with all the ladders and the aiming reticules there… but if you’re somehow trying to make a point about the character being taller than what I said it is… you can rest assured it’s not.. the reason I said “roughly” is because I didn’t want to list the other 9 decimal places…
As for building pieces, their invisible “frame” (collision) is what’s 256x256, the individual meshes can be slightly smaller or larger and depending on that might have tiny gaps or further clip into each-other.. this is the snapping distance basically
The reason the character doesn’t appear super short is because first of all that wall is a couple of cm sunken down as it snaps slightly to the side of the foundation and not the top, also when you place a ceiling as @LostBrythunian pointed out, the thickness of the ceiling also gets subtracted from the space inside, so all these extra little things add up a bit.
I guess the part I’m not really understanding is why are you trying to somehow… not sure how to say this… “make this into something more than it is” I guess?
There’s no correlation between the size of the walls and the rest of the world… the world is not somehow scaled based on the wall.. so it has nothing to do with character heights other than making for slightly awkward buildings.
But I can assure you that centimeters are a thing so “measurement inconsistencies” can’t actually exist… since it wasn’t 2 designers with a tape measure taking little notes on what they think a length of something is.. but rather everything is exactly the size they set them to and the characters aren’t using longer centimeters than the building pieces somehow → In other words, these are not imaginary measurements of what their size is “supposed” to be, unreal engine actually uses centimeters so these are direct values.
Overall, I would like to reiterate what I said in my previous post:
This is not some “bug”… they simply picked these sizes I think we can all agree that the standard 1 wall high building is a little tight so they could’ve picked a bigger number.. say 300x300, but they picked this, probably after careful deliberation because they did not want to scale all building pieces to that size, so this was their happy medium compromise value.
However… none of this really matters… as you and I and others all pointed out.. half-walls sort of address this shortcoming pretty well and we can just request half-walls without having to justify it with measurement inconsistencies and crafting station and character heights. We can just say… Oi Funcom! Give us half-walls, cuz they’re pretty and we’d like them. That’s it!
(As a side-note since you did bring up character heights, I think poking at the minimum height rather than the maximum is a bit more fair, since the shortest male character is like 182 or so, there’s really not a lot of wiggle-room for the slider)
First of all:
I didn’t claim this was a bug, but I am emphasizing it is a design flaw.
That should have been obvious.
For anybody who can do this next:
Go to any room in your house and get a good look at how high the ceiling is above your head.
Seriously, just do it.
Better yet, take a tape measure into that room and measure the span between the floor to the ceiling above. Either in Imperial or Metric, it doesn’t matter.
Make a note of the measurement or remember the impression.
Now, put that in your brain and compare that to what you see in the game.
You might notice something that just doesn’t look right.
(Even while taking into consideration the overlaps).
If the walls and foundation parameters in this game are to be of any kind of reference, you might notice something doesn’t look right.
By the way, those cute little ladders and “target” you see are in Blender 3D.
Now, you might wonder how I pulled that off.
I imported the photo as a plane into Blender and adjusted it to fit the span of a cube set at 256cm.
So, that’s giving the photo some fudge room, but it’s accurate.
By the way, my actual height is 182cm. (allowing for age shrinkage).
So, yeah.. I agree the height scaling could have gotten a bit more attention.
realistically I think that the wall is about 2 m high
I would rather not drill too much into it , we know FC
would rather as a compensation for the bugs we have to endure would welcome free DLC where there will be 2x2 gate (the normal one is just unnecessarily large) for the base game and each DLC and a couple of 2 parts high walls , currently we have only the ones from sorcerry and they do not fit well with the rest of the game
yeah smaller versions of the production stations and temples would also be useful . … and I would also look at their hitbox , a lot of stations can’t be put to the wall etc …
Oh, and one more thing.
The way characters are made and rigged compared to the way building pieces are made are two different systems. But I’m open to the possibility that UE is capable.
So whoever makes what has to pay attention to the parameters used so continuity can be achieved with consistent results.
In this case the building pieces sets the base parameters.
Whoever made the characters (as well as the other items), didn’t follow that close enough.
This is the… see the numbers and go… Wait ah Minute…
See it, and go… I guess.
My house is late 1800/early 1900’s.(Wisconsin) Best we can find is 1900(do to wood shingles in one set of walls, and hidden iron gate below floors (for taking coal from basement)
So ceiling are low. My 5’ 4" ass can reach up and touch it without extending my elbow fully. Friend who is 6 something. (tall) hairs touch top of ceiling.. bugs hell out of them.
My shower, has a hole cut in ceiling, Between the beams so tall people can use it.. and still have to kneel slightly. XD
My home back in Japan, also really short ceiling..
Conan walls.. feel right in some parts, Especially when you look at older styled huts/homes.
I always go 2 high… (I love hanging braziers. ) Alot of times feels like wasted space. XD