More interesting characters. Bandits are on the loose, Purge is threatening. good trade happening.
Demetri Deoviski- It was his last job. His last run. Being a Zamorian thief, stealing was second nature to him as he climbed over the balcony into the mansion of a Khauran bureaucrat. He didn’t know the name of the individual. Only that it was Demetri’s job to plant false evidence for the upcoming election to make this “well-known” bureaucrat crumble in the polls. It didn’t matter to him. All he needed was to complete the job and get paid, so he could be done with the Spider cult and retire to his true love… cooking! The job went without a hitch. Easy old one-two, but just as Demetri was planning his escape he was intentionally caught. Surrounded by palace guards and knocked unconscious. Demetri was put on trial and sentenced to life in the wasteland. In his years surviving this wretched waste he perfected his cooking abilities and opened a tavern by the name Inn Way Too Deep as a motto for his past life of crimes. He now resides there providing food and drink to all those who enter his establishment.
Professions- Master Chef, Master Mason,Thief.
Melodie love to travel like her ancestors did since shes half viking and valkyrie till she came across a old building that needed spurcing up. She open small tavern named oasis tavern till one tragic group of yog worshipper merc’s came and trashed and burn her tavren. Now back to square one for her as she came across a lonely woman Look more damage then Mel was then agree to find a place for them to restart once again Oasis tavern a bigger one with food and drinks.
Professions- Master Brewer and Builder
Iduna: Skilled Blacksmith (all weapons, shields, tools) and Cook/Butcher. Iduna is a Nordheimer who was raised by her three uncles in the exiled lands. They all taught her everything she knew, from fighting to preparing great feasts. Her uncles left on a journey to find more food and resources and was sacrificed in the jungle by Derketo worshippers. She met another Nord female and they aspire to build a tavern, providing food and drink to any who visit
“Where am I now?” Dust wakes up with a dull pain pulsing in his back. Probably the stab wound. He has partial memories, he was a caravan guard, traveling with important cargo and cutting the throats of anyone on the highway that got too close for comfort. It was a good life, working and traveling through Aquilonia, Cimmeria, Nemedia, Brythunia. He still feels the pride of being the one person that didn’t fear the sons of guns out there, that would make sure that business could be done. Yet important things are missing in his memory. Who were his friends? Did he have a family? Where was his home? How did he get here?
Worrying about this incomplete memory nauseates him, so he blocks out the problem. He wanders through this strange land, scrounging by, looking for a job. Sure, he can handle sleeping and surviving in the wilderness, but who really wants bugs crawling around their body and morning mist giving their sinuses pain for long?
He runs into a beautiful woman in the middle of nowhere, past the city, just standing on the foundations of some building. Still looking for work, Dust takes a chance, and inquires. Turns out Mistress Ari is starting a house of lady favors, and could use a guard. He gladly accepts for a bit and works on some building construction, but it seems to not be working out. He decides to head north, and start a security company called Security Guild. He offers his services to rent out protection at events, travel, bodyguarding, building security, or other security interests.(edited)
professions - weaponsmith, tool making (since he knows weapons anyway) (I would start those prof low to mid tier but RP learning more), - RP-wise he is sometimes available for protection jobs