Merchants at Mek-kamoses's Spire are all replaced by Khitan Exile fighters

EDIT: Apparently by some miracle this whole thing is not a bug after all, but was intended the whole time. :smiley: :expressionless:

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvP
Map: Exiled Lands
Server Name: 1118
Mods: =MODS=


Bug Description:

All merchants at Mek-kamoses’s Spire are replaced by Khitan Exiles and it is not possible to interact with them in any way. Only the two blood crystal merchants are available for trading there.


Bug Reproduction:

Visit Mek-kamoses’s Spire, go to usual merchant spots and find out that merchants are replaced by Khitan Exiles, so there is no option to buy any items or thralls.

For example those two normal merchant spots (weapon trader and slaver are both gone and replaced):

5 Likes

I can confirm this is the case. You can still trade the blood crystals, as before, but no merchants to spend the obolus on. There was no mention in the patch notes so can only assume that this is indeed a bug…

In the notes of update was mentioned that all the merchants there should now have the option to buy any item from their list, instead of those being rotated over time. I suppose something just went wrong there.

4 Likes

Ah. Thank you for the update. Much appreciated. :slight_smile:

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Sure are missing, just ruined my day… lol PVP Official solo player, I needed that stuff to survive the day.

Other thing that is missing is the chests from world bosses, at least the croc I just killed.

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I am the same, but I play mostly stealth game.

Today I was excited to go to the traders and buy more coppies of my prefered legendaries, since I have only bunch of useless legendary weapons for which I have no use (and bad luck with chests apparently).

I guess we have to wait until this is fixed. :confused:

This is intended, you can find the change in the update notes. Legendary chests are removed from the outside world, you can find them only in the final end instances of dungeons.

I just started playing again yesterday after many many months, so I was looking to get supply packs for steel etc and a couple crafter thralls…

ahh ok…

I believe the devs noticed the report and are already working on this issue, because apparently it’s a big one. Let’s hope it will be solved in no time.

you mean what was the gamebreaking mechanism is no more there ? you know the stuff that was allowing to craft hundred of bomb at first day, or acquire all what you need without any skill and grint, as you can acquire ton of red crystal even at low level and trade it.

i would be happy if the removal was intended to find back a balanced game but well , i fear i have to agree its probably a bug and not intentional as this is not in patchnote.

3 Likes

Well if I got it right, the merchants were supposed to be there like before, but only with change of the option to buy any weapon they have in stock.

If this would be intentional, the blood crystals would vanish with chapter 2 and nothing like this was announced so far.

Also gamebreaking is questionable, I did not mind it to be there, the same as I would not mind if it would be removed. I don’t see how is it different from farming explosives for three days instead of one day and then offline raid anyone in the same style. :smiley:

1 Like

well if you dont think what allow to acquire at first day all black blood tools excep knife, best weapons of game, all t4 crafters except backmsith, tons of steels, tons of irons, tons of steelfire, tons of tar, ton of gold, ton of silver, ton of achemist base is not a gamebreaking mechanist… what to say, i can farm 4000 blood crystal in 1h - 1h30

difference is if you have to take 3 days to build a strong base and have enough explosive, it means that any active player on server have time to search you and know where you are, and to be on guard during pvp hours, and it will probably change you gameplaystyle if you have to raid someone that is online :slight_smile:

and in this scenario if you win the war, it means you are skilled.

because if you jump on a server use a gamebreaking mechanism and raid offline first or second day; i don’t see where the skill is :slight_smile:

Yes, I do not think it is gamebreaking.

I play CE from 2018 and I’ve been playing it with any new changes of system, I just got used to it. Before I was heavy grinder and got slightly dissapointed with Sorcery update and about how easy it became to acquire the best anything (besides T4 blacksmith) right from the start. On the other hand, the endless rng grind in anything is something else and people were not happy about it either. That’s why those changes were introduced, because in everything there will be players who complain.

I have different game style on PvP. I do not have the need or urge to raid anyone, I earn my stuff myself and loot only decayed bases. And I also have my ways to avoid others to take my stuff. I also learned that big base is something which is not worth it on PvP, right because of what you wrote. :smiley:

//because if you jump on a server use a gamebreaking mechanism and raid offline first or second day; i don’t see where the skill is// Just because you are upset about it and consider it something almost like cheating does not mean it is wrong. It’s just different and mainly, it’s only game.

Exploiters and grievers were, are and are going to be here no matter what changes in game options.

i also play it since early alpha, and good if you used it only for you and not attack others.

but as an active player on offi pvp server, i saw the damage of those mechanism did where griefers and exploiters are using it daily, in past i never saw someone attacking you with 1000 bombs second day he joined. i mean i just spent 10 days in a row to kill trash players that were coming with 1500 bomb each daily.

and if you combine that with the bug base, or exploits that allow really bad things on a pvp server and i can testominy it is used mainlyby all griefers and exploiters and made things far more worst than before age of socery. but as said in my first answer i think this is not intentional sadly, but still i think this is gamebreaking mechanism not balanced at all.

1 Like

i agree it makes Day 1 raiding a major thing. But in reality, players were being wiped by og clans day 1 as well. This now counters that tactic. If they were to remove this, then there should be a mechanic to not allow someone to be raided 1st week so they can grind up naturally as you described. This at least added more pvp to pvp servers of anything.

Agreed, that is another thing:
This is problem only on PvP, and those options are there also for PvE and PvE-C, on which I play most of the time (to me PvP is just for some change and thrill from challenges which are missing on PvE). And on PvE it serves good, because it’s not exploitable in such ways as on PvP.

And what more, the 4x exp and harvesting rate is insane and the biggest problem in such quick progress (more than traders maybe). If PvP would be the same 1x as it is on PvE, the 1st day raids would not be possible. So you wanna go for blood crystal run to raid someone on first day? Be my guest, but you are going to grind it really hard and it is going to take some time.

Also I would go for removing certain materials from ophidian boxes - mostly the materials for explosives. I don’t see a point why there should be steelfire at all. The same with tar in supply materials. Let there be building mats, but for making dragonpowder everyone should farm and farm really hard.

1 Like

yes i agree on what you explain, this is only true for pvp gamemode (this is the only one i play, so the only one where i can share my experience)

blood crystal no it dont take a long time with farm x4, there is a route that allow you to do 1000 crystal in 15 mn if you have map room to tp between the 3 spots where to farm close from an obelix. they nerfed the farming from the dungeon, but farming in outside world is still possible.

the initial x1 should be the farming rate on pvp officiail, game was designed for that at first.

i did the experience with the testlive of age of war chapter one where they did error in configuration of server and put a x1 farm.

game is well balanced at x1 in term of progress and grind for pvp, at x4 all gamebreaking mechanism appear

Hey there, thanks for the report. We’ve seen some questions about this, and my understanding is this is an intended change for story purposes - Master Carver Huang and two Khitan Exiled Traders may still be found side-by-side near Mek-kamoses’ head. We apologize that this was not clearly communicated in the patch notes.

6 Likes

I don’t think you understand the word balanced. If everyone has the same opportunity, that IS balanced.