Mods, mods, mods... (Another load order pain post)

Fair, thank you. Allow me to elaborate:

Our original modlist, before today’s update looked like this:

KerozardsParagonLeveling.pak
Trinkets_n_Tunes.pak
RoleplayRedux.pak
PetCoreKefi.pak
DungeonNDragon.pak
Pippi.pak
Emberlight_Lament.pak
DudesDelightfulDecorations.pak
Asghaard_deco_and_placeables.pak
GCam.pak
DungeonMasterTools.pak
StylistPlus.pak
Emberlight.pak
Christmas_ImmerseRP.pak
Halloween_ImmerseRP.pak
Immersion.pak
ThrallWarDecorations.pak
SlaveWarsServer.pak
RavencrestCouriers.pak
No_Building_Placement_Restrictions.pak
Improved_Quality_of_Life.pak
AkubaSalon.pak
immersivearmor.pak
RA.pak
BarbaricBarber.pak
AccessoryEquipment.pak
VeloX-Tattoos.pak
ImmersiveWarpaints.pak
StojasWarpaints.pak
ReforgedBladeTheatrics.pak
Ancient_Architect.pak
Basements.pak
MultiChar.pak
Tutorial.pak

Part of EEWA’s features were not working, specifically, the prestige/constellation system. I was in the process of trying to implement this advice from EEWA’s Discord:

Generally speaking, you can group your mods into categories to help with understanding load order (this will apply in many cases, there are some mods that bridge categories or just do weird things unless they’re in specific spots, there are usually recommendations on their workshop page if they need a specific spot):

  • Pippi
  • Mods that add items
  • Mods that alter terrain
  • Mods that add npcs
  • Mods that change game behaviour (like weather, etc)
  • mods that change npc behaviour
  • mods that change UI

I’m not sure if it’s been the update or the change in mod load order, but we’re currently in a boot/crash loop, and trying to just get the mods set up to run in single player also leads to crashes on load. So, in a little bit of a pickle. Looking for some direction in how to order these mods so as to actually get the server up and running so our folks can play this weekend.