Momentum-based movement - Feedback thread

Perfect, thank you! :slight_smile:

3 Likes

Thank you so much Tascha :smiling_face_with_three_hearts:
I am one of those that was a bit doubtful in the first couple of days during testlive, but it grew on me and I came to love it once I found out how much better it felt than the old hit, hit, hit… roll to safe distance… rinse and repeat
The fighting suddenly got more interesting and challenging again instead of me being able to have a conversation with wife while I was fighting mobs and bosses :grin:
While I do like the momentum I agree that some adjustment can make it a better experience for all, so I am looking forward to see what you have in store for us :slight_smile:

2 Likes

I find the movement completely annoying and has had the effect of losing two of the people I just got into the game… It is very slow and clunky now what I wanted or even expected… there is no fluidness to the game now… I have logged in once to see how bad it was… I have a private server and once it runs out of paid time I am done… game is no longer fun to play

4 Likes

I won’t speak for others like you seem to do, but I actually like it and so does some of my old battle friends that have returned, one of them actually said “The game have gotten teeth again” :slight_smile:
I didn’t force myself to like it, actually I was doubtful but it grew on me during testlive :slight_smile:
There will always be changes that we don’t particularly like, but those that love the game will find ways to adapt, I know I have, otherwise I wouldn’t have been here since early access :slight_smile:

2 Likes

Some of the changes are unrealistic, obviously neither was the last system but since this one is a realism change it falls short in some aspects. The dodge is too pitiful, I feel like one of those guys in the dog safety suit, you can barely move and won’t get far if on the ground, the best way to fix is to slightly increase the distance moved, the current is like rolling against a treadmill, you don’t go near as far as the animation suggests. Jumping is so far the biggest issue, it’s too momentum based, it’s possible to lean into your jump and go farther than a hop, to fix it just make the jump while sprinting go farther than normal as a base and have it reach the max from the new starting point. Another concept is in the agility perk that was altered change it to again make dodges go farther, not as far as the old version and make the animation longer to match. Acceleration is a thing and it would do to make someones armor level effect how quickly they reach max speed, it is a bit much on the low end so maybe set the lighter levels get faster earlier and set the current as the heavy armor acceleration, maybe slightly slower, but only slightly.

I’ve been trying to get use to it… I just can’t.

Its such pain to move in short distances, spend so much time at home moving about sorting items after coming back from long time out in field.

Again… its neat its realsim…but 1 checkbox of realism and rest are still checked as gameplay. just doesnt work out.

6 Likes

May I suggest that the dev team takes a look at how people play now with the momentum based movement system rather than listening to the voices here?

As far as I understood the idea was to make every move more comitted in combat. This totally works better now than before and I think the new movement system nailed it. You can not outrun and dodge every attack anymore and have to think a little bit on what you do before engaging in combat.

PvP encounters are much more deadly than they used to be before.

I personally think most people complain about the new movement system because the game isn’t as easy as it was before. Eventually we all get used to it and adjust. Give it a chance.

This game is unplayable. For me and others. Not only because of the motion sickness you get now but also because you ruined climbing, harvesting and fighting completly. Bassicaly all major stuff that makes fun in this game. And yes, I say ruined, because animations are way off now, npc behavior does not fit to the characters new movement system, including pets and thrall behavior. You knew exactly that Conan was not designed for the momentum as it is and yet you indroduced it just to get the horses out. You didn´t even took the time to make it right. And you still wonder why people think you fail your own game.

1 Like

Thing is, tons of us don’t play PvP at all, and even most PvPers I talk with like to remind me that they spend 90% of their time doing the same activities we do in PvE. I’m all for the PvP crowd having nice things, but not at the expense of everyone else’s enjoyment.

7 Likes

There’s no “we all”. You will adjust. I, well, I have ESO on hold, maybe will go back to it after that Conan hiatus. So please, don’t speak on my behalf, I don’t appreciate it. :smile:

I’m all right with challenge, but not when it comes from artificially forcing me to move like a horse.

8 Likes

I agree with you 100%, Thyl.

The devs really have taken for granted the simultaneous commitment that I – and many others – have shown to this game, as well as my largesse in overlooking the ubiquitous glitches and problems this game has had from launch.

A relatively small, but dedicated playerbase, is not a population of guinea pigs where you can overhaul the combat system without warning or testing for no purpose other than subjective reasons on the part of some dev. I bought one game, and now it is entirely another.

This is truly the last straw. I can deal with the rolling now, but unless movement goes back to the way it used to be, I am done. It is unbelievably irritating dealing with the ponderous startup / slowdown / directional changes of this momentum “feature” knowing that somebody subjectively made that change without feedback or significant testing.

I can deal with babysitting frustrating thrall AI and innumerable quality of life issues that will never be fixed, plus the things they break every time they run a patch (like the crafting station scrolling issues, thrall / player portrait stretching, overlap of status effects with hunger / thirst / encumbrance indicators). But this is it.

EDIT: fixed typo / incomplete thought.

1 Like

I quoted this because it was flagged??? Very petty. Nothing in it seems off topic, doesn’t attack an individual, and is well stated. And it may be sarcastic (but doesn’t seem that way to me), but it is a normal post. We have a flag troll running loose now.

2 Likes

While I didn’t flag it (and trust me I’d have no problem owning up to it if I had), I can kinda see why it was flagged. It basically calls the entire community a bunch of crybabies if they don’t immediately embrace any and all changes, with a side order of “just git gud”.

7 Likes

You just described 75% of posts lol.

1 Like

It smacks of obvious trolling, in addition to points here (I did not flag it either).

The update is neither perfect or polished by devs own admission. It is as well-thought out as the update that added thrall coughing, sneezing, yawning, moaning, spitting sounds, and that weird as hell animation where you grabbed your stomach like you had a gut-ache every time you stopped running.

However, unlike this latest “momentum” feature, these things (highly annoying as they may be) did not fundamentally undo the long-standing feel of the game.

1 Like

Well I’ll grant you it’s hardly alone in employing that style of argumentation, but two (or several dozen) wrongs don’t make a right, as they say :slight_smile:

However, no-one is doing the game any favors with blind hatred OR blind love for any and all changes, including the recent batch. It’s explicitly not what Funcom has asked for, either, in terms of feedback.

And now I shall stop derailing this thread, and just say that I guess the upcoming stream will tell us more about what they intend to do, at least in the short term.

2 Likes

Since my PC server is at peace, I’ve had to get my ya-yas out on the PS4. Granted this is a nascent system, but if it gets tuned just so, it will feel right for all of us. Being a long-term controller user, this way seems much more fluid on the PS, and somewhat more intuitive. Engagements mean business now, not just a wounding and a dash off to Castle Vainia.

At least @Tascha very kindly let the air out of a conspiracy theory, and assented that the movement system owes largely to the complexity of horse mechanics. Therefore we will inevitably see tweaking and fine-tuning as momentum is branched, for lack of a better term. My hope, my one hope, is that all of the people here who are expressing their discontent continue to do so as the system evolves. :sun_with_face:

4 Likes

We’re also interested in those who like any changes we do to let us know. Sometimes it feels nice!

11 Likes

My sleeping clan-mates look so cute now with the new sleeping animations :slight_smile:

6 Likes

This is the greatest update to the game in the history of Conan Exiles.

My desire is to encourage people to not just simply pop in to voice criticism, but to actively engage in the game on a productive level. I’m glad you invited compliments, though. It’s magnificent, man. The team should be very, very proud.

4 Likes