Monthly sub, crowd fund, something, anything

What’s it going to take to bring this hacking sh** to a heel …Hours of gameplay and grind erased by hackers …

Abandon hope… and PVP.

But that’s the thing. I love PvP and I enjoy defending a good raid now and then but I can’t do either when these people are literally bragging about using hacks.

Probably dropping BattleEye for a better anti-cheat (EAC?); it’s literally like the scene in Monty Python with the one guard getting stabbed and 3 seconds later the other guard is like “Hey!”.

The obvious solution would be a private server.

The idea of a subscription based referee / customer service sounds interesting. Could a third party offer subscription based PvP servers with active customer service?
Might work. Let’s say you have 25 subs for a server for 5 $/sub. That’d be 125 $/month of income, enough to finance maybe one hour in a high wage country, more if you operate from a country with lower wages. That might be enough to ban the occasional hacker.
Why do I say occasional? The sub itself would most likely keep away lots of unwanted people, just as a golf club entrance fee.

Anybody looking for a weird business idea? :wink:

No, the obvious solution is fixing the game. Closing down all the methods that have been exploited for years, followed by actual monitoring of the offical servers. And if that means they’ll need to close down half of the PvP servers to do so… do so. Not taking action to clear violations in over a week’s time is crazy. That either means they’re not investigating at all or there’s too many tickets due to exploit issues. Fixing the game solves the latter.

That part about “… actual monitoring of the official servers.” Is where you’re running into a seriously major problem.

  1. This isn’t an MMO where you have centralized hubs (Examples: GW2, ESO, EVE Online).
  2. Consider how many official servers currently exist.
  3. Consider the actual cost of doing that.

Now, how do you propose to fix this game?

As Khaletohep’s answer is really the only practical / cost effective answer. “private server”.

That would be nice, of course, but we both know that won’t happen in a near future, probably never.

Setting up a private server would give you the opportunity to take matters into your own hands. Put up good rules, enforce them yourself, make the server public and advertise for it here and on discord servers, done.

Doesn’t even need a paid third party service: You can run the server on your own gaming rig or some old potato, i. e. only costs you electricity. Can even use mods.

Negative. I didn’t purchase this game to invest time on some random persons server that can shut down at anytime. Official is the only option

It needs to happen battle eye is garbage

Well if that was so obvious that why has it not been done is how many years now? :thinking: Perhaps that solution is not as obvious as you assume it is.

There are over 700 servers across PC - Steam, PC - Epic Game, PC - Microsoft Store, PlayStation and Xbox. Plus you have Conan Exiles Enhanced (UE5) and Conan Exiles Legacy (UE4). I am thinking that you do not grasp the concept of what you are even talking about here.

This, on the other hand, has already proven to be effective.

Elitism at it’s finest. Have fun on your broken, lag riddled hacker plagued hellscape I suppose. It’s the only option after all. :roll_eyes:

Except that it truly isn’t in any way shape or form. You are the only person holding yourself down to your own level of suffering.

Then by all means, get your own server.

It doesn’t take much to run a dedicated server and I run my own on a dedicated mini-pc.

Or are you just looking for excuses to abuse other players for your own means.

Official servers are standard peasant level gaming. I’d say the opposite of elite.

The servers might be, but not the mentality of many of those using them. :wink:

And the service provided on those servers, honestly, sub peasant level. :face_with_hand_over_mouth:

Friend, YOU can open a server. It’s not difficult, and people here will help readily. I ran a server (just for me, but fully operational), and I’m neither a computer wiz, nor did I spend much time on that.

I’m curious as to why you’d do this instead of just playing in single-player.

Several reasons, not all of them very good:

  • When I started the game, I didn’t really understand the game and its game modes very well. I thought that single player didn’t really work.
  • I was annoyed by mobs immediately respawning in single player when you leave their immediate vicinity. That made clearing areas, e. g. for thralling in Sepermeru, more difficult.
  • Just for doing it. I’m not good at tinkering with PC stuff, but I do enjoy it every once in a while. :wink:

It never ceases to disappoint me that the answer to a software problem is a “workaround” instead of fixing the problem.

Huh? You can go onto youtube and see that the same type of cheats that people were using 7 years ago are still being used today. There’s hundreds upon hundreds of videos you can sift through to see that it’s been a well known issue since, launch? Also, I’ve worked in Unreal Editor. I know they could add kill zones throughout the non playable area. If there’s a reason why it isn’t that easy to solve I want to hear it.

I get it entirely. Let me break it down for you. You fix undermeshing and sky bases. If you need me to further explain how to tackle undermesh, I can go further if you’d like. The sky bases are easy to solve. You remove stability from the carpets when you pull the blocks suspending them away. When something like that is breaking your game, YOU PATCH IT OUT OF THE GAME, until you fix it. You don’t just shrug your shoulders and go ‘oh well’.

That then leaves the REAL devious batch of degenerates that pay for cheats. Your Doro’s and Blue Ranger’s and such. These are the worst of the bunch. These losers pay $150 a month (or more) to another loser who rents them his hack. Funcom could get their hands on this software and quickly understand how to prevent these methods. Why isn’t anybody asking why they aren’t doing that? This guy has a website, it’s not hard to obtain.

Lastly, how many admins do you think it would require to occasionally monitor 700 game servers?

The already tried this method of fixing undermesh. The result was constant ‘false positives’ killing players who did nothing wrong. The game has serious trouble accurately detecting levels (which is part of why followers keep ‘disappearing’ in the new dungeon), plus various enemies can knock players (or more often followers) into the ground. The result is that the ‘killzone’ ends up having to be lowered deeper, which winds up allowing room for undermeshing.

To actually catch the major cheats - that would require 24/7 monitoring. To run ‘spot checks’ that would most likely not catch any evidence of cheating at all - let’s say 30 minutes, per day, per server - 30 x 700 = 21,000 (minutes) per day/350 hours per day. So that’s 44 admins, working 8 hour shifts, seven days a week, spending only half an hour per day per server (so almost certainly not catching anyone, and certainly not having time to actually inspect the whole map in that time).

To actually inspect the map (so as to potentially catch undermeshers or skybasers) would take several hours (because it requires landclaim scouting across the entirety of two maps per server - ‘inch by inch’), so that would require hundreds of admins. To actually reliably catch hack/cheats in action would require pretty much 24/7 monitoring - needing teams of thousands of admins working round the clock.
They might get lucky and catch one or two, just by happening to be on at the same time and catching them boasting in chat - but they would quickly stop doing that (and there would soon be a new hack tool made that detects when anyone uses admin tools on the server - so now the admins could easily be avoided). The one or two that get caught would get banned, then would buy a new game key for far less cost than the hacks they pay for and start over again.

I’m not saying they shouldn’t try to solve these problems, but it is a lot more complicated, time consuming and expensive than you are giving credit for.

On top of which, they get as many false reports as genuine reports (people mistaking lag for cheating etc, or just deliberately false reporting), which all have to be sorted through to try to find the real evidence. And a lot of even the genuine reports aren’t well enough reported to provide clear evidence.

Undermesh and skybases are easier to report accurately - but they still need to investigate each one - which again is going to take about half an hour per report (they need to read the report, load the database for that server into their machine, navigate to the location - teleport coordinates if luckjy, but often only reported as a grid square and vague description - ghost/fly to inspect the spot, determine that it is actually breaking the rules, destroy the offending base, ban the culprits, upload the database to the server (taking the server offline temporarily) - then move on to the next report).
This all takes a lot of time/people, which costs a lot of money. Money that the game is not briniging in, so now official servers need to be paid subscription (and high enough to pay for a large team of admins), or just given up on and shut down entirely. Given that the Official servers are not actually considered the ‘official’ way to play the game, but rather are a ‘free bonus’ that allows newcomers to try it out before commiting to something else, and there are plenty of other ways to play, this is unlikely to be a priority.

Again, I am not saying they shouldn’t try - they should (and do) - but the costs and complexity of the problem are far greater than you are considering.