More strict build and thrall rules on official PVE servers

I understand what you’re trying to say, but 2000 building pieces per person is way too small, period. Even if we’re all building just cubes with no adornments, 2000 is going to be tight fit for all the crafting stations that we need nowadays, what with their footprint.

Funcom has been working relentlessly on improving and optimizing the code that deals with all this stuff, and it the results have been noticeable and notable. For example, one of the biggest problems I’ve seen when they released mounts was the churn we would all get from constant loading and unloading as people rode past bases. One of the subsequent updates’ patch notes mentioned optimizations around that, and that particular problem (in that particular form) pretty much went away.

I guess what I’m trying to say is that I appreciate that you shared your experience, but I personally strongly disagree with such a low limit being imposed on official servers. Yes, it would probably “solve” the problem, but not all solutions are good:
image

5 Likes

I disagree. I currently have a build that fits everything with just under a 1000 pieces used. And the crafting stations only take a third of the building. Here’s what it looks like:

The crafting area is to the left. Now admittedly I’m not using every crafting station. Like I don’t use the armorer bench that crafts faster (I never use that). And so forth. And I still need to get my alchemy area upgraded, but I do have the room for it. And towards the back it has a 50 chest storage area (which I may downgrade since I’m not in a large clan and don’t need that)

But yeah, most of the house is just for looks. Here’s another build, its just under 1500. It has space for all crafting stations and the Age of Calamitous ones:

I do kinda cheat a little and use Fortify(free version) for planning my builds. A google search should find it. It was made for Rust, but they use a similar square/triangle system so it can help make floor plans. And can give you a ball park figure for how many pieces you need.

3 Likes

I just want to make sure we’re on the same page here:

  • When you say “building pieces”, does that include placeables?
  • When you say “all crafting stations”, does that include stuff like Dyer’s Bench and Casting Table?
  • Of those crafting stations that have tiers, are all T3 or do you use some that are T1/T2?
1 Like

Building pieces only, not placeables.

Dyer’s bench may be the only exception to all, since I usually have Fashionist. But yes I do have things like the casting table.

All that can be T3 are T3. Except in the first image, my Alchemy isn’t fully T3, still need to shift some things around to fit that chonky boy. The T3 Carpenter’s bench was interesting because of how long it is.

When I was with a clan of about 6 of us on Siptah not too long ago, I crafted a few smaller buildings, themed after what they had in them. So like a blacksmith shop, alchemy thingy, and so forth. We needed multiple of the same stations (furnace/tannery/etc for processing) since we had a lot of material coming in frequently.

I think the crafting areas tallied up was about 750 building pieces. But there was six of us and on the server we had a limit of 4500 at the time. Could have been less, but we were playing on a PVE-RP server so had to make it look somewhat fancy. I don’t have screens of this unfortunately, just getting a ballpark number based on Fortify floorplans (its telling me I had under 600 used, but I had made additions after doing the initial floor plans, so I’m accounting for that).

I’ve played on RP servers that limited it as small as 250 per person. So I learned how to be really efficient with my builds. Current server I play on is a 1000.

2 Likes

Thanks for clarifying. I’ve never been very good at making my bases compact and this just confirms I have a lot to learn and improve when it comes to that.

I’ll be honest, I still feel 2000 is too small. Yes, I know that you’ve shown evidence that it’s enough and I agree that it can be enough. That’s why I said that I feel this way, because it’s based on my personal preferences and opinions, not merely facts. For me, personally, building is my main motivation to play PVE. Having a constraint like that forced onto me would take most of that fun away.

4 Likes

I think I would find 2000 very constraining as well (though @Taemien’s builds look great, proving what can be done). I can imagine enjoying setting myself a limit and trying to solve the ‘puzzle’ of working within that. But limits imposed from outside would not feel good to me.

3 Likes

I wouldn’t say they’re great… lol. But they are efficient. I usually let clanmates do the pretty stuff.

2 Likes

Il say 5000 buildbliock/ player is what you need to have spase for everything whit some free spase to liv in and be at home spec when an proper purge defens needs to be aded to it to. But if youre base is only a compact crafting station whit a sleaping bag in the midle is somthing ells.

1 Like

I have a big base but it is a pvp server kinda need to defend myself. What is deem massive abd consider a performance issue when we cannot test such measurement ourselfs. I try to create a ticket and they consider my thralls massive yet that does pertain to land claim or performance due to being spread out. I need funcom to walk base with me to determine what to keep and remove. I drop my base size from 10k to 6k because of removal of defenses. Any smaller would fail against known pvpers.

1 Like

You ask no questions and I have no answers but reading you in your other thread has made me reconsider a few things. Firstly I don’t play PVP. I have been on a few PVP servers here in Asia recently just looking around and the bases are typically larger in size than on PVE servers in the same area (Asia). They are also built differently. Much differently.

Reading your other thread makes me wonder if Funcom knew what they were getting into. Do we have a crisis of riches on our hands where FC was expecting 3 to 5 man skirmishes in their game and ended up unable to host full scale warring factions of 20 or more players battling for dominance and superiority over large sections of land?

That would seem to be a rather large error in communication if so. What seems to be reflected in Funcom’s official PVP server’s 40 player limitation is the former and not the full scale midlevel warfare people in Asia seem to be building bases for. Funcom made their building system too good?

So, because I do not myself know, let me ask you:

Why is that true? Can you explain it easily to a non-PVP player?

1 Like

Skirmishes are always fun but hardly occurs in a base attack. I will try to highlight and point out the game was made for big wars and not small if you read my other post to you. I appreciate your question and thought process.

In short treb by themselves are worthless and easy to destroy but if a player creates a massive tower at your base before raid time and it is higher than any surrounding area than there is no way to destroy enemy treb tower unless you make a tower higher than theirs to shoot with arrows and I mean 20 foundation in the air. This is main reason for land claiming or building inside where you can’t get hit.

The way in my image I have set up gives me more time to counter a god because I have early warning system such as archer towers they have to get through first. When a god gets crafted the coin automatically goes into your inventory which you can use to your advantage by hiding near the base and summon on the spot which will not give the enemy enough time to activate the bubble in less than a minute unless they have the bubble paused less than a minute plus awareness in detecting god being summoned.

Gods destroy beds and chest so basically you have to run your way back which is why I have multiple tower bases. The god Zath was added later on and is the only god I cant counter which in my opinion I think that god is a cheat because it basically a mobile long range attacker.

My experience from 2-3 years ago is fighting 20 man clan vs us three in a smaller base which we only lasted about a week due to fatigue of logging everyday. They were not good players but had numbers. We couldnt counter because of bubble back in day was op.

I fought teams that are extremely coordinated in fights they blow through all those defenses while we were defending but I had a counter to stop them from climbing. Even a base that size can still fall if the clan knows what they are doing.

There are many forms or style of fighting that the builder or fighter needs to adapt too. Bases are being built big for reason and I do understand land claiming to counter treb but I have seen some land claim that is ridiculous.

In short, bases are built in a way to counter gods, players and trebs. It is possible that they land claim to prevent a shack to be built close by so that they spawn in.

The issues I am having is that players are trying to extort me by giving stuff or they report. When I see someone big castle base and bigger than mine. I get impressed by the way they made the base but not those players that just spam everywhere. Maybe they lack the ability to comprehend a good defense and just spam everywhere.

There is only one spot on the map that no god or treb can reach which that base can be stack with walls and doors.

My clan has attack bases doing 400 bombs a day average without losing any. The battles can be intense. Everyday for three weeks due to them hiding in a hole just repairing or so. In short we had to hit from multiple entrances.

Small bases can be successful but they would be in a cave and stack with layers of walls which is called fence stacking. If you spread out the fence stacking it would equal to my base size. I already tested this and lag is worse.

In short, smaller bases can’t counter every variable. There is only one exception which is the crevice cave.

1 Like

Interesting, thanks for that man! Appreciated!

I don’t get the god part tho. I’ve spawned the spider god twice and the stomping man once. I didn’t try them against buildings but rather had them fight an army of red dragons and other bosses I spawned in. I found them difficult to control and very short lived. I could kill three of the red dragons in one stomp but they were bunched up pretty close. The area of affect seems very low - maybe a 4x4 block impact zone for the stomper? And the spider, unless those spits have massive splash damage we talking more like a 2x2 impact zone (but more of them). With default times set, I could spit only about 7 times - and for the stomping man - about 5 stomps and he was done. And slow… Oh my goodness, they can only travel about 25 or 30 blocks in distance till they’re finished. So like, they would have to be summonsed pretty much directly in front of any base they were to attack.

Like I said though, I only tried this against a bunch of spawned bosses so I’m clueless about what they do to structures. Is it really that bad? I guess if you build with T1 materials it’s maybe worse?

So anyway, yeah, it kinda sounds like people are over-playing the game as Funcom imagined it, and Funcom didn’t expect and wasn’t prepared for what eventually came from some of the more serious players.

Interesting if true. That’s something I hadn’t considered before when thinking about PVP!

2 Likes

Gods are usually summon at the spot of the base for maximum damage.

Here a video of raiding.
Enemy was kept back until timer of summon reaches 45 secs than my teammates pulled out. I count out loud so everyone aware of the situation. Also I inform the other person when to summon his code. The whole base was destroyed with two gods and no loot left inside. It all decayed.

2 Likes

Oh that shows it. I see why bigger is better in PVP. Yeah, I think Funcom dug their own grave. They have the balances set all wrong for the scale they are now saying is expected. Either that or their idea of PVP is total obliteration for whoever is attacked - which actually might be the case, who knows.

Well, cool! I learned something about PVP in CE. Thanks!

3 Likes

If you’re a group member, you may have lost access to the group if: The group was taken down. You were removed or blocked from the group by a group admin. If you think someone was hacked but it’s don’t you should have to visit smm panel deals to interact with social media marketing.