Skirmishes are always fun but hardly occurs in a base attack. I will try to highlight and point out the game was made for big wars and not small if you read my other post to you. I appreciate your question and thought process.
In short treb by themselves are worthless and easy to destroy but if a player creates a massive tower at your base before raid time and it is higher than any surrounding area than there is no way to destroy enemy treb tower unless you make a tower higher than theirs to shoot with arrows and I mean 20 foundation in the air. This is main reason for land claiming or building inside where you can’t get hit.
The way in my image I have set up gives me more time to counter a god because I have early warning system such as archer towers they have to get through first. When a god gets crafted the coin automatically goes into your inventory which you can use to your advantage by hiding near the base and summon on the spot which will not give the enemy enough time to activate the bubble in less than a minute unless they have the bubble paused less than a minute plus awareness in detecting god being summoned.
Gods destroy beds and chest so basically you have to run your way back which is why I have multiple tower bases. The god Zath was added later on and is the only god I cant counter which in my opinion I think that god is a cheat because it basically a mobile long range attacker.
My experience from 2-3 years ago is fighting 20 man clan vs us three in a smaller base which we only lasted about a week due to fatigue of logging everyday. They were not good players but had numbers. We couldnt counter because of bubble back in day was op.
I fought teams that are extremely coordinated in fights they blow through all those defenses while we were defending but I had a counter to stop them from climbing. Even a base that size can still fall if the clan knows what they are doing.
There are many forms or style of fighting that the builder or fighter needs to adapt too. Bases are being built big for reason and I do understand land claiming to counter treb but I have seen some land claim that is ridiculous.
In short, bases are built in a way to counter gods, players and trebs. It is possible that they land claim to prevent a shack to be built close by so that they spawn in.
The issues I am having is that players are trying to extort me by giving stuff or they report. When I see someone big castle base and bigger than mine. I get impressed by the way they made the base but not those players that just spam everywhere. Maybe they lack the ability to comprehend a good defense and just spam everywhere.
There is only one spot on the map that no god or treb can reach which that base can be stack with walls and doors.
My clan has attack bases doing 400 bombs a day average without losing any. The battles can be intense. Everyday for three weeks due to them hiding in a hole just repairing or so. In short we had to hit from multiple entrances.
Small bases can be successful but they would be in a cave and stack with layers of walls which is called fence stacking. If you spread out the fence stacking it would equal to my base size. I already tested this and lag is worse.
In short, smaller bases can’t counter every variable. There is only one exception which is the crevice cave.