Game mode: Online: MP mode
Type of issue: Log shows connection lost on between private dedicated server and Steam, causing Client Machine to lock up. Refer to Logfile txt below.
Server type: PvP
Region: North America
Client on game machine goes into freeze and results in whole system lockup.
Forced to Shut off power and reboot.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- See the following server log file below:
[2019.05.12-12.21.41:119][192]LogEngine:Warning: GetWorldFromContextObject called with a NULL game instance object.
[2019.05.12-12.21.41:120][192]GUI:Warning: Code: SlotServerRatingRequestTimedOut: Rating request timed out with error 12
[2019.05.12-12.21.53:179][563]LogServerStats: Sending report: exiles-stats?players=1&=12.31%3A32.98%3A505.00&uptime=7335&memory=26475610112%3A34358685696%3A4279193600%3A4304785408&cpu_time=7.557814%3A60.462509&npcailods=2%3A7%3A17%3A5983&buildingailods=0%3A0%3A0%3A14&placeableailods=0%3A0%3A0%3A144&ipv4=192.168.42.5&sport=7777
[2019.05.12-12.22.12:857][170]LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Elapsed: 60.03, Real: 59.72, Good: 59.72, DriverTime: 7355.91, Threshold: 60.00, [UNetConnection] RemoteAddr: 192.168.42.147:62475, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0
[2019.05.12-12.22.12:858][170]LogNet: NetworkFailure: ConnectionTimeout, Error: āConnectionTimeoutā
[2019.05.12-12.22.12:858][170]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.42.147:62475, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0, Channels: 78, Time: 2019.05.12-12.22.12
[2019.05.12-12.22.12:858][170]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.42.147:62475, Name: SteamNetConnection_0, Driver: GameNetDriver SteamNetDriver_0, IsServer: YES, PC: FunCombat_PlayerController_C_0, Owner: FunCombat_PlayerController_C_0
I installed a brand new 750W power supply just for the S&Gs in case the issue causing previous severe whole system lockups had anything to do with a failing power supply. This was during the time I was playing SP mode. Since then, I downloaded and installed the dedicated server setup you provided onto my dedicated Server Machine which runs the game for this connection.
As a result, during game play, Iāve had three other lockups since starting up a dedicated server, but at least these havenāt been as severe as was happening while playing SP mode on my gaming machine.
What you see above is an excerpt of the server logfile of the events at the moment of a lockup.
This is the information I could not see while playing in SP mode.
However, this information shows up on my server.
At a glance, the problem seems to be related to whatās going on between the Game Server and the Steam Pipeline.
