That’s the mysterious part which is killing me.
I seem to be the only one having this issue.
So what’s so different between my system and everybody else’s?
Here is my specs:
Power supply:
Corsair 750 Watt Modular (Gold).
Manufacturer: Gigabyte Technology Co., Ltd
990FXA-UD3 R5
CPU Vendor: AuthenticAMD
CPU Brand: AMD FX™-8320 Eight-Core Processor
Speed: 3516 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Video Card: 8GB
Driver: Radeon RX 580 Series
DirectX Driver Name: aticfx32.dll
Driver Version: 25.20.15031.1000
DirectX Driver Version: 25.20.15031.1000
Driver Date: 3 26 2019
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: Radeon RX 580 Series
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 26.65" x 15.00" (30.55" diag)
67.7cm x 38.1cm (77.6cm diag)
Sound card:
Audio device: Headphones (High Definition Audio)
Memory:
RAM: 32573 Mb
Total Hard Disk Space Available: 953768 Mb
Largest Free Hard Disk Block: 641661 Mb
SSD: Samsung 860 EVO 1TB (Cloned from a Samsung 850 EVO 500GB).
I’m given the information that this game was developed with Windows 10?
If it means anything, my system is running Windows 7 professional and I’ve been giving consideration to upgrading. (also considering the EOL is in 2020).
Is there some correlation to this?
How can a game loose track of a character, especially when it’s in SP mode? Granted, the game is still running it’s own version of a server for SP. (as was once a well known issue during EA which was supposedly patched. This involved both SP and MP modes) This was before FunCom established this forum for Conan Exiles. But at least back then, a game crash didn’t cause a whole system lockup and the only way to escape it was to shut the power off. Do you remember any reports of people resorting to shutting off their power to escape this being locked up? I remember them. But back then, I wasn’t having the same issues they were reporting and those were mostly related to some AMD issues where most others were caused by mod conflicts.
I don’t use mods.
But back then, I was running my game on a different machine which had an overheating problem with a particular model of onboard graphics chip that was causing the issues unrelated to the RX 480 8gb graphics card being used. I ended up fixing that with mounting a chassis fan to blow directly onto that chip. But since then and much later on, I built this PC and it’s around two years in service now.
Here’s the catch,
This issue began prior to the last update during the previous iteration of the game. The issue did not exist at some point since the EA issues that were patched and me jury rigging a fan into an older system.
The issue began a few months ago and gave me reason to uninstall this game. It did begin, however after on of the patches and I don’t remember which one.
I come back a couple of months later and re-download it only to discover this still happening even after the latest patches.
@SylenThunder
The AMD workarounds do not address this particular issue though primarily because I don’t use mods. If there was a direct correlation to one of those reported issues, one of the workarounds would have at least worked. Although a few times the FX audio (such as foot steps and attack sounds) went quiet just prior to a lockup. However, this is not consistent as also is the loss of location awareness by the engine.
@Shadoza
A failing power supply would be more consistent in failure rate considering the loading given in certain locations of the map. But this is not what is happening because it does not explain the loss of character position on a map, then kicking them back to a point prior to a lockup. This is further confirmed by the location of a pet follower being at the location of the lock up whereas the player is kicked back to an area before the lockup occurred. Nor does this explain the failure of NPCs properly and promptly loading (well within LOD range) in their assigned camps. Also, it does not explain the sudden and unexpected death of a pet that should be very well alive.
This issue might be unique to me, but others are experiencing various other issues that are definitely engine related and reporting them. Some of those reports sound familiar to my own issue, but they’re not catching it.
This issue smells of it and it’s glaring at me.
As I mentioned before somewhere else, this is the only game that this issue happens.
This isn’t just a simple game crash. This is causing my system to lock up.