So i wondered how good the ‘new and improved’ healpet actually was.The only real numbers i found were kind of outdated so i did my own little number crunching.
Here the result for all of you: I am not allowed to create a link here acording to forum rules...
Resuts:
Average delay between heals (static, no movement) 4.4sec
Average health recovered (without staff buff) 1842
Average health recovered (with staff buff, supposed to be 12%) 1987
Increase by 7.8%
That is 451 hp/s
Data-Set is limited by maximum lines a single window in the client is able to hold. I did not record multiple sets and add it up as the +/- 50 health i dont care about, just the big picture was my aim.
I hope this sheds light into a question that many MPs ask themselfes.
Sincerely,
Heraph, MP since Sat Nov 15 13:01:08 2003
I’m sorry. I don’t get your question.
The buff to healpet provided by wielding the special staffs (Julian Red.) is supposed to increase healing by 12%. In my set it was only 8%. Probably the set of random numbers was not big enough to diverge to that percentage.
What do you refer to with ‘cap skill’?
I’m guessing the pet already has a hidden heal efficiency modifier, which would explain the lower than expected healing increase. (i.e if the pet already has 30% extra heal efficiency, bumping that up to 42% would be a lower relative increase than if it had 0%)
I seem to remember the mp pets got better heals with 18.7 but the heal amount of the actual pet nano didn’t change so that’s probably how they did it.