Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
Define secondary IP for server and start it
Check ports on CPORTS.exe query port, not multihome
My server is bouncing frequently as well, and crashes often during play. This started after the last update, and appears to have gotten worse after the hotfix. It has become so frequent that the game has become unplayable.
I just communicated with my host, and they provided this information. I am going to try their workaround until this is fixed.
Try unchecking saving then reapplying the setting?
I’m finding I’m not having the same issue.
However a friend has reported she is reporting the same issue and I’m keen to play on her server again. So it’d be good to find what’s causing the MULTIHOME Mode binding to fail for some people and not others.
Hi @Thyris, we have several fixes in the pipeline, however, the server hoster should reach out to us directly as others have so that we can determine if it’s a known issue or not.
Nils here from myLoc managed IT / dawn-server
Thank you for reaching out. I would appreciate a DM or any other way to contact you about this issue. In short the server currently does not seem to bind the query UDP port to the IP specified with multihome. Instead it binds to 0.0.0.0. This is a big problem with our current setup, especially with Windows.