Nope. Pythagoras is fantastic, and I have nothing but respect for its author. However, it exactly shows the difference between what a mod can get away with doing, and what Funcom would need to do to add it to the base game. Two very different levels of quality/polish required.
I also think you’re doing the mod author a disservice by lumping it in with something you consider “very simple to do”, they have spent a lot of time and energy on that mod. And since your claim is that it would be “very simple” to do at a professional level, the fact that the (very talented) Pythagoras dev hasn’t done it strongly suggests I may have a point. Finally, I never said it was impossible, just that it was much more effort than it was worth.
I am, however, not going to keep trying to explain it to you - you seem to take it personally, for some reason.
Right triangles, as nice as they would be in theory present a big problem that pretty much every post before me has addressed; the hypotenuse. The current triangle works because it’s equilateral, and each side is identical in length to a square piece. I just downloaded the Pythagoras mod while writing this to test out how it addresses the issue and it’s really not ideal. They add in a stretched out “long wall” to make up for this, but the addition of an entire new wall type just to make up for mathematical mess really isn’t worth the hassle and struggle it would add for players just trying to build their base.
I do like the rest of your ideas, but the math just doesn’t work and the fifteen minutes I spent on installing and trying out this mod I will never get back.
When I got my first LEGO, it was pretty much all rectangles, and roof bits. A few 1 peg round bits if you were lucky…
The I got a set with clear quarter circle pieces to make the windows for a servo/gas station… I was in awe…
These days, LEGO has every conceivable piece to do whatever…
It’s lost creativity…
With the original blocks I created a 4 engine bomber plane with a 1 meter wingspan, no it wasnt aero dynamic, but it was to scale…friends marvelled and were jealous…
Point one… this game provides more build options than Minecraft, and I don’t hear complaints there… amazing things can be created in game as I ranted about just b4 in another post…
Point two… I griefed both my friends and myself when my bomber flew into a mountain… (wall)
Man I still remember my grin… bit like my profile pic…
Anyway, I digress, point is a good tradesman never blames his tools, but works with what he has…
Understand where you’re coming from, but they are not game breakers unlike corpseless deaths…
As previously mentioned, there’s two solutions available: one is you create a new triangle piece and then have items named something like ‘Sandstone Wall for Triangle,’ which is simple enough. The other is with a ‘hypotenuse conversion’ type docking piece. An ‘outer frame’ of sorts that allows you to place a wall or window frame or doorway within it. Of course then you still need to figure out foundations, fences and fence foundations. Solution number one is infinitely easier, obviously.
I understand why it’s frustrating or a burden, but what I don’t understand is why this is an issue at all. I cannot comprehend why triangles were not a priority to implement for building during the development phase of this game. It would be very beneficial to builders and any arguments I could possibly conceive of in regards to stability or raid-building can be solved with adjusting some values here and there.
If there is a legitimate reason for why there should not be triangles to build with in a game like this, I would love to hear it.
I have thought about T4 as well…maybe make it really expensive, so one would only use it in certain areas…
For the north
T4 Foundation, 200,000 HP (everyhting else is scaled at 2xHP of current T3 HP as well)
2 Hardeded steel reinforcements, 3 Leathered Wood (1 insulated wood, 2 shaped wood and 5 leather for 1 Leathered Wood) , and 5 Star Metal Brick (new item, 2 Star metal ores, 1 Brick and 5 Crystal for 1 Star Metal Brick). Maybe be more of Icey Blue Crystal Castle look.
For the Jungle
T4 Foundation, 200,000 HP (everyhting else is scaled at 2xHP of current T3 HP as well)
2 Hardeded steel reinforcements, 3 Leathered Wood (1 insulated wood, 2 shaped wood and 5 leather for 1 Leathered Wood) , and 5 Mossy Bricks (new item, 2 Star metal ores, 1 Brick and 20 plant fibers for 1 Mossy Brick). Maybe be more of Dark Green Mossy look.
For the other Areas
T4 Foundation, 200,000 HP (everyhting else is scaled at 2xHP of current T3 HP as well)
2 Hardeded steel reinforcements, 3 Leathered Wood (1 insulated wood, 2 shaped wood and 5 leather for 1 Leathered Wood) , and 5 Leathered Bricks (new item, 2 Star metal ores, 1 Brick and 10 Thick Leather for 1 Leathered Brick). Maybe be more of Dark Brown Stone look.
StarMetal makes it really costly. I think 1 run on officials gives @ 800 ore, and it respawns after @ 60 minutes i think (not a big Star Metal farmer myself). So that would be 19200 ores a day if done on the exact spawn time, or 1920 T4 Foundations worth With possibly 3-4 clans that would make it very time consuming to just spam legit multiple bases in it.
I’m assuming you mean the right-angle triangles, as triangles are obviously available in the form of the wedge pieces.
The answer is that given the constraints of the system (no mutable building pieces), it would nearly double the amount of building pieces just to add the 90 degree triangle. Whether that reason is “legitimate” is, ultimately, up to you. Evidently, Funcom must’ve done a cost/benefit analysis and deemed it unnecessary. I agree with them there.
I really don’t want to sound elitist (though I no doubt do), but the need for the right-angle triangle piece really is something you can learn to build around with time/experience/creative use of the wedges. Maybe it’s just my inner maths nerd, but I think the square/wedge setup is very elegant and gives a ton of options.
There’s no question that in an ideal world, a mutable system - ie walls that auto-expand to fit the edge they’re applied to - would be superior. But it’s also an order of magnitude more difficult, and probably very nearly practically impossible to retrofit.
Apologies if someone has said this before, but I have managed to snap a gate to a normal foundation’s edge properly so that it aligns cleanly with walls next to it. It takes a lot of trying from different angles and some random hocus-pocus, but eventually I’ve managed to make it snap the way I’ve wanted. Probably by accident. But it is possible.
As was already explained, having a ‘conversion’ piece of sorts could/would reduce the amount needed so that it is less than double, at least. But there would certainly need to be more pieces. The material cost would be minimal (but enough that it makes sense, so that people aren’t using 90-degree-triangle-walls instead of two normal walls).
And I would hope more building pieces are coming anyway. It would be nice to get some 2x2 doors, taller doors (1x2), larger elevators (think a ‘lift’ like The Wall in ASOIAF/GoT), fire pits, etc. Building is great in Conan but far from fleshed out.
Imagine a quarter-pipe style piece so you can have curved molding going up the walls. Or turn it vertical, connect four of them, and you have a hole for people to jump down like a firefighter pole. Space them out by one and now you have a 3x3 elevator shaft with curved corners that feels like a dungeon in the game rather than a crude, boxy design.
I especially would like to see some ‘hidden wall’ type doors, once they’ve got it fixed so that bases load foundations/walls first and it’s harder to tell what’s inside of a base as you approach it. The point I’m trying to make is that we should be a long way from ‘finished’ implementing building options, and if that’s the case, it would be nice to see some 90 degree triangle options forthcoming.
Obviously it’s possible to ‘learn to build around’ the limitations as you, I, and many others have, you elitist!! (jk). Yes, it gives ‘tons of options,’ but that does nothing to detract from the notion that these pieces should exist. Look at any children’s building block set, the 90 degree triangle is almost always included. It just doesn’t make sense to exclude it. If anything, the challenge should be to come up with reasons why it shouldn’t be included, instead of reasons why it should. It’s ‘basic building’ and this is a base building game.
I don’t need mutable. The conversion method I suggested, or duped items with “Hypotenuse-” added to the name, would make this possible within the current framework. This isn’t some make-or-break deal-breaker thing, certainly not a hill I would die on. It’s just surprising that this wasn’t included and as someone who loves the building aspect of this game, it’s disappointing not to have more “toys” to play with.
Eh, sure, I suppose. But again - we’re talking new mechanics to an integral part of the game. Unlikely to happen I think. You’d need a lot of different “conversion pieces” in any case. You could get away with one for the wall-sized things (doorframes, walls, frames) but ceilings /roof pieces and all the rest still wouldn’t work, so you’d need converters for those, too.
So okay, less than double maybe, but still a significant increase just to get that right-angle piece.
Anyway, you asked for “legitimate reasons” and IMO they exist. We don’t have to agree on that of course, in the end the only people whose opinion matters are the good folk of Funcom
That I agree with - and given a choice I’d much, much rather have any of those (particularly expanded door/gate options) than the triangle pieces.
No, I’m sorry but it really does. The reasons why are given - but it appears you disagree, and that’s okay. We’ll simply have to agree to disagree. I just don’t accept the premise that there are no reasons to not include it.
Sure, again, never said it’s impossible. Just impractical. For the record there are reasons beyond creating the pieces - such as degrading performance particularly on consoles - to take into account. I also think you’re underestimating how many new pieces would be needed even with your “conversion piece” solution.
Yeah me neither, and if Funcom comes out tomorrow and says they’re going to add this, I’ll be right there cheering with you - because I trust that in that case they’ve solved the problems and deemed it worth it.
Well more toys are (almost) always preferable, and I too find the building aspect my favorite part of the game.
Stop being negative dude. You dont work for funcom to know what they can do and what they cant. If they can do it fine if not they could tell us why not or they wont say anything. if they have said something in the past find it link it and thats it. You, making up stories and excuses to stress your point doesnt help the community to ask for anything and just makes you look annoying. i prefer only constructive feedback here no negativity. Thank you.
i say this to that stuff about new pieces, there isnt any game wich support two kinds of triangles at same times, adding diferently sized items would breake game, spam inventory, months of fixing and doyens of other problems
there is reason this game uses hexagons, its because its more varieble, u can build round, and you can acomplish more patterns, while its true it be nice to have new pieces with little imagination you can accomplish similar results
The building pieces I wouldn’t hold out for. They are doing their best to give us what they can, but as stated in numerous posts, they can only work with certain dimensions and parameters. They’ve already reduced the number of pieces things are to reduce lag and this would kind of be the opposite direction.
Drawbridges and elevators were designed to be extravagant convenience at the cost of security. I can agree with more options for placing them better. But choosing between cool stuff or security is supposed to a thing here.
Chests on shelves make more sense than stackable ones. You can’t open the lid if it’s got something on it.
PvP balance is always being looked at and the communities suggestions are always looked at.
The rest of the stuff sound great for private servers, but bad for official. Alliances sound great, but punish people or are used by bullies for access to stuff all the time, as an example. Auto feats encourage more solo clans, which add data load which is more lag and instability. Now could you imagine if there was 30 people in an allianced solo clans? Great idea for private servers where players don’t have other members or it’s less about the power play.