1.a) Give us the option in the interaction wheel to make certain/more objects/doors not interactable by thralls. Having thralls open exterior doors and letting the enemy inside during pvp time is bad.
1.b) Let us disable all/certain thralls from walking around at all. Some people like myself enjoy watching some/all thralls working at their benches.
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Create something akin to special chests for the dying bench which when placed within a certain proximity allows you to access the dyes placed within from the dying bench without having to have them in your inventory.
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Give us the option to disable fatalities in our gameplay options menu.
4.a) Make locations you donât want players to block be no build areas. Seen more than enough people get banned without any warning because they were blocking a landmark or something similar. If you donât want people to build there, then take away the option to do so.
4.b) Banning people because âyou should not have built thereâ is inexcusable if you allow players to build where you donât want them to. Making this point twice because it is vital. Players who feel they got banned unjustifiably will leave your game, rightfully so, and take their wallets with them. They will also spread the word via steam or other platforms. Not good for long term business.
- It is nice to see a focus on improving game performance and fixing bugs/glitches, it was really necessary. However, donât forget to have people work on pumping out new cosmetics in the bazaar, it is what makes the cash flow after all and people are more than willing to spend money on nice cosmetics.
6.a) Reduce/remove the distance within which temples can be build next to each other. People get banned because their bases are to big and land claim to much area, yet if you want to use each temple for every god, your base gets big by default.
6.b) Give us more Gods/temples. There are more than enough in the Conan-verse to pick from.
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Allow the placement of walls and similar structures on the side of foundations. It is already possible if the wall was placed before the foundation, but you cant place the wall after the foundation is already in place.
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Give us a snapping option for items when in builder mode. Let us stack items nicely and symmetrically on top of each other without effort. Most common example being chest stacking.
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Option to select if guarding thralls have their weapon(s) sheathed or not.
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Let us set patrolling routes for thralls. Similar to the placement of a thrall in a position to guard, let the green placement hologram persist after the first placement, then once it has been clicked a second time at another location, the thrall starts walking back and forth between those placement locations. Maybe even add the option for more than 2 spots so you can have a thrall walk in circles around your base/wall.
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Tavern guests still appear in weird locations and not on the path that would actually lead them to the tavern entrance. For example, if your tavern is near a wall on the one side and is accessible from the other side, thralls will still spawn outside the wall side and get stuck there / just stand around.
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It was already mentioned in a devstream that there are plans for some sort of music to be played in taverns, maybe by thralls. It would be nice if there were pre-set soundtracks which you can pick from from a selection wheel when interacting with musical instruments and have thralls either play them in a loop or one after another. Have them be audible to other players as well. It would also be another source of income if you add more buyable soundtracks in the bazaar in the future.
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Dismantling legendary items should give some sort of legendary material which can be used to repair other legendary items. If i have a legendary weapon i donât like, i should be able to dismantle it in order to repair the one i use and like.
14.a) T2/3 Bearer thralls shouldnât be better than T4 bearers, it makes no sense. People walk around with T2/3 Bearer thralls that have ~100k HP.
14.b) Make the inventory of Bearer thralls bigger so they can serve their actual purpose. Beast of Burden currently makes them pointless for most/many people if they wanna carry/transport a big amount of items.
15.a) Tattoos should be permanent, there is no reason for them not to be when the fluid extract exists to remove them already.
15.b) Make more âcoolâ tattoos and place them in the bazaar for additional income.
15.c) Let us pick Tattoo colors with dyes while crafting them. Some nice tattoos are ruined by their default colors.
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Create more building sets and expand the current ones that have not yet have an expansion set in the bazaar for more income.
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Double jump doesnât work half of the time because your character does the second jump animation on the initial first jump attempt, hence not giving you the option to jump again while midair. Fix it.
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Character height shouldnât change the character model box, it should just be aesthetic. I have tested that you can fit into small gaps with a short character in which you can not fit with a tall one.
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Expand on sorcery. It is a cool concept which could be so much more. Add more abilities, give us more sorcery structures. Maybe even think about making it a viable form of combat. Ranged weapons already exist after all in the form of bows and throwable weapons, so it shouldnât be unbalanced.
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Rework the way corruption works with abilities, currently it is not quite viable to go with a corruption build/route. Maybe donât have corruption skills overwrite current ones, instead, have them be added on top of them.
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Expand the map.
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Add more weather effects. We already have sandstorms which are really cool. Add more thematic weather events to other locations as well. Blizzards, Thunderstorms etc. Thunderstorms could be something akin to a lite version of the sorcerer skill but in a wide area.
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Let us restrict via clan roles, or maybe even a more detailed check list, what clan members can interact with and what they can do. Maybe even give us the option to set individual rights to items/chests/benches.
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Gives us friend and foe lists which both parties have to accept. People on the friend list should not be attackable/killable and should maybe be able to refresh structure timers, while people on the foe list should be attackable/killable regardless of time and server type pve/pve-c and ofc pvp anyway.
25.a) Increase storage capacity of vaults. Right now it is more viable to stack chests rather than build vaults in terms of item storage per m².
25.b) Maybe give us a middle option between vaults and chests in terms of size. Smaller vaults so to say, that have the current capacity of vaults, while the current vaults get increased storage capacity.
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Allow us to remove thralls placed into cosmetic items like the pillory etc. and still be able to place them at a wheel of pain or other similar cosmetic structures.
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The Expertise passive skill Structural Integrity should not stay in effect after respeccing. It just forces people to respec to use it and then respec again. Might as well change the passive to something else entirely and give us the additional stability permanently or have the effect disappear once the skill isnât in use anymore.
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Let us mirror most/all placeables while in builder mode. If i wanna place a stature for example that holds a spear in the left hand and a shield in the right hand, let me mirror the stature among other items, so it becomes the reverse.
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Al-Merayah is a really cool idea/concept yet it puts strain on the server/causes lag. Work on optimizing it better.
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Add more secrets/riddles into the game for players to find/explore. Once again, plenty of material to pick from in the Conan-verse.
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Archer thralls should be stronger with a bow than fighter thralls, same as fighter thralls being stronger in melee than archer thralls. That is not the case, especially with fighters being better archers most of the time. Increase the archer ranged dmg multiplier.
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Improve the purge camp spawn/location finder. Most people struggle with making it work because even though it appears that visually there is plenty of options/area for the camp to spawn, it doesnât.
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Think about expanding the type of thrall rooster. Maybe some sort of medic thrall that applies some healing effect similar to bandaging while you or your other thralls stand still. Follower sorcerer thrall with a selection of basic skills for the player to pick from for the thrall to use as basic attack / special attack. Bard? etc. etc.
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Add more lore notes among other things spread around the map. You can never have enough of it. Those who donât care will simply ignore it whereas those that want it will be delighted.
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Allow the placement of notes/books similar objects in which other players can write in. For example, you see a nice player made building and he has a note at the door in which you can leave a positive comment among other things. Will that cause certain people to abuse it and write âbadâ things? Sure, but they could do so anyway in the chat as well at any given time, so it doesnât really change much in that regard and should still be reportable since the name should be visible in the note.
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Give pve and pve-c server players the same chest locking option as in pvp servers. Chests should be locked by default when placed but players should be able to pick the option to unlock a chest so that random people can access it. A nice addition for the samaritan type players who might leave something for newer players to take and enjoy. The option already exists so it shouldnât be to hard to implement i believe.
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Headshots should have a higher dmg multiplier than it already has since it requires skill and precision and it should be rewarded accordingly.
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Add new type of enemies. Maybe combine it with expanding the map eventually.
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Make beds more than just a respawn location. Similar to hunger and thirst, add a stamina debuff if a player hasnât slept in X amount of in-game time. Fine tune it as in to not make it to annoying to manage but still make it feel impactful to keep your sleep meter above 0. Again, similar to thirst and hunger. It adds a to the RP aspect of the game.
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Think of a way to allow players to set their base decay timer to 1 month once a year. Losing all your progress because you decided to take a vacation and couldnât log in also makes you unnecessarily lose players, players who could/would invest money into the bazaar etc.
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Fix light bleeding through walls.
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SPOILER ALERT Finishing the story shouldnât delete your character. You should be able to stay in the exiled lands as a free man without the bracelet on your arm as an indication of this. Rename the âremove braceletâ option to smth else once a player finished the story
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Make snowy areas colder. You can go to most snowy areas with just fiber clothes without reaching âextremely coldâ which doesnt make sense. You should either be clothed well or require the appropriate food/drink to not freeze. Similar to how it is on the frozen lake next to the obelisk.
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Add the weaker variations of weapons and armors to the T3 benches so people dont have to have both versions of each bench just to craft cosmetic items for transmog.
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Add more underwater âsecretsâ/tunnels etc.
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Make Conan bigger. He is supposed to be âgiganticâ and âtoweringâ and not some 170cm tall guy.
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Add Flails to the game
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Improve climbing over ledges. Possibly add a pull up animation in order to get the job done. Climbing over a ceiling or roof tile among other things is currently a pain in the rear.
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Fix poison going through walls. You can kill people that are within 2 foundations of distance from the wall you poison bomb/poison arrow.
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Have yet to find a single T4 thrall in a tavern. It shouldnât be something frequent but it should happen more than once a year.
51.a) Remove FOMO. Letâs face it, nobody likes FOMO. At least no player does. Sure, maybe make some items time-exclusive for a time, but always bring them back into rotation once in a while. And by once in a while i do not mean once every 5 years.
51.b) It has been mentioned in a devstream before that older battle pass items will make a return, yet i just wanted to mention/remind of it once more.
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Make more items that require fragments of power (or tomes) as a building material. It would serve the purpose of expanding end-game capabilities for people with âmaxed outâ knowledge points.
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Combine the idea of Al-Merayah (after figuring out optimization) and purges, to create a pre-made purge location where random people can gather and trigger purges to fight with other random people. Add some lore to it etc.
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Probably the most important feedback: Boobs shrink when placing big breasted thralls at benches/tavern bar etc. until you remove them again, at which point they revert back to what they used to be. Fix it.
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Make other bigger animals mountable. For example, lion, tiger etc.
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Improve black blood tools. Right now they are not worth the effort and most people opt for star metal tools instead.
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There are still objects you cant place thralls into. Anything a player can interact with should also be something where you can place a thrall into and perform the same animation. Example, baths.
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Give us something akin to a foundation that looks like water and doesnât look weird when multiple are placed next to each other. Let players create âpoolsâ in their bases rather than seek out rivers and trying to improvise. Building is the true endgame in Conan after all. Improve it.
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People really love Stormglass for one big reason among others, the big windows. You already added bigger windows for Argossean recently, please add more for the other building archetypes as well.
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The chat window is pretty outdated and doesnât make it easy for new players (or even older ones) to use /local /global /clan channels because they donât even know they exist.
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Remove the bat demon from sorcery. Such a skill shouldnât exist. Ice bridge is more than enough to server certain purposes. I believe i do not need to elaborate why.
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The Ice Temple portal room remains âunfinishedâ and could be expanded upon in future updates.
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This is a bigger one and technically challenging but similar to the boat that brings you to the sunken temple, let players travel via ship at some wharf to Siptah. Sorcery teleporters should be adjusted accordingly to still work. Make the Siptah expansion free, it has been out for long enough. Add lore accordingly.
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Add more two foundation wide doors. Each archetype should have one.
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Improve/add more customization for the player character. Look at what modders have added throughout the years, take ideas/inspiration from those.
66.a) Let players knock out other players. The only counter argument is that you take away the control of the player character from someone which isnât fun if it isnât wanted. That can be simply fixed by giving the knocked out player a button for example after getting knocked out to suicide âremove braceletâ/âbite tongueâ. This also expands the RP aspect of the game.
66.b) To remove knock out spamming in order to troll somebody, make someone who has recently been knocked out be immune to knock outs for X amount of time after the first knock out.
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Give people a reason to participate on the test client. Give them a cosmetic participation reward (maybe some crom coins as well) after giving feedback. Make that cosmetic participation reward only available after X amount of time on live servers as in to avoid FOMO but also give the feeling of exclusivity for a set amount of time.
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Thralls still sink into the floor. Treasures also do. Fix it.
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Last but not least, you need to generate income in order to keep working on the game obviously. I do not know your finances, nor how much you make from the bazaar and purchases of the game. I suggest adding an optional subscription model which gives a few crom coins and one or two cosmetics items each month which, similar to the test client suggestion above, will only become available on the live servers after X amount of time, hence avoiding FOMO but still giving the feeling of exclusivity for a time.