69 Suggestions & Feedback

1.a) Give us the option in the interaction wheel to make certain/more objects/doors not interactable by thralls. Having thralls open exterior doors and letting the enemy inside during pvp time is bad.

1.b) Let us disable all/certain thralls from walking around at all. Some people like myself enjoy watching some/all thralls working at their benches.

  1. Create something akin to special chests for the dying bench which when placed within a certain proximity allows you to access the dyes placed within from the dying bench without having to have them in your inventory.

  2. Give us the option to disable fatalities in our gameplay options menu.

4.a) Make locations you don’t want players to block be no build areas. Seen more than enough people get banned without any warning because they were blocking a landmark or something similar. If you don’t want people to build there, then take away the option to do so.

4.b) Banning people because “you should not have built there” is inexcusable if you allow players to build where you don’t want them to. Making this point twice because it is vital. Players who feel they got banned unjustifiably will leave your game, rightfully so, and take their wallets with them. They will also spread the word via steam or other platforms. Not good for long term business.

  1. It is nice to see a focus on improving game performance and fixing bugs/glitches, it was really necessary. However, don’t forget to have people work on pumping out new cosmetics in the bazaar, it is what makes the cash flow after all and people are more than willing to spend money on nice cosmetics.

6.a) Reduce/remove the distance within which temples can be build next to each other. People get banned because their bases are to big and land claim to much area, yet if you want to use each temple for every god, your base gets big by default.

6.b) Give us more Gods/temples. There are more than enough in the Conan-verse to pick from.

  1. Allow the placement of walls and similar structures on the side of foundations. It is already possible if the wall was placed before the foundation, but you cant place the wall after the foundation is already in place.

  2. Give us a snapping option for items when in builder mode. Let us stack items nicely and symmetrically on top of each other without effort. Most common example being chest stacking.

  3. Option to select if guarding thralls have their weapon(s) sheathed or not.

  4. Let us set patrolling routes for thralls. Similar to the placement of a thrall in a position to guard, let the green placement hologram persist after the first placement, then once it has been clicked a second time at another location, the thrall starts walking back and forth between those placement locations. Maybe even add the option for more than 2 spots so you can have a thrall walk in circles around your base/wall.

  5. Tavern guests still appear in weird locations and not on the path that would actually lead them to the tavern entrance. For example, if your tavern is near a wall on the one side and is accessible from the other side, thralls will still spawn outside the wall side and get stuck there / just stand around.

  6. It was already mentioned in a devstream that there are plans for some sort of music to be played in taverns, maybe by thralls. It would be nice if there were pre-set soundtracks which you can pick from from a selection wheel when interacting with musical instruments and have thralls either play them in a loop or one after another. Have them be audible to other players as well. It would also be another source of income if you add more buyable soundtracks in the bazaar in the future.

  7. Dismantling legendary items should give some sort of legendary material which can be used to repair other legendary items. If i have a legendary weapon i don’t like, i should be able to dismantle it in order to repair the one i use and like.

14.a) T2/3 Bearer thralls shouldn’t be better than T4 bearers, it makes no sense. People walk around with T2/3 Bearer thralls that have ~100k HP.

14.b) Make the inventory of Bearer thralls bigger so they can serve their actual purpose. Beast of Burden currently makes them pointless for most/many people if they wanna carry/transport a big amount of items.

15.a) Tattoos should be permanent, there is no reason for them not to be when the fluid extract exists to remove them already.

15.b) Make more “cool” tattoos and place them in the bazaar for additional income.

15.c) Let us pick Tattoo colors with dyes while crafting them. Some nice tattoos are ruined by their default colors.

  1. Create more building sets and expand the current ones that have not yet have an expansion set in the bazaar for more income.

  2. Double jump doesn’t work half of the time because your character does the second jump animation on the initial first jump attempt, hence not giving you the option to jump again while midair. Fix it.

  3. Character height shouldn’t change the character model box, it should just be aesthetic. I have tested that you can fit into small gaps with a short character in which you can not fit with a tall one.

  4. Expand on sorcery. It is a cool concept which could be so much more. Add more abilities, give us more sorcery structures. Maybe even think about making it a viable form of combat. Ranged weapons already exist after all in the form of bows and throwable weapons, so it shouldn’t be unbalanced.

  5. Rework the way corruption works with abilities, currently it is not quite viable to go with a corruption build/route. Maybe don’t have corruption skills overwrite current ones, instead, have them be added on top of them.

  6. Expand the map.

  7. Add more weather effects. We already have sandstorms which are really cool. Add more thematic weather events to other locations as well. Blizzards, Thunderstorms etc. Thunderstorms could be something akin to a lite version of the sorcerer skill but in a wide area.

  8. Let us restrict via clan roles, or maybe even a more detailed check list, what clan members can interact with and what they can do. Maybe even give us the option to set individual rights to items/chests/benches.

  9. Gives us friend and foe lists which both parties have to accept. People on the friend list should not be attackable/killable and should maybe be able to refresh structure timers, while people on the foe list should be attackable/killable regardless of time and server type pve/pve-c and ofc pvp anyway.

25.a) Increase storage capacity of vaults. Right now it is more viable to stack chests rather than build vaults in terms of item storage per m².

25.b) Maybe give us a middle option between vaults and chests in terms of size. Smaller vaults so to say, that have the current capacity of vaults, while the current vaults get increased storage capacity.

  1. Allow us to remove thralls placed into cosmetic items like the pillory etc. and still be able to place them at a wheel of pain or other similar cosmetic structures.

  2. The Expertise passive skill Structural Integrity should not stay in effect after respeccing. It just forces people to respec to use it and then respec again. Might as well change the passive to something else entirely and give us the additional stability permanently or have the effect disappear once the skill isn’t in use anymore.

  3. Let us mirror most/all placeables while in builder mode. If i wanna place a stature for example that holds a spear in the left hand and a shield in the right hand, let me mirror the stature among other items, so it becomes the reverse.

  4. Al-Merayah is a really cool idea/concept yet it puts strain on the server/causes lag. Work on optimizing it better.

  5. Add more secrets/riddles into the game for players to find/explore. Once again, plenty of material to pick from in the Conan-verse.

  6. Archer thralls should be stronger with a bow than fighter thralls, same as fighter thralls being stronger in melee than archer thralls. That is not the case, especially with fighters being better archers most of the time. Increase the archer ranged dmg multiplier.

  7. Improve the purge camp spawn/location finder. Most people struggle with making it work because even though it appears that visually there is plenty of options/area for the camp to spawn, it doesn’t.

  8. Think about expanding the type of thrall rooster. Maybe some sort of medic thrall that applies some healing effect similar to bandaging while you or your other thralls stand still. Follower sorcerer thrall with a selection of basic skills for the player to pick from for the thrall to use as basic attack / special attack. Bard? etc. etc.

  9. Add more lore notes among other things spread around the map. You can never have enough of it. Those who don’t care will simply ignore it whereas those that want it will be delighted.

  10. Allow the placement of notes/books similar objects in which other players can write in. For example, you see a nice player made building and he has a note at the door in which you can leave a positive comment among other things. Will that cause certain people to abuse it and write “bad” things? Sure, but they could do so anyway in the chat as well at any given time, so it doesn’t really change much in that regard and should still be reportable since the name should be visible in the note.

  11. Give pve and pve-c server players the same chest locking option as in pvp servers. Chests should be locked by default when placed but players should be able to pick the option to unlock a chest so that random people can access it. A nice addition for the samaritan type players who might leave something for newer players to take and enjoy. The option already exists so it shouldn’t be to hard to implement i believe.

  12. Headshots should have a higher dmg multiplier than it already has since it requires skill and precision and it should be rewarded accordingly.

  13. Add new type of enemies. Maybe combine it with expanding the map eventually.

  14. Make beds more than just a respawn location. Similar to hunger and thirst, add a stamina debuff if a player hasn’t slept in X amount of in-game time. Fine tune it as in to not make it to annoying to manage but still make it feel impactful to keep your sleep meter above 0. Again, similar to thirst and hunger. It adds a to the RP aspect of the game.

  15. Think of a way to allow players to set their base decay timer to 1 month once a year. Losing all your progress because you decided to take a vacation and couldn’t log in also makes you unnecessarily lose players, players who could/would invest money into the bazaar etc.

  16. Fix light bleeding through walls.

  17. SPOILER ALERT Finishing the story shouldn’t delete your character. You should be able to stay in the exiled lands as a free man without the bracelet on your arm as an indication of this. Rename the “remove bracelet” option to smth else once a player finished the story

  18. Make snowy areas colder. You can go to most snowy areas with just fiber clothes without reaching “extremely cold” which doesnt make sense. You should either be clothed well or require the appropriate food/drink to not freeze. Similar to how it is on the frozen lake next to the obelisk.

  19. Add the weaker variations of weapons and armors to the T3 benches so people dont have to have both versions of each bench just to craft cosmetic items for transmog.

  20. Add more underwater “secrets”/tunnels etc.

  21. Make Conan bigger. He is supposed to be “gigantic” and “towering” and not some 170cm tall guy.

  22. Add Flails to the game

  23. Improve climbing over ledges. Possibly add a pull up animation in order to get the job done. Climbing over a ceiling or roof tile among other things is currently a pain in the rear.

  24. Fix poison going through walls. You can kill people that are within 2 foundations of distance from the wall you poison bomb/poison arrow.

  25. Have yet to find a single T4 thrall in a tavern. It shouldn’t be something frequent but it should happen more than once a year.

51.a) Remove FOMO. Let’s face it, nobody likes FOMO. At least no player does. Sure, maybe make some items time-exclusive for a time, but always bring them back into rotation once in a while. And by once in a while i do not mean once every 5 years.

51.b) It has been mentioned in a devstream before that older battle pass items will make a return, yet i just wanted to mention/remind of it once more.

  1. Make more items that require fragments of power (or tomes) as a building material. It would serve the purpose of expanding end-game capabilities for people with “maxed out” knowledge points.

  2. Combine the idea of Al-Merayah (after figuring out optimization) and purges, to create a pre-made purge location where random people can gather and trigger purges to fight with other random people. Add some lore to it etc.

  3. Probably the most important feedback: Boobs shrink when placing big breasted thralls at benches/tavern bar etc. until you remove them again, at which point they revert back to what they used to be. Fix it.

  4. Make other bigger animals mountable. For example, lion, tiger etc.

  5. Improve black blood tools. Right now they are not worth the effort and most people opt for star metal tools instead.

  6. There are still objects you cant place thralls into. Anything a player can interact with should also be something where you can place a thrall into and perform the same animation. Example, baths.

  7. Give us something akin to a foundation that looks like water and doesn’t look weird when multiple are placed next to each other. Let players create “pools” in their bases rather than seek out rivers and trying to improvise. Building is the true endgame in Conan after all. Improve it.

  8. People really love Stormglass for one big reason among others, the big windows. You already added bigger windows for Argossean recently, please add more for the other building archetypes as well.

  9. The chat window is pretty outdated and doesn’t make it easy for new players (or even older ones) to use /local /global /clan channels because they don’t even know they exist.

  10. Remove the bat demon from sorcery. Such a skill shouldn’t exist. Ice bridge is more than enough to server certain purposes. I believe i do not need to elaborate why.

  11. The Ice Temple portal room remains “unfinished” and could be expanded upon in future updates.

  12. This is a bigger one and technically challenging but similar to the boat that brings you to the sunken temple, let players travel via ship at some wharf to Siptah. Sorcery teleporters should be adjusted accordingly to still work. Make the Siptah expansion free, it has been out for long enough. Add lore accordingly.

  13. Add more two foundation wide doors. Each archetype should have one.

  14. Improve/add more customization for the player character. Look at what modders have added throughout the years, take ideas/inspiration from those.

66.a) Let players knock out other players. The only counter argument is that you take away the control of the player character from someone which isn’t fun if it isn’t wanted. That can be simply fixed by giving the knocked out player a button for example after getting knocked out to suicide “remove bracelet”/“bite tongue”. This also expands the RP aspect of the game.

66.b) To remove knock out spamming in order to troll somebody, make someone who has recently been knocked out be immune to knock outs for X amount of time after the first knock out.

  1. Give people a reason to participate on the test client. Give them a cosmetic participation reward (maybe some crom coins as well) after giving feedback. Make that cosmetic participation reward only available after X amount of time on live servers as in to avoid FOMO but also give the feeling of exclusivity for a set amount of time.

  2. Thralls still sink into the floor. Treasures also do. Fix it.

  3. Last but not least, you need to generate income in order to keep working on the game obviously. I do not know your finances, nor how much you make from the bazaar and purchases of the game. I suggest adding an optional subscription model which gives a few crom coins and one or two cosmetics items each month which, similar to the test client suggestion above, will only become available on the live servers after X amount of time, hence avoiding FOMO but still giving the feeling of exclusivity for a time.

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I agree with most of your points, but i have to disagree on this one.
The additional stability is very important for many peoples builds. (Including mine)

Removing that additional stability propably would make many buildings crumble.

If we get that additional stability permanentley, that would also be fine for me. :man_shrugging:

But generally speaking, FC shouldn’t mess with the stability at this point. We‘d propably lose everything… again

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I’ll have to read everything later. What I have Read sounds good :+1:

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While i do see where you are coming from, you have to agree that currently this feels more like a bug rather than a feature. It is like speccing into Beast of Burden and then respeccing into something else while still keeping the benefits of Beast of Burden.

Right now it just feels like an unnecessarily tedious thing to do.

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I use that perk pretty much always when i built something, but i agree that it’s annoying.
That’s why i would be fine with additional stability added in general.

BUT, the way it is right now you are meant to specc into an “architect build”… and it wouldn‘t make any sense if your building loses that given benefit if you respecc.
That would make the structural integrety perk completeley pointless. :man_shrugging:

I sorta get what you mean, but it’s still a little bit weak argument, no matter what perks you unlock they are all related to combat, farming or health.

Structual integrity is the only perk that isn’t related to any of those things. That’s is the reason why it still affects your buildings, obviously you don’t want them to crumble when respeccing.

Buildings by themselves also don’t do anything and can’t move or attack, therefore it’s not an unfair advantage which a permanent beast of burden would be.

However, you and me know very well what is going to hapen if they would just follow your suggestion, the forum would get flooded with complaints how buildings (and/or building pieces and loot chests) disapeared. :face_with_spiral_eyes:

Removing structual integrity and giving us a permanent stability increase would be fine.
But your suggested changes could cause a lot of trouble i think… or would make the perk pointless to begin with.
Don’t get mad at me fellow exile :sweat_smile:

All the other 68 points i could get behind :blush::sign_of_the_horns:

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In ARK we can do it since day 1 it very funny in pvp since you can prison your enemys :slight_smile:
i didnt know why Conan dont have it because in conan we have concussive weapons, wheel of pain , torture cage , prison cages and some other items can be very funny to put our enemys but we cant knock out other players , in Ark we just have handcuffs and one woodcage :frowning:

The Saddly part about the console players
we dont have a chat window we are in the 6 year of conan exiles but we still dont have a chat window…

They shall let us repair aleast the black blood tools with black blood because right now for endgame players theres nothing to do with black blood…

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You are biased, because as you said yourself, you are using this “feature” and it would cause you trouble if it didn’t work like it does right now anymore. Which is fine and understandable, we are all biased after all in our own ways.

However, there is no “architect build”. You can’t argue that since i was in “architect build” when i built that, it should still remain stable after unspeccing my “architect build”.
By that logic, Beast of Burden would be a “bodybuilder/strongman build” and my muscles shouldn’t atrophy within a millisecond after unspeccing it, “it makes no sense”. That aint a valid argument.

I would even argue that “most” people don’t even use that skill to begin with or don’t know it functions the way it does right now.
So while i do understand that it would be frustrating if certain structures suddenly lost stability for people that used the skill, me included, it is a necessary evil if the skill is to stay in line with the other skills, regardless of its function. A prior warning from Funcom, 1 month for example before the change, would give people enough time to plan accordingly and make changes where needed. Popup window when logging in for example.

By that point the skill would become pretty pointless in anything but pve servers, so it would have to be reworked to either something new entirely or something more appealing for the average player to pick over Beast of Burden which is a big quality of life passive. Maybe a perk that gives status effect immunity, cold/heat immunity. Just a random idea.

They could also make the “fixed” Structural Integrity perk replace the 15 skill point one called Hard Worker, so everyone speccing into Expertise would get the additional stability regardless of the choice of the final perk. Simply merge Hard Worker into the first perk called Survivalist.

I wasn’t aware that there is no chat window in consoles. Kinda weird considering you can use keyboard and mouse on consoles as well afaik (?).

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I might add a few comments of my own

  1. regarding the dyeing I would like to see the old system return, the current one adds nothing and only worsens the user experience
  2. I would appreciate smaller production stations, I use t2 because t3 are too big
  3. I would definitely welcome a “small” (1x1) version of the temple - something in the style of a private altar , without avatars of course. Or maybe small statues of all the gods that can be worshipped , I think only Ymir and Set are in the game.
  1. But what I would like most is a smaller ( maybe half ) version of the maproom , the current one is just TOO big and doesn’t fit in my base

otherwise excellent work and I agree with practically everything

K.

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That seems to be true.

That’s not a valid argument either, and bareley comparable… and you know that.
Structual integrity gives you the ability to place like 2 additional ceilings, while beast of burden allows you to carry as much bombs as you want.

And if we‘d lose the additional stability, nobody would use this perk because we‘d be forced to stay with it. (Would make it impossible to switch to a fighter build EVER)

Buildings by themselves can’t fight or move, you can come along with beast of burden and blow all buildings to hell no matter if there is a few more ceilings.

Structual integrity is not unfair or unbalanced, a permanent beast of burden would be!

And this small bit gives me the impression that you are a pvp-player that has a hatred against this perk for some reason.

:backhand_index_pointing_down::backhand_index_pointing_down::backhand_index_pointing_down::backhand_index_pointing_down::backhand_index_pointing_down::backhand_index_pointing_down::backhand_index_pointing_down::backhand_index_pointing_down::backhand_index_pointing_down:

I guess you are indeed also a little bit biased when it comes to that perk, @Eradicati0n made a whole video only about that.
And you can’t tell me none of these hundreds of buildings are built without Structual integrity.

Simply removing that perk or the lasting benefit would cause lot of trouble, belive that.

If FC removes that perk and gives us that additional stability permanentley… FINE
Would be fine by pretty much everyone.

But if FC would change it the way you suggested it, the forum would be on fire! It would be like nemedian foundation bug all over again!

But i guess have to agree to disagree.

As i said the other 68 points i could get behind :sign_of_the_horns:

Aye, let’s shake hands and agree that we disagree on the matter. Thank you for your feedback thus far though. If nothing else, it is at least food for thought for myself and others.

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Appreciate it mate, there is absoluteley enough toxicity within the community already.
Glad sometimes we still find people we can respectfully disagree with.

Impressing work on your part with that list nontheless. :heart_hands:
I hope FC will pay attention!

I didn’t even realize that there was a stability perk after all these years :flushed_face:

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Combined with Stormglass, you can make some really big halls.

Nope, i don’t believe @UNfun has to agree in this poor claim neither anyone else just because it bothers you fellow exile .

It’s a nice feature, a really good one, so i disagree.

And i generally disagree on your feedback, i don’t care to see things that work just fine to be reworked for taste, we generally don’t have good experience from devs who rework unnecessary, it ends up a real 69 in the gamers life, so no thank you.

You did a good effort for post, congratulations, but just this.
I don’t care of changes right now, all i care is fixings to what we have!

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If you need chat windows then there is the default console chat. They can be turned off with some fiddling.

Thank you for your feedback.

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I can’t tell you how mature I feel for not commenting on that number until now.