So I want to preface this by saying this was going to be a reply to another post, but I kind of went on a huge tangent so I decided to just make a new topic instead. The reason I have not put this in Agent system feedback topic, as its more than just about the agent system I think. I hope that this doesn’t come across as me attacking the devs or anything, as I have some maybe harsh/critical things to say. The topic I was going to reply to was this one for context: Not a single agent dossier dropping from missions
At this point the damage has already been done and they probably won’t up the drop rate, because then it would devalue the rarity of agents, which is good for some players, but then others, who lose around 10-30K marks of favor on the AH from the nonrefundable listing price, wouldn’t be too happy. However, most people will go for only a few agents that will give them the bonuses they are looking for and the rest they would only want to get for an achievement. Its a very tricky situation, and the devs are going to have to be careful in what they do.
Most I think expected to do 75-100 missions in order for an agent to drop, but some of them have done well over that, that they think “oh it must be an error” , if it is an error, then ok thats understandable, if not, then its inadvertently become a way to piss players off. Of which we already have too many! hahaha! But I do think there is a disconnect between what players expect, what the devs can deliver, and what Funcom needs to do in order to be a functioning company and keep the game running.
Overall, despite what I have pointed out I think the benefits of increasing the drop rate far outweigh the cons of doing so. As I’m sure many people are feeling cheated putting so much time into grinding missions and not getting what they expected. Though it may be more complicated as we don’t actually know the calculation that is done for giving out dossiers. In games though, I do think there is such a thing as fair and “unfriendly” RNG , and the agent systems RNG isn’t being very friendly to some players. Which naturally means that players will wonder if the system is being “fair”.
Which brings players to question whether the monetization attached is predatory/anti-consumer. Which isn’t clear cut answer since this is a free-to-play game , but brings up the current issue within gaming as to where does a game end and gambling begin. With the booster packs apparently having abysmal drop rates as well. (I spent a bunch of money so you don’t have to! (Agent Booster Packs)) With the various definitions of gambling being “betting money on a game of chance”, or “taking risky action in the hope of a desired result”. I think we can see why people might be concerned here. A good video to watch on the subject would be this one by Rags: https://www.youtube.com/watch?v=1JsMArLinFk
The lootbox controversy of late however is mostly to do with gambling and being pay to win. I think that I’m fine with the monetization of the game in general as it is mostly just pay to not grind and for cosmetics. I can’t think of any pay to win elements to the game unless one of the pvp modes doesn’t have equal footing. And hey, we probably wouldn’t be getting a season 2 if it wasn’t being monetized this way.
There’s alot of different ways to take all this and I’m probably only scratching the surface. But I do think that in general gaming as a whole has gone a little too far in the gambling arena.
Goodness didn’t expect for me to say so much junk, feel free to call me out or whatever if you think I got something wrong or I am missing information. I think I will end my rambling here!