My UE5 dev kit keeps failing to build my mod

I’ve been trying to rebuild my server mod in the Enhanced dev kit, but every time I try to cook the mod it gives me a failure message and tells me to check the output log. I can’t make heads or tails of it, but it always has these bits in red:

LogModManager: LogWindows: Error: appError called: Fatal error: [File:C:\b\exiles\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 263]
LogModManager: Ran out of memory allocating 11407296 (10.9 MiB) bytes with alignment 4. Last error msg: The paging file is too small for this operation to complete..

LogModManager: LogThreadingWindows: Error: Runnable thread Foreground Worker #0 crashed.
LogModManager: LogWindows: Error: begin: stack for UAT
LogModManager: LogWindows: Error: === Critical error: ===
LogModManager: LogWindows: Error:
LogModManager: LogWindows: Error: Fatal error: [File:C:\b\exiles\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 263]
LogModManager: LogWindows: Error: Ran out of memory allocating 11407296 (10.9 MiB) bytes with alignment 4. Last error msg: The paging file is too small for this operation to complete..
LogModManager: LogWindows: Error:
LogModManager: LogWindows: Error:
LogModManager: LogWindows: Error:
LogModManager: LogWindows: Error: Crash in runnable thread Foreground Worker #0
LogModManager: LogWindows: Error: end: stack for UAT

As well as this repeated a bunch of times in yellow:

LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
LogAudioMixer: Display: Ignoring device swap request, swap already requested.
LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1

I’ve tried verifying the files multiple times in case I got a corrupted install, but it hasn’t made any difference. I don’t think this is due to anything I could have done, I’m just modifying data tables and I’ve never had this problem with the UE4 dev kit.

Has anyone else had this issue? Is there a way to fix it, or am I just hosed and I should give up?

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