Need an official answer about 3 Skull maesltrom bosses

Wow. Thanks for posting this video. It really helped to clarify the scope of the problem.

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This seems hopeless then, if its not even fixed with purges on EL :confused:

True, but in this case it should be fairly easy to forcefully despawn demons that are too far out of the Maelstrom. Assuming that’s how it’s intended to work. Which it ought to be IMO.

They already have something that drags (teleports?) summoned surge NPCs back towards the leyshrines, surely the same kinda check could be applied to Maelstrom monsters.

It’s not like it would have to run on every server tick (performance concern), once per ~10 seconds or so should be plenty.

Or what happens to world bosses when people try to cheese them with palisades and sh… stuff.

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Yeah everything that is from the storm should remain inside the storm, not outside of it.
So it should despawn leaving the maelstrom, the player leave the storm for a reason anyway… maybe it became too hot for the player :stuck_out_tongue:

  • Sidenote: It would however be okay if the mobs leave the storm while still having the aggro on the same person who left the storm, so if you want to kill it you still can, but as soon its agro changes it should despawn outside the storm… so no other bases get hit, to prevent griefing.

Demons run back to the storm instead on despawning? If I understand you correctly this sounds like music to my ears!

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Personally I’m good with either, but yeah the mob returning would probably be ideal.

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Anything other than people being able to drag 3 skulls across the map to grief people would be ideal.

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I’m in total shock at this point we haven’t even got a response back that this is Intended or not, So I’m starting to think this is intended.

They have, just not in this thread.

https://forums.funcom.com/t/3-skull-bosses-coming-out-of-maelstrom-can-delete-any-base-on-the-map-even-on-pve-c-servers-probably-on-pve-too

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Thank you very much for letting me know! I had no Idea there was another thread on this issue, so I do appreciate that.

In my experience, having a base in the F9/10 lake area, the maelstorm mobs spawn radius happends like this:


The purple line is the radius to where they spawn during the storm, and where actually the storm debuff shows up in the tooltip.
The green circled area is where the mobs chased me, not siege mobs, and where the storm lightning hit my buildings, which were considerably outside the no build range.

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To be fair, that isn’t really answering whether it’s intended, just a “we’ll refer it to the dev team” with (as of this post) no response at eight days and counting since the referral, and soon a month since the initial question.

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True. But that’s usually all you get from Funcom.

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Yeah I guess it is. They did use to let us know whether it was intended or not, but I suppose people (rightfully) expected it to be fixed when it was unintentional.

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Yeah. I’m guessing that they are just very leery of making any commitments these days. It’s probably not intended (especially on PvE server) but they probably also don’t know if/when it can be fixed.

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