New dodges - please re-consider these changes

Compared to the side step that exist right now (no rolling in heavy without 4th agility), the heavy roll is better. Still slow. But with I-Frames and practicing attacking out of a roll,(agility will now affect that timing) i can’t judge it too much.

In PVP most people wear light or medium. Both are equally fast to roll out to dis engage, and with current sprint animation one can avoid being hit for quite a while. Almost comedic. The new rolls are, considering the speed,not meant to dis-engage and run, but to only avoid direct hits and counter attack with.

For PVP, i would lean yes. The worry, and a justified one is, mobs of NPCs can get pretty glitchy, and the light/medium old rolls were a way to break the rubber-banding that sometimes happens. If they address that, then i 100% behind the change. Without it, i would have to see how many times i die because of rubber-band mobs.

Disagree. If you play on officials, you don’t really get 1v1s. You’re most likely gonna end up in a 1v4 situation (or even worse). The current light rolls or the sprinting system are the only real way to get out of such a situation just to heal up before going back in. Now that they pretty much remove both, there will be a new meta where everybody runs around in groups and also brings thralls. This will leave solos or smaller clans without any chance and will most likely more players quit than the mounts are bringing back.

Not likely. I wager this is going to have a negative effect on Singleplayers, solo PvE players and newer players. Our only defence against vastly superior opponents and large groups is to out manouver them, and if necessary, beat a hasty retreat. This will likely mean that enemies will have more time to land free blows on us before we can recover from our dodge animation.

My pleasure Erithan. I take not a shred of joy in saying that I sense grave danger in this change.

THIS ^^ exactly tobi04! I couldnt have said it better myself. Players should not be forced to battle to the death in a confrontation which is beyond their means. At its best this will be an uneccessary change to perfectly funtional and tried and tested dodging system. At its worst, entire sections of the map will become unplayable to Singleplayers.

Its ok guys, Im going to help you all fight this change with everything I have. I have also made a number of deeper analyses and criticisms of what I percieve to be the potential problems with this change in the Dev Stream recap thread here if you would like some further reading.

I am requesting , that since they are slowing down the roll into matrix slow mo.
then i want kill cam added!
your slowing me down so i can , brush my teeth, file my nails, watch disney plus…then when i stand up , i want a slow mo scene with my one handed sword going into the baddie.

#sushiroll

Aaaaand that’s what I’m calling new dodge rolls from now on! :rofl:

i’m actualy willing to drop classic wow because of this new roll (aka combat revamp ?)

Funcom seems to have no problem ■■■■■■■■ over solo players with their design choices.

Honestly if I had known about this, I likely wouldn’t have purchased the Year 2 Season Pass.

As was already stated, is anything really going to change with this?

Those who play solo, whether offline or online, are royally screwed by this decision.

Those who actively PvP will simply run around in groups and use this as an easier means of griefing lone players they can find. Who will pretty much have a zero survival rate due to these changes.

This sort of decision is enough to warrant telling people to not purchase this game, if they are looking for PvP, but instead to find another game.

When the devs start designing features that actively support griefing, it’s time to say goodbye.

i feel like i am going to be sliced up badly lol

Seems to me like they’re basing this roll change on 1v1 locked combat with no thralls. I can’t imagine anybody will decide not to carry thralls around on pvp once this goes through. Also, people will probably just unlock and use warhammer lights and make this change useless. Getting ganked will mean instant death too. Their playtesters were definitely PvE players trying to pvp

At the same time, there are posts that people will split up because of the limit, thus making it hard to group up. So a clan will have to decide, 10 thralls per person and hunt in groups, or split up and have mega bases filled with thralls. Also, i think part of the problem with PVP servers is that people that don’t want to fight are currently on them, and will turtle up and just hoard resources to build mega builds all over. This tied with the God Bubble change makes me think that the devs see some sort of correlation to pvp server drying up and the fact they are populated by PVE type players. Players that are more aggressive than the normal PVEer, but PVE in the sense they won;t fight head to head when given the choice, thus killing the competitive reason for PVP, and to some extent, PVE-C servers.

I wish they hadnt done this. Rolling is the only way to escape groups of griefers with spears. They shouldve just let us roll with heavy but made it slow. I dont want funcom to lose the rest of their player base, but i already know sone who are planning to leave because of this and the thrall cap…

If someone leaves because of the thrall cap, that will probably help the game, not hinder it. Players that horde thralls and build huge bases and lag out a server are not helping the game at all.

Now this change to fighting, I’m not so sure about it. I play PvE so don’t see any reason why this change was needed for PvE. The dodge is my go to move when fighting bosses. I hope I don’t have to change my tactics to use bows. That is such a boring way to fight a boss. It will take a lot of the fun out of it for me.

The horses I’m kind of meh about it. At first I was excited but when I read how it is implemented as one of your followers, not nearly as excited about it now. I usually play with a mod that gives me 4 followers, but it has no features to manage these as different groups. I can see myself riding a horse and having 3 thralls following, but for every fight I’m going to be moving my horse and placing it at a distance on guard because I have no way to set it as a different group that isn’t on follow. Maybe I can set it to scout. I will have to wait to see how this works.

Yeah, that whole “if you’re complaining about the thrall cap, you must be a troll and good riddance” attitude is getting old :wink: Lots of people have given lots of valid feedback about the follower cap. It’s all out there in the fora.

It wasn’t. I watched the dev stream and they basically said it was to make PVP more interesting because it’s trivial to disengage and run away. :man_shrugging:

Yep. A lot of the bosses are already boring, because they hit so hard that you basically have to resort to letting your thrall fight them or sniping them from an unreachable spot. There are a few that I enjoy fighting on my own and dodging is how I maneuver around them. I guess I’ll have to use thralls or bows for those, too :frowning:

[quote=“CodeMage, post:40, topic:94497”]

I didn’t say everyone that hordes thralls and builds big bases is a troll, just that I won’t miss them :grinning: I pretty much groan everytime I see a huge base in anticipation of the game lagging out near them. A small base well done is much more interesting than a huge base that is just over done.

Ya, my point is not that they added this because of PvE, I know they added it for PvP. My point is that they can’t seem to add it for just PvP, it will also be added for PvE and this will be an unwelcome change for most PvE players.

I really like the changes the devs are making, keep up the good work. It’s going to be interesting to see combat changes.

It’s going to be awesome that you can not just keep rolling away form combat and almost never get killed. They just need to also nerf the op encumbrance build, because it is op that you can just pick up a whole vault full of stuff and run away with it.

I think the dodge build you now have to do, where you use points in agility to get the fast roll is going to be really interesting and good for pvp in general. It is going to make different builds more viable and make it less stupid to catch people with your throwing axes or bows.

I am thinking that maybe you want to change the jabalsag claws? They will be really strong now :stuck_out_tongue:

Yeah, but the assumption is that if you leave because of the follower cap, it’s because you “build big bases and hoard thralls” :wink:

To be fair, I do build big bases. But then again, I’m not leaving :smiley:

And sorry if I had a knee-jerk reaction to what you said. In my defense, I’ve had a couple of weeks of being called everything from “selfish” to “exploiter”, just because I dare argue that there are certain aspects of the follower cap that are not well thought out, have a negative impact on certain playstyles and should be addressed in some way :wink:

That is incredibly true. I always admire people with smaller, well-detailed builds. My main base is always quite large, because I like to keep everything inside it: greater wheel of pain, large well (with fish traps), armored animal pen, all 6 shrines, lots of storage chests, workshops with redundant crafting stations, map room, etc. I do have a few other big builds, mostly because they’re an interesting challenge (e.g. a Colosseum-inspired arena), but I think the biggest challenge is making a compact, beautiful build, and I still don’t feel like I’m good enough at that. But I intend to keep practicing :slight_smile:

You can say that again. But it seems to be one of those irreconcilable differences between PVE and PVP. Not in theory, but rather in practice.

I’m just sad that they’re taking away what little fun I’ve had in PVE combat, but I’m not leaving because of that.

One way they could have done the thrall limit, that I hope they will address in the future, is that instead of forcing players to delete (kill) excess thralls, add something to the game that lets them be stored. A small structure for instance that you can drag them into where they sit and lounge away their days until their services are needed again :grinning:

The Better Thralls mod added the ability to place thralls in your inventory or into a storage box. They will now have to remove that feature because the way thralls will work in the future is when first placed they will get random stats and then upgrade from there. If they continued to allow storing and placing them, you could exploit this to keep placing them until you get the random stat you want.

I agree, this is not a well thought out or complete feature change. Hopefully it will be improved, but in the mean time, I may play less Conan and more of other games that I like.

I think there is gonna be a lot of backlash once the dodge is implemented and it’s likely gonna be changed in a later update.

Players leaving the game because of the changes to dodge, honestly they are justified.

Funcom has had a nasty habit of nerfing things for PvP reasons for a while now. This newest change, they’ve actually come out and stated they are doing it solely for PvP reasons and none other. There is no facade of balance or fixing things.

The thing is, even those who PvP are probably going to be burned by this. I can’t see many being happy, aside from those who will inevitably abuse it to grief other players.

Maybe a horde of unhappy players will be enough to make them realize things need to change. If not that, then surely the sting in the wallet when they start losing customers for Exiles, or future titles.