New dual-glitch just dropped; "No walkable floors" + thralls / enemies refuse to move

Basic Info:

Platform: Epic Games Store
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Exiled Lands
Server Name: 1750
Mods: None


Bug Description:

Since the Age of War Chapter 2 update, we (1750) have been experiencing a pair of glitches.
___One issue is the “no walkable floors” glitch, where you can’t find anywhere in the game to place a thrall. Can’t put down a new thrall, and can’t Stand Guard a thrall that’s already established. Only very rarely can you find a small, 2-ish-foundation-wide circle where a thrall can be placed, but the reasoning truly does not make sense. And this glitch will last for hours at a time, for EVERYONE on the server.
___The other issue is that for hours at a time, thralls will refuse to obey the Follow command, or take any other command or even self-action for that matter. They’re just frozen in place. Except, again very rarely, they randomly appear nearby, but then not move beyond a small, 2-ish-foundation-wide circle. Additionally, enemies seem to be completely frozen too. As I write this I’m at a south entrance to the Den, standing next to a Kushite Smelter, and the combat music is playing, but she’s just standing and sitting repeatedly. If I go to attack her, she’ll attack back but not do any moving during this (beyond the Sword Heavy1 charge). And all this, while I watch my thrall some ways up the hill and a rhino moonwalks in place next to her.

As I said before, this bug came with the Age of War Chapter 2 update. It wasn’t doing this prior to, and I’ve been playing since before Sorcery; a little over 2 years, since the first Grave Matters event dropped.

( If I can speculate a moment; it seems like some kind of mapping script for thralls got shattered. Whatever reads the terrain and tells the thralls where they can move and not move, it’s saying almost everything no-move territory. In my own head it explains why they and enemies can’t move, and also why the can’t place or Stand Guard. But I dunno, that’s just the feeling I get )


Bug Reproduction:

Exist.
There doesn’t seem to be any rhyme or reason as to when this bug suddenly introduces itself. It seems better in the morning than in the evening.

it’s sort of a “known issue”… basically the navmesh somehow breaks and AI cannot navigate.

It will be back to normal on server restart, however it might happen again until the issue is tracked down and fixed :man_shrugging:

Sure. Looks like the guard settings are getting attention. I haven’t been able to reproduce it.

I do get the same error message, but I can set it down where it is clear. Once placed I can move it again without the error. (That clear spot might be almost outside your claim)

Yep, been noticing this issue as well, I just logoff for the night when it starts happening. The npcs not fighting back does make it pretty easy to KO them though :laughing:

I agree, similar glitch have occurred in all the official PVE servers I have played.
All our players agree that the problem is caused by the new purge.
If no one started the purge, everything is normal.

In the admin settings of the mod “Less Building Placement Restrictions” there is one that eliminates this problem. And it works, I haven’t encountered it for a very long time. That is, the problem can be easily eliminated if there is a desire…

Hurray, Report Received :smiley: Thank you HighSaint

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.