The game has some nice dungeons, e. g. the Wine Cellar and the Well of Skelos.
More would be nice. But more costs development time, which in turn costs money. That’s especially true if a contractor is hired to do that, e. g. Snowhunter (of Wine Cellar fame and author of several nice mods, to include some blatant advertisement).
That leads us to the question: Fellow players, would you be willing to spend money on a new Dungeon DLC?
For most, that will depend on what is offered for what price. But let’s keep it simple and just see if people would be willing to spend some extra money on new dungeon content.
New dungeon DLC?
Yes, I would pay for a dungeon DLC if it’s well done and reasonably priced.
No, I would not pay for a dungeon DLC, no matter the price, size or quality.
I voted Yes…Because I am a Conan fan since I was a young man. Also I had a blast working with Fun com too bring you all those great two Dungeons you all keep telling me. Thank you and Thank you Funcom.
Well, so far, our sample is small, but positive. Let’s keep it going - the more people vote, the more Funcom might take notice.
Let’s dream a little… there are so many items and creatures in the Conan Exiles lore to flesh out.
Frost Giants and their relation to the Giant Kings.
Toth Amon’s visit to the Exiled Lands. Maybe he left a hideout behind.
Maybe Razma’s enemies have caught with her.
The Black Hand Pirates might have found a way to escape the Exiled Lands… or maybe they just opened a door to something that better should not have been disturbed.
One of the many, many locked doors in caves might be opened, from the Executioner’s dungeon to the mysterious crocodile cave where you get the keystone fragment.
The history of the many ruins in the Exiled Lands might get shown, maybe by traveling into the memory of the place via magic potion. We might even experience a part of the conflict between Lemurians and Giant Kings first hand.
Oh, my dungeon master senses start tingling. There would be so many great stories left to tell. What are your ideas, folks?
No option is abit more of a “**** NO!” and not a No with reasons…
DLC have habit of going for standard price 15$ price point, and rarely are worth there value anymore.
Funcom has done fairly well with skin ones… thou I wish they would really do some of the requested ones. And kinda ignore doing a race feature one.
As for Dungeons… if were talking 5$ for wine cellar… maybe? What are rewards? more armor that’ll be nerfed and broken? cosmetic wise? worth my time? 1% drop rates?
Also… there this whole crowd of peeps who will chime in “pay to win” if DLC gear is better then anything given free. -_-’
I’ll pay for new maps and new styles, (cough cough, All race Dancer pack cough cough) Not really interested in paying for dungeons.
Its not hard no, by any means… they could be like Souls Games DLC and just really well done. But From Software kinda has my trust in that department.
Interesting aspect. However, if they promised that, didn’t the Isle of Siptah DLC already break that promise? If so, that doesn’t mean one should encourage further violations of one’s word. But if they really offer substantial new content, at least I could understand charging money for that, no matter what was said before.
For context: I say this as a former player of Age of Conan. After that whole debacle, Funcom’s word doesn’t mean thaaat much to me anymore. Doesn’t mean that they don’t make good games, though, and need money to operate.
I’ve purchased everything else so far and keep wanting more. However you really need to assess the definition of reasonably priced, or what comes with the dlc.
The strength of the game is the open world living. Repeatinf a dungeon for the sake of farming defeats that immersion. So dungeons need to have that natural persistent problem source that draws you there over and over. Just a thought.
No, it doesn’t break that promise. Siptah is a separate map. They never said that new maps would be free. Only that things (dungeons, world bosses, special locations, etc) that are added to a map are going to be free.
I would love to see some new dugeons (especially in the Exiled Lands), free or otherwise. I honestly feel that the game could benefit from another 2-3 dungeons.
I would like to see at least 1 more low level dungeon, as lower level players only really have The Dregs, all other dungeons are higher level. Gallamans Tomb could be a suitable candidate; it feels unfinished and is also located in the Newbie River biome. Then another 1-2 high level dungeons for us seasoned veterans would compluament the map nicely. We could always create a dungeon which has The Mummy of the Ring as its end boss.
There are so many areas, entrances and ruins that could be developed. Even if only relatively small dungeons would be added, it’d increase the game’s variety and lore a lot, I think. Gallamans Tomb, for example, just seems… odd. What happened here? What’s the story behind the giant crocodile? Why - and how! - did it eat the scourgestone piece? A little tomb area with some corpses, maybe undead and a NPC or inscription to explain the situation would be really cool.
I agree with you Khalotep. While it is ‘good’ as is it feels (not meaning to sound derogatory towards Funcom) only half realised. I mean I killed the regular crocodiles, then bested the giant crocodile and claimed the Scourgestone piece. I then excitedly walked over to the door of the Tomb itself and pressed □ to interact waiting to enter the dungeon, but then when I realised I couldnt I (quite literally!) exclaimed “what…!?” out loud, then walked away scratching my head and a little disappointed. We should be able to enter the tomb itself, maybe fight some low level skeletons as you suggested, and perhaps even fight an undead Gallaman at the end. Maybe even loot some low level weapons or recipes (about on par with The Dregs ones).
Once again I agree. Another one which I personally felt was only half realised was The Witch Queens Palace. It is literally only the 1 room, ie-her throne chamber. Kind of a small palace if you ask me. It would have been more exciting if it was more similar to The Black Keep where the Kinscourge lies. By that I mean have one or two floors of lower level enemies (maybe some Lemurian Remnants or enthralled Grey Apes) which we fight through making our way up to the throne room itself. Its a shame, as I felt that the actual battle with the Witch Queen herself was actually very well done, there just wasnt any build up to it.
Yeah, I agree. Nobody would want to support poorly made content. And Funcom does have a history of doing that. Even when I’m old and gray, I won’t forget this little affair…:
Proof: I am old and gray now and still remember it.
That’s why I put the “well done and reasonably priced” condition on the “yes” option. Buyer beware, it’s Funcom. Probably mostly new crew by now, but well, who knows. But if they do put in the effort, if the developers do get the time they need, if marketing does not get greedy… might be good.