The myth of “choices takes nothing from anyone”.
I know that given the number of thesis on “Public Choice Economics” regarding the opportunity cost does show it is a little hard to understand its more nuanced aspects, but c’mon.
Everything that offers a choice is at the cost of something. Like for example: A game has character customization, it is on the cost of tight fit content. If a character can have “any height”, then you need to develop stuff like placeables, doors, vehicles (if any), weapons, armors, all that require to be either scalable, or varied according to height sizes. Therefore, you CANT make certain types of content if your game allows characters of varied height.
If your game features different character customizations, it cant be a game like Horizon Zero Dawn, or Black Myth Wukong, as they have the level design adapted for a character that has the size and the specific “silhouette” of the character. If you were able to customize Aloy to be taller, shorter, fatter, thiner, a lot on the game would simply not work.
Everything in game design, SPECIALLY CHOICES, carry a cost, and mostly, a cost in several areas of the game.
Specifically: To have a system for taking over NPC camps, in a “dynamic way” (as in fighting for it), you would have to have a system similar to the new purge adapted to each one of them, as they are in different places with different level conditions. All that takes work, space, performance and tradeoffs in terms of what needs to exist in order for that to happen.
So yeah, toggles “on/off” are not always just make a toggle “on/off” and be done with it.