New Idea : Take over NPC camps

Hi Conan exiles

I think there should be an option to take over a NPC establishment
after you slay everyone, you should be able to put your Flag down,
and prevent further respawns,
And then be able to use their crafting stations, campfires etc…

I see these little bandit camps with a campfire, but I cant use it.
I can Look but not touch … MEH

They have beds crafting tables, and much more… yet they are so static,

Thanks Conan for implementing my great ideas… You will not regret this…

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Seriously?
This idea, strange to say the least, would only be valid for Solo/co-op mode.
By claiming the NPC villages, you removed the NPCs present in these villages.

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Sorry but it is really a bad ideia
Think about how it will empty camps in official servers.

And if you can clean a entiry camp you can make your own craft tables and items.

idea like this wil kill the game becuse what will you do if people doing what you say no thralls to get no place to farm thralls and kill thralls basicly what you saying is remove all NPC´s frome the game

but if Funcom make a flag system claim area to bases i have no agianst that i will say it will be a greate idea to have a base flag claim area

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During the early release phase, I recall being able to destroy some of those tents in many of those camps.

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toggle build anywhere, and you simply put a building piece, and the camp is all yours.

Now if you talking about doing that in a server in which you are not the admin or it is a public server, that is like riding the elevator with explosive diarrhea: It is crap in so many levels.

your not forced to have a 1 -size- fits all conan experience

if you simply allow a check box…
Allow NPCS camps to be taken off, On or OFF

simple as that…

you sacrifice nothing…

that is true, but…

i want to take over their Crafting Stations, tables and chairs…
and everything that is within plain sight

the objects are not interactable, they are merely painted on…

it seems weird , all these chests and crafting stations that i cant interact with…

The myth of “choices takes nothing from anyone”.

I know that given the number of thesis on “Public Choice Economics” regarding the opportunity cost does show it is a little hard to understand its more nuanced aspects, but c’mon.

Everything that offers a choice is at the cost of something. Like for example: A game has character customization, it is on the cost of tight fit content. If a character can have “any height”, then you need to develop stuff like placeables, doors, vehicles (if any), weapons, armors, all that require to be either scalable, or varied according to height sizes. Therefore, you CANT make certain types of content if your game allows characters of varied height.

If your game features different character customizations, it cant be a game like Horizon Zero Dawn, or Black Myth Wukong, as they have the level design adapted for a character that has the size and the specific “silhouette” of the character. If you were able to customize Aloy to be taller, shorter, fatter, thiner, a lot on the game would simply not work.

Everything in game design, SPECIALLY CHOICES, carry a cost, and mostly, a cost in several areas of the game.

Specifically: To have a system for taking over NPC camps, in a “dynamic way” (as in fighting for it), you would have to have a system similar to the new purge adapted to each one of them, as they are in different places with different level conditions. All that takes work, space, performance and tradeoffs in terms of what needs to exist in order for that to happen.

So yeah, toggles “on/off” are not always just make a toggle “on/off” and be done with it.

Took over an NPC camp and even have a “spawning cage” that brings me fresh thralls by the hours.

i dont like that idea its the same to say to a admin give me 1 thrall free without exploring each 1 hour and it will destroy the thrals camps on a map becsue then every one will do it no matter what. then you have the second problem where do you want to make people farm thralls and kill thralls if you can take over camps becuse you remove the thrall respawn points frome the camps by taken them over and allso if you play officels you breaking a rule by duing that

their is a reasion why we have the tarvern system and its not that hard to get 20k gold coins so you can pay the thralls their is comming to your tarvern

Not a fan of this idea at all. In fact something like this could ruin the game altogether.

Here’s why:

Take over camp, prevent respawn. No respawn, nothing to loot, no one to recruit, nothing more to gain in that location.

Imagine now a full server of people taking over all the best camps.

“I claim New Asgarth!”, “Well I claim Mounds of the Dead!”. “I claim the Black Keep!”

On and on it goes. No more anything left to do in game.

i got a better new idea,

how about funcom starts focusing on fixing their game instead of brining new broken features?

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It is funny that most ideas people put forth are for “defacing” the game.
Barely one or two topics show up asking some Sandbox Survival game ideas.

One keeps posting on how to make Conan Exiles a moba. Or these, suggesting it should get to be a “tower conquest” game.

I wonder how these people think they will fix the game problems if all they want is new levels, new mechanics, new systems, changing genre, change public, all things that suggest inserting more problems, more sources of variation, dilution of the scope of the game.

At some point you have to understand “if everything can be everything, that also means anything is nothing.”

These ideas are implemented in some mods.
In the EEWA mod there are several camps with strong NPCs that are located in the pvp zone, and which can be captured for a certain time by killing all the NPCs. Then the settlement is considered captured, and the owner receives a reward in the form of valuable resources. As time passes, the NPCs are revived and it is ready to be taken over again.
In Gothica mod, you can use machines, workbenches, fires, furniture, etc. in different locations.

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I would love having it on SP mode. On multiplayer, for obvious reasons, it shouldn’t be available.

An interesting idea, but this one would prefer to see it implemented a bit differently.

First, all those benches and wells and such in the world… It is sad they are only decorative.
If it were not ruinous to server performance, this one would suggest that they all be made functional.

Furthermore, as for capturing camps specifically blocking spawns, that is already often possible. Many camps don’t have a no build zone in all the significant points and you can drop some foundations and block spawns.

But what is the whole purpose of this?
To grief the others on the server?

This one very much likes (other than performance issues previously mentioned) the idea of using crafting tables found in the wild. Let them be public, it builds on nomad options as well as verisimilitude.
But putting a flag over a camp to block spawns… No…
This one would rather see such a claim make it so the NPCs don’t inherently aggro on the person with such a claim and aggro on their enemies.
But that’s more of a faction system.

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