New Purge makes Conan no longer a survival game

Give us back the old purge. Keep the new one if you like, but give us back the random chance that we will be raided so that our base locations matter again. There is really no threat to my bases unless I want it?? In what reality do you get to choose when and where your enemy attacks? I can’t imagine quitting and ending my server rental for Conan, but the thrill of survival is lost in PVE, and that loss has forced me to consider this awful choice. If the old purge is not somehow, anyhow, reinstated, my group is finished with Conan. It’s absolutely heartbreaking.

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Nothing in there talks with survival changes. Nothing in there argues that it was a “survival mechanism” more than it is now.
If present format is not, previous format wasnt either.
They are quite similar in the relation they have to survival games: ALmost none.

First argument people often make that makes no sense if you really know anything about history of war: Do you choose where and when your enemy attacks ? Yup. Either you choose by making so, or choose by not preventing it. Even now you can see in the news of any of the wars we have going the idea that forces are selecting the “theater of combat”. You almost always hear people saying “X selected to go here now”, “Y selected to go there now”.

Second, motivation:
It is at least plausible that someone attack your base because you hold riches in it.
Why the hell a bunch of spiders will attach your base based on how many bricks it has ? Or how much furniture you use ?
Why a group of cimmerians will attack your base for you having a “taller wall” ?
Are they so stupid that they just go attack someone because they have a “big statue on their porch” ?

Someone who tries to argue that the old purge was better, more in tune with survival or made more sense is not talking about the reasoning of those who designed it, but their own ability to understand it.

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It was never “random” just you needed to cheese the system to control when it hit.
In all the time I played during the old purge it was a “surprise” only twice, and one of those was triggered by an admin while I was off line.

The purge bar filled, if you wanted a purge you kept playing.
If not you stopped for a while, or you made a new clan.
Basically you only had an illusion of a “random chance”

Calling a purge at will, is a much better system IMO.
And CE stopped being a “survival game” after level 30, sometime back in 2018.

Now if it actually was “random” that would be a different story.
But it never was.

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The old purge is gone. They deleted it.

If eat/drink is called a survival game, then yes, it is still a survival game :rofl:

You don’t know that.

Just because you think it’s now a “much better system” does not make it better; the element of random base purges is in fact just that. You don’t give your enemy a ring and say “hey come get me at this particular place, but not my other places”. The element of yes, willing, surprise is gone. It now does not matter how you build your bases at all. The element of defensive building has been corrupted utterly. Why do you people fear losing your stuff?? It can be regained as easily as it was obtained the first time.
You say “In all the time I played during the old purge it was a “surprise” only twice”-- now you want it to be never??
You people are missing the point here, and I am disappointed that you can’t argue the loss of random base location attacks.

I second this.

Any system that encourages or discourages the idea of ‘not playing’ is an inferior and detrimental system. Never mind the fact that the old system was bugged and frequently outright didn’t function. There very concept was bad from the very moment of its design.

I remember the last time I played on a purge enabled server. One clan got purged 3-4 times a day due to their activity. They went to the admins in order to adjust the settings. Yet other clans were complaining that they couldn’t see a purge because their limited play time of a few hours every few days meant they couldn’t fill the meter once.

The new system works because those who want to see the purge can elect to do so. Those who don’t can not elect to do so. Both sides are happy.

Okay, the game has been nerfed down to the level you like. Congratulations. I just wanted the challenge back, and it looks to me like you all prefer it to be on easy mode for the duration. I will stop asking for the game to be challenging again. Best Wishes.

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What challenge? As I said, there were some who weren’t able to get the purge to spawn due to their disparate activity compared to others on the server. Lowering the threshold would have made the other clan do nothing but purge after purge after purge unless they just logged off and stopped playing.

One clan would liked to see a purge, but never did.
The other clan would like to see less purges.

Decreasing the threshold would allow the first clan to see a purge. But increase the number of purges for the other. Increasing the threshold would make the first clan never see the purge ever, even if they tried.

The new system allows both clans to see the purge as they like.

So far the only argument you have is personal attacks. Try again without doing so.

Are you aware that the reason they changed the purge system was because so many, many people disliked it? Don’t get the wrong idea, I’m not one of those people, but it was really unpopular. The old purge system was one of the most complained about aspects of the game right from the very beginning.
Over and over and over people asked for the ability to control it. Mods were made to control it. People left official servers and went to unofficial server so they could control it. While you certainly have the right to your own preference, you should understand that there were a lot more players who disliked it than liked it.

That’s a bad argument, it goes both ways. Just because you think the element of randomness makes the old purge better doesn’t make it better.

It may be better to you, and of course you have a right to your personal preferences, but it was disliked by more people than it was liked by.

That so called element of surprise was never there in the first place. The purge meter removed almost all element of surprise. It was only a surprise if you deliberately ignored the meter.

That’s just false. You can still have as many purges as you want and the higher level purges require defensive building. It still exists, you can’t just waive your hand and pretend that it’s gone.

Why do you assume people “fear” anything? That’s bad logic.

People may dislike losing things, that’s not “fear”. It’s not about the stuff, it’s about the time. What people don’t like losing is the time it takes to get all that stuff back. The main reason most people play PvE in survival games is specifically because they don’t like losing stuff, because that means having their time wasted.

If you care so little about losing stuff and regaining it “as easily as it was obtained the first time” then maybe you should be playing PvP. That would give you plenty of opportunities for defensive building and re-obtaining stuff you lose.

The difference between “twice” and “never” is meaningless, it’s silly to argue that there’s anything important different between never and twice.

Sorry but no, it’s you who’s missing the point(s).

  • Most people didn’t like the old purge

  • It really wasn’t by surprise, that’s simply not true.

  • The only thing the old purge did differently was it often forced people to schedule their game time to be available just to deal with a purge. When a game controls your schedule that’s not not playing a game, that’s the game playing you.

  • You can still build defensively and trigger purges that can damage your base. The new purge can be just as destructive, it’s just more convenient for people’s real-life schedules.

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Yeah. Much better.
You know what else we would need ? A button to make resources spawn !

Enough going around with a pick farming stone. Give us a button to call in all the stone we need.

Man please … Purge Button is just as ridiculous as it sounds.
It looks like an incomplete feature or a thing used to test stuff, surely not a well-thought game mechanic.

Any game designer with a bit of dignity (no need for much, a bit would be enough) should be ashamed of such a thing.

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Virtually all MMORPGs, all theme park adventure games, you eat and drink. Just so you know.
That in itself is not a sign of a survival game, even as a joke.

To be funny, something has to make some sense.

To the people with a little sense and a mind that is not TL;DR:

You cant show people the “implications” of things if they cant see past the “pull the lever, get candy” monkey experiment.

They cant realize that both purges are triggered by the player, controlled by the player and if you say something about the old system in regard to trigger, you are saying the same about the new system.

You have to remember, most of the people who makes this argument are the type of people who believes VPN protects your data and makes you anonymous.

They cant understand that Netflix or Amazon just let is slide because it is in their interest to offer content of other countries, because the problem is not with them, but with an international accord that regulates “media exporting”, and therefore if they simply “plausibly deny” knowing that someone is using VPN, they can serve you product they shouldnt, and charge you without paying taxes they were legaly bound to.

Because that is a case in which you have to READ the TOO LONG to understand.

Implications and chain of causation is not something very popular these days. You can make a system that is essentially the same thing, if it has more than 3 steps, people will think it is something else.

The old purge was never, at any time, random. It actually working right was random, my experience you had about a 10% chance of it working as intended. 90% of the time for me it bugged out and either spawn in or on my base.

Please tell me how you build to defend against that.

The purge is not what made Conan a survival game.

No, some of it can’t. Some people have been hoar… collecting items in game since it dropped. Some content and thralls are no longer available.

Us not agreeing with you is not us missing the point, it’s simply we don’t agree.

No one said that, several people have; not in this thread, asked for the environmental harshness back. Hunger, thirst, heat, and cold used to be something to worry about.

The only challenge to the purge came when it bugged out and spawned inside your defenses.

I have to wonder how many purges did you experience on the public servers?
Sounds to me like you’ve only had the almost flawless private or single player purges.

One of the first things people asked for when the purges were intored was a way to opt out.

Golems.

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The irony here, is its pretty well regarded that Conan Exiles had moved on from its survival roots by the time the original purge was added to the game. A stop gap measure to keep people entertained and playing pokemon with rare T4 thralls for a bit longer while Siptah was being ironed out.

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The old Purge system was a better PvE mechanic (a looming threat). The addition of the Convergence Trap through Siptah was excellent = it allowed players to speed up the Purge, ignore any changes to the coming Purge, or even stop the Purge from happening. Players had complete control of their experience.

The problem was that the Convergence Trap was available only on Siptah constructed from materials found only on Siptah. But instead of fixing it for the Exiled Lands, they revamped the entire Purge in 2022 to ‘on demand’ only and changed the function of the Convergence Trap. That was a huge mistake.

The Devs should have simply made the Convergence Trap available, and buildable, in the Exiles Lands and let players control the experience they wanted (‘purge on demand,’ ‘let the Purge continue as before,’ or ‘stop the Purge completely’). Let players choose for themselves instead of “one solution fits all”.

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They did let us choose. You click Declare Wealth if you want a purge, you don’t if you don’t.

I’m not particularly impressed with the new purge, but the old purge was absolute trash. Under the new system I’ve never had a purge that failed to spwan or had trouble pathing to where it should be going. Under the old system I don’t remember a single time that the purge functioned all of the way through, in all the years I’ve played. I remember my first purge - I’d prepped, I was ready, the enemies appeared and started marching towards me and the small group of defenders I had assembled outside my walls. Then the enemies all disappeared. Noise from inside the base revealed that they had teleported past me and all the defenses, into the main crafting room where they were destroying workstations and storage and crafters. I lost dozens of hours of work, simply because the system didn’t function properly.

Or how about the purge that spawned a whole pile of snakes, on a random island that had no connection to my base. Or the purge that spawned werehyenas on the roof of the gatehouse, meaning I had to dismantle the anti-climb in order to even get to fight them. And even if you got lucky and one wave spawned correctly, there was still no guarantee that any of the subsequent waves would work.

But beyond the question of functioning successfully or not (I’m aware that some people have had similar problems with the new purge, so clearly pathing issues remain a common problem with both, even if they only affected me with the old purge), there is the question of challenge. It has been suggested that the old purge was somehow ‘more challenging’, but the simple truth is that it wasn’t. All it was was more inconvenient. Under the old system, if you played on a server and didn’t actively farm the purge meter to try to trigger them, you would receive no purge at all - because time inactive reduced the meter, and the purge could only go to one clan at a time. In singleplayer, meanwhile, nothing reduced the meter, it only rose, so you were at least guaranteed to get a purge eventually - but that also meant some sessions you don’t get to choose what you are doing, because the purge would trigger before you were finished with your planned activity, so instead you had to stick close to the base and do a bunch of pointless activites to fill the meter that last bit so you can trigger the purge and then waste more time waiting for it to fail to spawn properly.

As for ‘calling the purge’ being ‘less random’ - it was just as easy to control the old purge meter and set for yourself when the purge would come as it is to use the new purge - it just gave an illusion of less control. And as for the complaint that ‘calling a purge makes no sense’ - it is literally set up as you are ‘proclaiming your wealth’ (ie. boasting about how much you’ve got) so that someone comes to try to take it from you - a fairly good example of a barbarian challenging the world to come at him. Far more plausible than a random bunch of local animals banding together to attack a fort because you’ve built too many walls.

There is nothing wrong with preferring the old purge system over the new purge system. Just as there is nothing wrong with preferring the new. But it is the height of arrogance to insist that one is more challenge than the other. If you really want challenge, try some of the higher levels of the new purge.

As for the title of this thread - that’s just a joke. Neither version of the purge has anything to do with whether a game is or is not a survival game. Tower defense is in no way an integral component of survival games. And neither version of the purge is even a particularly good tower defense minigame. The survival elements of Conan Exiles have certainly been whittled away, but that has nothing to do with the purge.

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Yeah the new purge is so awesome. I never build a base, plop down a treasurer, and then would spawn in up to a level 5 and just merk them with musashis blade to get keys, loot and named thralls easily. Then i realized, i can get what i need from level 1 purges and much quicker and less heals. Yeah, that is awesome gameolay right there.

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I played PVP on Official servers, for most of the time I’ve been playing.
I started on 11 Jan 2017 by 18 Jan I had been raided and wiped out 8 times. Raiding was 24/7 back then.
“losing my stuff” don’t make me laugh. If you really want the element of surprise come to an Official PVP server.

Yes because I controlled when it would happen, and I never had more than one base and one outpost so it wasn’t rocket science.

You’re the one missing the point, “Random” was just you pretending you didn’t see the timer.

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