smh funcom just teasing crats with that suit, give us some good loot wtf!!!
AR has been creeping up for years yet crats still have the same damn evades, theres no reason for wearing a full def build anymore because people can perk the prof whose only line of defense is their evades, why is that even possible lol
Illegaly Modified Dreadloch Obliterator: burst special is ok, but imo lack min dmg, max dmg, crit, come on its a grenade launcher! put same numbers as Tigress at least if want ppl use it.
Illegaly Modified Dreadloch Panther: Is ok, maybe same debuf as normal one, and set MBS 2750?
Illegaly Modified Dreadloch Thrasher: Well soldiers was waiting for years a Fling shot, burst, FA weapon, and it comes with Ranged Ener instead Assault Rifle? Disapointed on that one. Also lack dmg compared with Achaean Conqueror, not sure if fling can cover that.
Support Beam of Malice & Vicious one: Need Fast attack, and more crit dmg, and as wish Sneak Attack xD
Distraction Rifle: Well we need to know the chance of that stun to know if worth or not, for dmg ofc not.
BBI Faithful 1000: How many bullets can carry? Will advs finally cap 15k FA? I hope so…
Lost Blade of Elder Tsunayoshi: Kinda nice for PVP if u put SA on it (Can we have some day Edge of Tarasque sword look with SA pretty please?).
Illegally Augmented Ofab Mongoose: Lack dmg and MBS
Also another note, if whoever is developing these items is reading:
I really like the idea of armors with debuff resistance, but I’m not sure 10% is enough for ppl to swap from awakened beast. I think 20-30% for each of those pieces of cyber armor would really shake up the current meta in PVP and could be really interesting.
Also totally agree with Enfohip. Today’s pvp is filled with awakened CH users, makes it really impossible to outvalue it with different setups (AO should be about theory crafting all sorts of setups and making them work!). A lot of tankiness in combination with everyone having a CH made pvp not so fun these days.
i love the idea to add stuff like these Debuff resist %'s into the armours that will mix up the builds and really make certain builds interesting. but lets take the the Reinforced Bau Cyber Body Armor for example to make someone drop the awake beast chest plate is gonna take a little more % imo. for a trox to drop awake chest they will lose a 700hp 500 nano also will drop chance for complete heal (in my opinion we should be tempting some profs away from the beast ch instead of all profs using)
i feel like if these percentages were a little bit more like hip said 20-30% would entice people but maybe thats to much even 15%/20% on the chest instead of the 10% as an example would people forget more about the big losses they would miss from other items.
Illegally-Modified Dreadloch Tigress needs to get it’s profession requirement removed. Every other weapon has no profession requirement, so why should this one have it? It’d open up for more diversity throughout tl7 pvm/pvp area. At least change it to Martial-artists too, who actually has support for it.
Very big change to some of the items, to keep this thread tidy changed items will have an outline so you know what to look for, I will also keep posting the changes in the main post
EDIT: My opinion about the updates:
The Cyber Armor stat increase is nice, but still not powerful enough to make it a viable swap for awakened beast armour (perhaps increasing the resistances of the items from 10% to 20%)
All the other armor pieces got a really nice update, I still feel the crat cloak is still not good enough , if we compare it to vagabond fetid cloak, you lose 75 defense and gain 450 health and 1000 max nano ( crat don’t have nano issues?), so the vagabond cloak would still be a better option in my opinion, I would personally increase the evade gain on the Supreme Officer Worker Suit further (perhaps from +50 evades to +150 evades , so it beats the vagabond fetid cloak ever so slightly)
Soldiers and Enforcers will surely enjoy their new special attack additions to dshark and the 2hb beam