Newb Build Questions and the Opposite Connundrum

For Story Mode content it isn’t too important how you build, and it is a good time to test out what you are comfy with. Later content you probably wanna have different builds for different situations.

Role abilities is still a thing, although there are no global abilities like Agitator from TSW. Tanking weapons are Chaos, Hammer, Shotgun. Healing weapons are Fist, Rifle, Blood. For both roles you find most of the role specific abilities in the 3rd row. If you are up for the read [Guide] Ability Pages and Basic Builds

As a DPS with these two weapons you wanna stay in the upper row for group content, and be careful what you pick in the 2nd row.

I feel like i should recommend going with two tanking weapons for tanking, but i personally prefere Chaos/Elemental so i’m not one to judge.

Chaotic pull is now called Evulsion, and together with it’s passive Mass Evulsion, the pull becomes an AoE.

In comparison to TSW you will find that abilities in SWL often have more than one effect to them: Evulsion for instance is both an interrupt and a taunt.

I see people with much more different builds in SWL than i did in TSW (despite less abilities). What you end up with is a lot about your focus and what works for you.

Sorry for all the blabbering. Below are some things to take into account when designing a build.

  1. For your primary weapon, i would highly recommend working it’s mechanic (Wrath mode for fist, paradoxes for chaos). Not doing so will be less efficient.
  2. For secondary weapon, don’t be surpriced if you can not work your weapon mechanic well. It is by design.
  3. The Weapons you choose also become a part of how your build works. For instance some weapons work really well for secondary weapons so you can enjoy their weapon mechnic better. This is a great sheet for all things swl SWL Gear and Theoryfract
  4. Special belts are a great way to make the mechanic of the weapon more effective. I would recommend using the belt for your primary weapon though.
  5. Gadgets are a nice way to replace an ability, that you don’t otherwise have space for. Look at it as an extra ability slot.
  6. Head, Ring and Neck signets work around Elite, Basic and Power Abilities respectively. Elite Signets come as both CD and increased damage. As such they also contribute to you build (but first a concern at lvl 50)
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