Not enough Gnarled Fangs

Maybe slow down the night timer?
I got 3 of them per night with night time slowed down by half. :man_shrugging:

Grinding is ever fun?

Then again, seems it won’t be an issue anymore.

The lures should be max 5.

And man it’s really boring grindy. I’m trying to enjoy it, but it’s such a slog. The rewards are neat, but the sheer amount of fangs needed to get all of it WITHOUT being ancestral knowledge really blows gator chunks.

Can’t speak for everyone but in witcher 3, monter hunter or dragon age etc…
(working games with good gameplay)
IT IS!

At least for me.

Ah, but in monster hunter the fights are interesting.

Survival games are infamous for having odious hit rocks cycles, and this one can get paid for drudgery without a video game.

Wait, so am i the only one who is thanking crom for hearing my prayers of getting some content to do ? even if i hate running this much arround the map? (im considering teleports near the champions)

I play on PVE-C server ( 2.400 Hours Pc + arround 1500 on Ps4) Did all i could and my daily conan gameplay was hunt for lvl 60 players to kill in my server - go back and look at my walls for a bit, maybe rebuild a bit? Look at the walls again.
Maybe do a purge? gets boring after doing 20+ the rewards suck and i cant even have that many thralls.
i dont even want to talk about Al Meryah…

Having to farm a lot of this event actually made me really happy.

I do understand how you guys who cant play for some decent hours must feel tho.

If you enjoy this kind of Occupational therapy, have fun!

But not everyone likes to invest the maximum of time and effort for a minimum of reward, like a recipe for a reskinned thrall pot (which don’t even work in the first place).

And that is what you pray for?! :face_with_spiral_eyes:

Sure we sh¡tty casuals with thousands of hours of playtime are simply too lazy and too stupid to understand FC‘s genius.

Why didn’t we think of this earlier? :joy:

Those numbers, when seen written out like that, are kinda depressing.

I remember, back in my younger days, spending some 40 hours in one weekend (Friday to Sunday) grinding an event that was running only through the weekend. That’s not healthy, and when those events were repeated, I often mostly skipped them.

I want to play games at my own pace because I want gaming to be relaxing. Not something with inhuman deadlines - I can get that experience at work often enough.

I am displeased. I had a bunch of Malodorous Lures decaying in a chest. I separated them all out individually so they would decay faster. I was rearranging my storage, and without thinking, quickly transferred five of them into my inventory where they proceeded to stack themselves together, adding up their decay caused three of them to decay… and vanish.

Three Tainted Lures worth deleted themselves. Each tainted lure costs 50 Gnarled Fangs.

Malodorous Lures should not stack.

They didn’t convert to the usable one?

They did not.

I don’t believe the tainted one has a timer on it so this is definitely an issue. Although when you first described it, I thought maybe you found a loophole to get a tainted lure quickly by separately running the decay timers and then compiling them into a single stack. Which would have been brilliant. This…not so much. In fact kinda defeating in a way that it may not matter even if I could get the 10 hours of play time prior to the 15th, the lure has a strong chance of disappearing.

You can also just buy a bunch of lures in one go and camp each boss individually instead of rotating… you also then craft a bunch of the final boss lures and just stay inside the dungeon instead of buying a potion every time. takes 5 mins to respawn each boss. I know this because that’s how I was farming it before I realized it wasnt ancestral knowledge.

I’m not even taking part in the event since.

its eitther they make it so , its account bound. or make it much cheaper,

i believe the second option is more likely to happen. not to decrease the cost of fangs, but to increase the drops of them substantially.

and please remove the 24hrs make it 4 or so, for the tainted champion lure .

the famous game balance problem of funcom because yeah i agree with you, and that hard to understand that a dev can have a problem with mathematic and on the other hand, you can have at level 10 dragon power and epic padding just in opening a chest running on map. all is going well, all is normal, game balance, what is that ?