Hi guys, I was wondering about the latest DLCs (Riddle of Steel, Blood and Sand, Derketo): have you noticed they get more and more “poor on contents” every time ?
Lets look at the first DLCs:
Khitai:
39 new Khitan [building]
15 new [armor]
9 new [weapons]
5 new [warpaints]
25 new [placeables]
Pictish:
39 new Frontier [building]
15 new [armor]
9 new fearsome Pictish [weapons]
5 all new [pet skins]
5 new [warpaints]
Turan:
39 new Turanian [building]
15 new [armor]
9 new [weapons]
5 new Turanian [warpaints]
9 new [placeables]
now let’s look at the latest DLCs:
Riddle of Steel: just a few placeables, a few helmets.
Blood and Sand: well, pretty good, despite it has less building parts.
Derketo: just a few armors and a couple of building parts and some armors… I mean, ok, it’s entirely optional whether to buy it or not, but … well, I’m a bit disappointed, that’s it.
I really liked if there were a few T3 building parts like in every other DLC … maybe something like Insulated Wood but a bit different and (of course) with T3 resistance.
Riddle of Steel isn’t a season dlc, it was an anniversarry and therefore priced differently, so I won’t count that in
If we look at the season dlc’s fro first to latest then yes the 2 first had to most new stuff, but the latest dlc actually has 3rd most new stuff…
Khitan=93, Aquilonian=93, Pictish=73, Yamatai=76, Turan=79, Blood&Sand=78,Derketo=87
I think it depends on the way we look at them, what types of stuff they contain and how much it can be used in gameplay, many of the things in Derketo dlc is invisible(emotes) or very small.
I like the latest dlc, but like you I somehow feel it is a bit underwhelming even though it contains roughly the expected amount of new things, so yeah I partly agree with you
Btw, here’s a copy/paste of the full season dlc item list from the store for those interested…
The Imperial East Pack contains:
39 new Khitan building pieces.
A full set of building pieces with the same stats as existing tier three.
15 new armor pieces in three sets, such as the Khitan Officer Armor.
Light, medium and heavy sets with an epic end-game version of each.
9 new weapons in one Khitan weapon set.
Same power as iron weapons with an epic end-game version of each weapon.
5 new warpaints in Khitan style.
Decorative warpaints in jade, black, white and red.
25 new placeables, such as a dragon idol and hanging lamps.
Can be created at an all new Khitan Artisan station.
Jewel of the West Pack contains:
39 new Aquilonian building pieces.
A full set of building pieces with the same stats as existing tier three.
15 new armor pieces in three sets, such as the Black Dragon armor.
Light, medium and heavy sets with an epic end-game version of each.
9 new weapons in one Aquilonian weapon set.
Same power as iron weapons with an epic end-game version of each weapon.
5 new Aquilonian warpaints.
Decorative warpaints symbolizing for example rule and bravery.
25 new placeables, such as the harp and councilor chair.
Craft them at the new Aquilonian Artisan table.
The Savage Frontier Pack contains:
39 new Frontier building pieces.
A full set of building pieces with the same stats as existing tier three.
15 new armor pieces in three sets, such as the Pictish Warchief Heavy Armor.
Light, medium and heavy sets with an epic end-game version of each.
9 new fearsome Pictish weapons.
Same power as iron weapons with an epic end-game version of each weapon.
5 all new pet skins which can be used with the new pet system.
Have your own exclusive looking wolf, bear or panther pet.
5 new warpaints in Pictish style.
Cool looking warpaints of the crocodile, snake or raven.
Seekers of the Dawn Pack contains:
39 new Yamatai building pieces.
A full set of building pieces with the same stats as existing tier three.
15 new armor pieces in three sets, such as the Yamatai Warlord heavy armor.
Light, medium and heavy sets with an epic end-game version of each.
12 new stylish Yamatai weapons.
Same power as iron weapons with an epic end-game version of each weapon.
5 exclusive pet skins.
Have your own unique looking sabretooth, tiger or crocodile.
5 new Yamatai warpaints.
Cool looking warpaints of the moon, crane or dragon.
Treasures of Turan Pack contains:
39 new Turanian building pieces.
A full set of building pieces with the same stats as existing tier three
15 new armor pieces in three sets, such as the Turanian Mercenary armor
Light, medium and heavy sets with an epic end-game version of each
9 new weapons in one Turanian weapon set
Same power as iron weapons with an epic end-game version of each weapon
5 new Turanian warpaints
Decorative warpaints symbolizing for example opulence and glory
9 new placeables, such as the standing lamp and brazier
Craft them at the new Turanian Artisan table
2 new exclusive pack animal pet skins
The richly adorned caravan rhino and elephant
Blood and Sand Pack contains:
29 new arena building pieces
A set of building pieces made for arenas and vaults
15 new armor pieces in three sets, such as the Bear Shaman armor
Light, medium and heavy sets with an epic end-game version of each
19 new weapons in the Bloodletter set plus all new weapons
Same power as iron weapons with an epic end-game version of each weapon
15 new war banner placeables
Decorate your new arena or castle with all new war banners
Debaucheries of Derketo Pack contains:
10 new building pieces
Pieces to build rope bridges, stages and a tree hut foundation
10 new armor pieces in two sets, such as the Dark Templar armor
Two heavy sets with an epic end-game version of each
12 new exclusive emotes
Juggle, drink beer, look nonchalant, angry and much more
10 new outfit pieces, such as the innkeeper and noble
Decorative clothing perfect for roleplayers
6 new warpaints
Decorative warpaints symbolizing emotions, like passion or lust
29 new placeables for building a tavern interior plus more
Craft wine racks, curtains, tavern counters and chess sets
10 new jewelry pieces
Two sets of jewelry, one in gold and one in silver
Indeed the last DLC is rather RP oriented and even if the number of items is consequent it is about different types of items (emotes, jewels …). That’s why I understand the players’ feelings about the content.
Indeed DLCs are optional and it’s up to everyone to define if the content is interesting and worth the price. If you are more attracted by the construction aspect than by roleplaying you’ll likely pass your way on the last one.
On the other hand it’s more difficult with regard to those who bought the season pass (it’s not my case but I put myself in their place). Each DLC has followed a certain pattern so far, and it’s legitimate to think that this scheme would be respected for each DLC. But those who bought the season pass thinking that each DLC would bring them a new building theme should feel a little trapped if they are not interested in roleplaying. Even if this last DLC contains more items it doesn’t have interest if the type of item doesn’t interest you.
If the content of DLCs can vary so much I think that people will not dare to buy the season pass and prefer to wait.
I don’t get season passes because I don’t find everything useful. However, the DLCs that I have bought I have enjoyed quite a bit and am thankful to the devs for supporting the game with extra content.
I am not a pvp player so anything that is RP or quality of life DLC will typically always be welcomed by me.
Precisely. I was very, very happy about the Debaucheries DLC even though it has no building pieces except for the limited-context foundation. The jewelry, the “civilian” clothes, the curtains and bed, and the barroom decor felt like they were made for a Barbie doll house builder such as me. Even the armor looks good and I’ve started equipping some of my Volcano guardians with them.
Answer is simple - FUNCOM is running of of time - this is why they scrapped the Acheron DLC and replace it with this “RP” DLC - placeables and cosmetic take WAY less time to implement and test, then building pieces, armor and weapons. Looking at the DLC armor we can clearly see they there ment to be cosmetic too, and was converted in “real” armor in the last possible moment.
I have a solid feeling the last DLC will “feature” 2 mount skins and a couple of banners
A good solution, easy and cheap for FC for cosmetics would be to get it from modders. There are a lot, and I mean a lot of mods adding cosmetics and placeables out in the workshop. I don’t think it would be hard to reach agreements with modders to include that kind of content in the actual game. Afaik, modders use item ids that don’t conflict with base game item ids, some of them don’t need many updates when a FC update comes out. I am thinking most of the mods that need update might be due to game code mechanics changing things like animations and meshes for clothes, or other things like that (I am not a modder btw), so this might be some extra work for FC when developing updates. But all in all, mods add a lot of content that FC could use, without much effort on their side. I don’t think anyone has asked devs or anyone at FC if they ever thought of that.
I am curious what the opinions of modders are on this, but if I modded for any game, I’d be more than happy to have my creations and content added to a game I like and mod for, even for free. Afterall modders do this work because they like the game and want to see it enrichen the content.
They should do something like a contest for modders, a (reasonable) price (I think this might be even cheaper than full in house development too) for the best mod and the mod being implemented in the original game (make it like a dlc, modders should add for the contest new buidling pieces, placeables, armours and pet skins).
Cause I dont think its reasonable to add a load of mods due to incompaibility checks and optimization, something mod makers struggle with very often.
Sorry for my messy sentences, thinking and typing at once makes it a mish mash
Curtains, yes … I’ve missed them too.
Too bad they’re too tall, made for 2 wall height buildings. I think that was the most disppointing thing in that DLC ahah
Well, let’s wait for Riders of Hyboria, I’m sure devs will make a great work.
I have been hearing a lot of disenchantment regarding the empasis on roleplaying in the Debaucheries of Derketo pack. It would seem that this DLC is geared more towards PvE players, which I personally see as both a good move, and also a fair one. It contains 29 new placeables, the second highest number to date, and is accompanied by a new dungeon. This is bound to resonate well with PvE players who can never get enough placeables. Conversely, the previous Blood and Sand pack and concurrent update 37, despite its building pieces, had only 1 placeable, and (I personally feel) placed great emphasis on PvP, combat and weapon rebalancing. It included numerous weapon damage and drop rate nerfs, and was even designed to bring PvP into PvE mode, something which Im sure that many PvE players were either disinterested, or even outright displeased with. For the record here, I am not arguing either for or against either mode or DLC pack.
So what am I getting at here? I personally believe that while Blood and Sand was designed to appeal more to PvP, Debaucheries of Derketo is more of a PvE dedicated pack. It is good that each mode got ‘their own pack’. We are not obligated to buy anything which does not appeal to us, and both play modes should recieve their share of the love.
I’m a PvP guy and I think the newest dlc is pretty dang cool lol. I’ve only bought the pictish dlc and the bloodletter dlc because the rest are just reskins in my eyes and while that’s still cool, those just weren’t for me.
I might buy debaucherys though, new emotes look fun!
Hah! Good on you buddy, youre a man of good tastes. I like it, but Im biased being PvE. Well Offline Singleplayer, but pretty similar. For me what it comes down to is that it offers more scantily clad women, riches and decadent luxury. How can I not get behind a DLC like that…!?
I do ordinarily agree with you, even if it seems that my glasses are rose-coloured in comparison, but it appears that they made a decision for the better of the overall community. We will all benefit from Mounts, which will be implemented later. Clearly the two recent DLCs are catering to a style: respectively PvP and RP, which would conform to later in the year when PvP returns to full fervor, and the gift-giving season is upon us. They made a calculated shift for the better of the non-subscribing, but still downloading, players.