Still saying you’d be defeating the point of the DLC if you just give it to people without the DLC. As it sits, you can already gift DLC items to people without it, just someone else has to make it for you. I mean I wouldn’t object to more variety within the DLC… but it’s hard to really justify non-dlc versions of what is… a DLC item. The only reason they added non dlc katanas is so that people with said dlc wouldn’t have an edge over those without by having access to an item that they can’t have.
And unfortunately it’s not so easy to just ‘give the non dlc people less powerful ones or different design ones.’ funny thing about design is that different styles appeal to different people. Now you’ve got a neat non-dlc version of the Katana that someone with the DLC likes… well now they might feel as though they were unfairly conned out of their money. And in terms of less powerful ones for non-dlc… again not something you can just… do as it upsets the power balance, which is why both the base game star metal Katana and the dlc ones are both equal in terms of damage.
So you would have to find some way for them to justify making non-dlc Katanas that wouldn’t short those who paid for it…
The bottom line is that DLC was always meant to be about cosmetics. The idea is that they weren’t going to put an ‘advantage’ behind a paywall so that people with the dlc would have a head up over those without. On the flip side, it was similarly about giving them something different that you couldn’t otherwise get without having the dlc. The addition of the Katana was a singularly special case in that the weapon type didn’t exist before hand. It was unique and so they had to add it to the game in order to create some semblance of fairness.
But lets take the naginata for example. It is singularly unique to the seekers of the dawn dlc in that there are no other naginatas in the game. But at the same time, it doesn’t give those with the dlc an advantage because it uses the spear as its base weapon class… that is that it functions the same as the spear… while still being unique. Now you might then argue ‘well yeah but there’s so many other types of spears or bows etc etc.’ but they are not naginatas or the Yamatai yumi bow. They’re their own thing, but it’s hard to argue a Katana as being anything BUT something hailing from the Yamatai.
Having said all that… it does sort of give me an idea in that… perhaps I suppose it might be possible to create a weapon that was NOT a Katana but functioned similarly. That is, a different type of two-handed sword not currently in the game that could be handled similarly. This would give you the play style of the Katana… without having a non dlc katana. Would an approach like this work for you?