It doesn’t matter if you play in a PVP or PVE server, you, at some point, you had to fight a Mob, for Thrall capturing or resource farming. But unless you jack up their damage and diminishes yours ( what is in fact an artificial increase of difficulty) , they’ll offer no challenge at all once you learn the patterns of their attacks.
If you tried to kill an Elephant you’ll soon learn that all you have to do is do 2 heavy attacks, dodge back ( even in heavy armor ), wait for their move to finish and approach again to repeat this “dance”.
But this could be easily be fixed with minimal effort from the devs ( compared to other methods), all they had to do is make the enemies telegraph way less their attacks, by reducing their animation time by cutting a bit the “preparation” of their attacks animation, going a bit more to the part that actually deals damage leaving you with a shorter time to react.
There’s also a more time consuming way to increase the challenge, but in no way exclude the method presented above; and that is making the enemies able to move while attacking, so they can alway be at range with you, because this creates a scenario where the player can easily run away from every foe.
And here I want to touch in another subject: Combat is avoidable.
One thing is to choose to go around those pack of hyenas to avoid fighting them, the other is to run right in the middle of the pack, knowing nothing bad will happen to you, and if you start to get surrounded you can just climb a cliff and boom, they’ll completely forget that they were chasing you.
Another solution to that is to make certain animals faster that the players, like Tigers and Hyenas for example, this way even if they don’t take the time to add the attacking while moving animations, those enemies could easily outrun you and guarantee every hit they can.
What do you guys think about it?