Game mode: [Online | Singleplayer]
Problem: [Crash | Bug | Performance | Misc]
Here’s a very strange set of related problems I’m running into since latest patch:
- Various random NPCs in Sepermeru are automatically hostile to me, or occasionally randomly become so even when not initially so. I’m not talking about the bandits, I’m talking the normally friendly NPCs like performers, blacksmiths, guards, etc. For example I entered the building with Conan in it, start talking to Conan, and while doing so the NPCs inside suddenly turned hostile and started attacking. In some other caes certain townsfolk are hostile on sight, running to attack with no provocation. Even as other townsfolk standing right next to them remain calm.
- If a hostile NPC attacks me, my Follower often responds by running off and attacking nearby friendly townsfolk, ignoring the hostiles I’m actually under attack from. Said townsfolk cease to be friendly (can’t blame 'em for that).
- The logic with bandits and townspeople is equally broken. I can be standing next to some (friendly) guards, then some bandits will run up and initiate combat, and the friendly guards will suddenly turn hostile and go after me instead of the bandits.
This problem is bad enough that I find I cannot really explore or do anything in Sepermeru.
Steps on how to reproduce issue:
- Visit Sepermeru