I think that the clipping issues in this game are the cause of most of the issues I’ve experienced with Conan.
NPC pathfinding is regularly getting bugged from them clipping into objects.
Sounds are playing through the entire map because of enemies clipping through terrain.
Followers are getting stuck, repeating paths, ignoring paths, ignoring enemies and more.
Thralls are not returning to their guard positions.
Enemies sometimes not taking damage because they’re possibly ‘blocked’ by a wall that isn’t physically blocking them or simply not in the position you see them in (When NPCs get stuck in the pathfinding loops the interactable position of the NPC is sometimes not consistent with the position you see them in, it can cause them to repetitively walk from this position before teleporting back and repeating. Sometimes the position of the visible enemy functions as normal, sometimes it requires you to change positions to damage them, sometimes it requires them to unclip from whatever they were clipped into.)
There’s probably more that I’m not thinking of. And I wouldn’t be surprised if things like the pathfinding looping could be detrimental to server performance. Curious as to what people think, I know this would probably constitute a bug but it’s moreso my personal speculation so felt it better to discuss in general first.
As an extension there are several annoyances from clipping into horses/followers and becoming stuck, often only being able to jump once to try and leave the NPCs body (sometimes seems to work more than once for anything but a horse, the worst contender of trapping you inside of them)
TLDR;
Fix the clipping and the game will become a whole lot more enjoyable. Am I alone in thinking this?