Game mode: Online private
Type of issue: Bug
Server type: PvP
After some testing I have come to the conclusion that NPC’s that use ranged weapons can damage player-made structures.
Relic_Hunter_TombRaider_Fighter_1 can damage player-made buildings with its explosive orbs.
Relic_Hunter_TombRaider_Archer_2 can damage player-made buildings with its bow and arrows.
Black_Hand_Archer_1_Darfari can damage player-made buildings with its bow and arrows.
A Red Dragon’s ranged fire attack does not seem to damage player-made structures.
NPC’s of the ‘Fighter’-type does not seem to damage player-made structures with their melee weapons.
Whilst I didn’t test it more, I am assuming that all NPC’s wielding a bow & arrows or other ranged weapons such as explosive orbs can damage player-made structures.
Important note: to test the above I have used spawner-objects from a mod called Pippi. I also tested this with a single archer that naturally spawned at New Asagarth and it also damaged the player-made structure.
The checkbox for ‘Can damage player owned structures’ is not checked, so building damage is off for players. I had always assumed that this would then also have its effect on NPC’s. I’m not sure if this is how it is intended to work (as a feature) or if this is a bug. If it’s not a bug, I believe it would be nice to see a setting to also disable structure-damage from NPC’s.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Make sure that ‘Can damage player owned structures’ is not checked in the settings.
- Spawn one of the above-mentioned NPC’s, untamed.
- Lure it to a structure and stand in front of it. Have the NPC shoot at you or throw explosive orbs at you.
- The building-piece you’re standing close to (or the one where the arrow/orb lands) will be damaged.