Still regularly encountering Bug #1. As stated, I think it’s related to the bug where players can’t hit things “below right in front of them”. I’ve tested this out a few times. Very small resources (like short or small scale rocks) are unhittable when this bug crops up, because they are below the targetable area. Maybe because the character model is blocking the LOS of tool operation, since the “POV” is technically behind the model? Don’t know how the POV to resource object is resolved, however, so this is speculation.
I do know that whenever I don’t have the model bug, I don’t have a problem hitting MOST small or low resource blocks.
Still have a lot of trouble hitting spiders and other small bugs, even after verifying that the character POV isn’t bugged. Using daggers is a pain, because range of attacks seems to be much shorter than animation would leave you to believe.
Okay, I think I’m done playing the game, honestly.
I was dragging a named thrall back to my base and went over a small cliff (because it was the most direct route to my base). I landed on a tree, which provoked the climbing animation, which of course removed the rope to the thrall. When I climbed back up the cliff LITERALLY SECONDS LATER, the unconscious named thrall had already despawned.
How is this in the game where collecting thralls is part of the core mechanics of the game? I’ve been farming this group of thralls for two hours trying to get this thrall, and it despawns because I lost sight of it for literally 5 seconds? Come on, guys… Seriously.
Weird, because I was suffering from this bug regularly until a patch a couple of months ago, then it simply vanished. In fact, it was my game database that first let Funcom replicate the problem in their lab after I and several others had reported the case. So I was kinda hopeful that they had managed to fix the problem for everyone, but looks like it was just me getting lucky for once. Seriously, I haven’t had this bug happen to me for at least a couple of months.
The named thrall doesn’t actually despawn, he/she sinks into the mesh. If you can find the exact spot and wave the cursor around you might be able to pull him/her from the hungry jaws of glitched ground meshing. Again, I have a bit of experience with this phenomenon since I also occasionally mug several named thralls and greedily try to drag several into my base.
I wholeheartedly agree with you, but unfortunately id have to suggest you to “do not bother”, its exactly as you describe, there seems to be no budget, no motivation and barely any dev time invested in actually improving the core mechanics of this game, or resolving bugs around them, simply because they take too much effort to fix and are most likely consequences of bad AI/physics programming.
By now its obvious that most “improvements” are only developed to keep the cash flow running, cosmetic bs, unnecessary features and occasionally some bugs to keep their servers running, to at least keep players that have reached the end-game not running for the exit.
I completely feel your frustration, the sad fact is that the more time you put in this game the more you know the bugs by heart, automatically avoiding certain parts just to not wanna make pull your hair out. Till you finally reach the point where you have done everything there is you wanted to do, and uninstall the game.
Yeah, at 298.9 hours, I uninstalled. The cost benefit of “playing” (if subjecting yourself to countless bugs can be considered “playing”) a “game” (and I would argue that a program riddled with bugs that impose random loss conditions on “players” regardless of how optimally they are playing isn’t a “game”) that is more frustrating than fun to “play” is pointless, so I’m going to go back to playing one of the dozens of games in the genre.
It IS a shame however. This kind of garbage is fatal to a developer’s reputation. If they don’t fix this game, they are done as a company and so is any hope of this buggy mess ever being a “game”. It’s dead on Twitch. It’s dead on YouTube. And it’s a survival-builder game.
Minecraft (2009) has 10+K Twitch viewers.
Conan Exiles (2018) has 355 Twitch viewers.
Minecraft is a decade old survival-builder game with blocks.
Conan Exiles is a year old survival-builder game.
Yes, there’s a lot of differences between the two games, as far as market appeal and demographics, but give me a break? All those kids that played Minecraft in 2009-2012 are now adults who would love to play a game like that in the Conan universe. You have a built in market demographic. The ONLY thing holding Conan Exiles is its dev team.
Fix the bugs. If only to prove to the gaming industry that you CAN.
What I’ve found is this. If the bird was perched on the edge of a cliff and fell, it corpse always falls through the ground at the base of the cliff. If the bird wasn’t perched on the edge of a cliff and thus did not fall, its corpse is always lootable on the ground where it died.
PS - As far as the bug reports being better in a by post basis, I don’t feel inclined to update a dozen posts to keep them from autoclosing, making it impossible for the community to update those threads. There are enough duplicate threads on some of these issues that are closed from months ago, and the issues persist. So I find the assertion “it’s better to separate bug reports into individual posts” to be self-refuting, because the issues conspicuously persist, despite having been repeatedly posted in unique forum posts (most of which are now autoclosed).
If someone else wants to take these unique issues and babysit them, they can feel free to. However, since I’m currently not even playing this game any more (after 298.9 hours played), because I had enough of having my time wasted by the shear number of bugs in this alleged “game”, and won’t be buying any more products from this company unless they demonstrate they are both willing and capable of delivering this game to a state that it was marketed to me as (ergo: “a complete and functional game”), I’m definitely can’t be bothered to shepherd that many threads.
They can choose to ignore this thread if they like, but I’m not contracted by them and I’m only a “customer” in so much as they have my money, though I don’t presently consider myself as having a playable “game”.
Yes. There wasn’t another bird sitting on the roost. It was just one, and it fell from the cliff and then through the ground mesh at the base of the cliff.
Thrall companion AI is still Bugged, but it’s not on every thrall companion. Dalinsia Snowhunter is very buggy for one. I took her out today and at first everything was fine, then my character got killed and when I came back she just stands and stares at attacking NPCs (yes I reset her to resume following), then runs backwards while following, weird stuff. So I log off for 3 hours, come back she is still bugged. On the other hand some companions never get bugged, not ever.
Well Funcom, what’s up? You made Exiles excessively hard, almost impossible really. No longer any fun most of the time. If the game is going to be this hard it’s going to need to work or you doom players to hours of fixing your mess in the game.
I don’t know if they have enough of a PC player base to lean on to carry them like TES has for years. They really need to prove to the gaming community that they have the chops to deliver a finished product (even if it’s over a year past due).