Hello Exiles!
I’ve been thinking about what bugs/glitches I would like to see fixed in Conan Exiles. This is my next years Christmas wish list as a single player, test live, no mods player:
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Dead bodies falling through the mesh and robbing the player of any chance of getting loot.
This phenomenon has been around for a while now. It is getting better. However, every character/game I play I have bodies disappear into the mesh. It feels like it’s a pretty hefty percentage, 10% or more, that a body will disappear. Usually it happens when I’m busy fighting one enemy while my thrall is fighting another. When my enemy has been dispatched and I go to loot the body/bodies that my thrall was responsible for… they are not there. I can leave the area, come back and still no body. It’s happened with everything from skeletons to the 3 skull purge boss lately. I don’t know if it happens with wild life. It does seem to only happen to 1 (2 at most) enemies per engagement. I have even knocked out certain t4 thralls with the intent of dragging them off and killing them somewhere secluded. Upon death the body of the thrall can be observed falling though the mesh. There is no hope of getting the loot I wanted off of the corpse. Overall I find this glitch super annoying. I have, however, rationalized that in a lot of games the player doesn’t get loot from each and every thing they kill. It still really frustrates me though.
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Daggers heavy attack hit box tweaked so attacks do not go through the target w/o doing damage.
I made a post on this issue with a short video (made exclusively for the forum and unlisted on YouTube). It got a whopping one view from the community. However, today I watched a bit of Wak’s live stream and caught him marveling at how a lot of his dagger attacks were going through the target w/o doing any damage. This confirmed for me that I’m not the only one experiencing this issue. The upside to this bug is that enemies equipped with daggers also seem to have an equally hard time doing damage. This I have rationalized as handicapping the daggers bleed stacking ability. I think the 20 stack of bleed is almost OP. It 's still frustrating to watch your attack go through the target as if it were a non-corporeal entity. The one handed sword used to have this issue with light attack #1 and 2 but seems to have been fixed in the last few months. Thank you Funcom!
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Thralls and enemies getting stuck on stuff (i.e. pots, trees, tree stumps, rocks, buildings, etc., etc.).
The best example I can give for this one is after killing the albino bat at the Tower of Bats my thrall got stuck on the stairs. I trekked all the way from the Tower to my base in the Crevice and my thrall never moved from the sticking spot. I made the thrall stop following me to get her back to my base. This was annoying since I had more plans/things to do before heading back to base. Another example was at the Frost Giant cave. My RHTS got stuck on an ice support column and never moved from the spot. I expected her to teleport to me at some point so I kept moving towards my base. I think the base was in Sepermeru this time. Before I got to my base I was informed that my thrall had died. I think almost every player has experienced the sticky spots with either their thrall or an enemy. Again, very frustrating.
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Honorable mentions:
- Getting hit and taking damage when you are behind an enemy…
It just feels wrong to get hit by an Unnamed City boss when you are behind it… and off to one side or the other by a bit. This has happened to me with the Brute and the Guardian of the Flame. I’m not too frustrated by this one. If the bosses had not been nerfed I am certain I would feel differently.
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Workbenches, wells and cooking fires that are scattered across the land are un-accessible.
This is really only about the water wells in New Asagarth but applies just as much to the workbenches and cooking fires/stoves. It always breaks any immersion I have in the game when I’m getting thirsty and there is a well nearby that has no water in it. I’ve rationalized these as “magic” wells where one needs to know the magic word to access the water.
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AI pathing bug regarding blunted arrows.
This one should maybe be one of my top 3. Until NPC’s can climb like characters and/or destroy building pieces, like purge NPC’s, it is way too easy to knock NPC exiles out with a basic bow and blunted arrows. You can knock out almost any named t4 exile while naked. I guess it didn’t make the top 3 because I really like how it speeds up the process of getting my desired thrall after hunting for them for so long. This issue really needs to be fixed though. You can use it to also get almost any animal you want to tame too.
That’s it for the stuff I can think of off the top of my head. I tried to keep it to 3 bugs but ended up remembering a couple more while typing this up. Please feel free to add your wish list.
Have a Merry Christmas and Happy New Year Exiles/Funcom!