NY E17 down, by STFU

Thanks for watching, and enjoy !

Builds / gear used

Note: we worked with what we had, the below list does not mean the mentioned items and setups are the best, everything is subject to change.

Tanks:

Gear:

3 evade and 3 defense red 20 4 pip glyphs
1 red 20 3 pip and 1 red 1 3 pip accurate glyphs
no new talismans or signets yet
Theck was using the TSAR-914 shotgun (please Funcom, buff this weapon!), alongside the Enigmatic Apparatus
Tomeee was using the Frost-Bound shotgun, alongside the Enigmatic Apparatus.
Agents: Jeronimo Montejo, Christina Del Rio, Faction Recruit

Build:

Actives: Scattershot, Rocket Pod, Reinforce Shells, Kneecapper, Sonic Blast, Invoke Self, Unification Susceptibility Module
Passives: Reinforced Rockets, Resupply, Stand Firm, All Eyes On Me, Deflecting Anima

Healers

Gear:

Full red 70 4 pip talismans
fist signets (most important one is the finger)
5 crit 4 pip and 3 crit power glyphs (can be 3 pip)
Bladed gauntlets of Alacrity (the affix is very important for filth management)
Levsky has been using the Anima Jet for additional source of burst healing, while BeforeEve was using The Osmium Configuration in order to be able to be immune to knockback effects from fistwaves.
Agents: % healing for basics agents, then other % healing agents

Build:

Actives: Nurture, Renewal, Invigorating Wrath, Regeneration, Cleanup, Opening Shot
Passives: Wild nature, Serenity, Natural Remedy (not sure about the others)

DPS:

Gear:

4 crit 4 pip glyphs, 2 crit power 4 pip glyphs, same accurate glyphs as for tanks.
Agents: New Daw 7% agent for the primary weapon, The Cleaner, Francis Rowan
Rifle: Auxiliary Loader or High-Yield Launcher (MIRV is unfortunately bugged on the Unutterable Lurker specifically, otherwise it would have been the best pick). However, half of our team was still using the KSR-43. Until we finish off grinding the better options above.
Possible secondary weapons: Orochi Thermal Capacitor / Voltaic Shunt / Pneumatic Maul / SPES-C221, and even some others

Builds and raid composition

We use at least 4 rifle DPS with High Explosive Grenade for the “press button to delete pods and golems” role, as well as good single target DPS.

The 5th DPS was also rifle on this session, but with a shotgun offhand and carrying Bombardment for Exposed needs, this slot can be filled with any DPS carrying enough Exposed. Hammer DPS with Rampage and Eruption, or pistols DPS with Trick Shot and Kill Blind are otherwise our usual picks.

I was the 6th DPS with rifle / Frozen Figurine and Blizzard for reliable passive AoE and Debilitated needs (tanks also use the Bracer of Horus to extend the duration when needed), standing in Alex’s circle and placing Filth alongside the healers.

4 Likes

Is this the first time you beat it on live? I like the different POVs

Thanks, and yes, since the raid just got released with this rebalance patch, this is the world first for this difficulty on live.

I think the World Aquaforce Night Krew downed it on sunday actually :v:

2 Likes

Oh yeah crabs, but they don’t count, they down everything before it even exists. Can’t challenge them.

3 Likes

Hello all!

We’ve decided to attempt a “0 rifle DPS challenge” for NY E17, for the purpose of variety of gameplay and mainly to see how feasable it is.

The DPS raid composition is as follows:

  • 2 pistols DPS
  • 2 blood DPS
  • 1 hammer DPS
  • 1 chaos DPS

Due to 7 people out of 10 playing pretty much a brand new role / build, the down is extremely messy, with bad filths around, melee NPC being very late several times, non optimal DPS uptimes, etc… We managed to get the kill in 9:37 anyway. We never felt any lack of DPS, most of the training and wipes were due to the mentioned reasons above. With that said, we can definitely state that the HP of the E17 Lurker’s are correctly balanced and the whole encounter is doable with any weapon combinations (provided, not having High Explosive Grenade and Burst Fires to unpod and nuke golems is a huge difference obviously).

Finally, for anyone curious, i’m playing a minmaxed chaos DPS build with the Irregularity Architect. The mechanic used is the Singularity spam, and due to the Lurker’s gigantic hitbox, if you stay very close to it, 100% of your Singularities would hit it. This is theoretically the #1 single target DPS build in the raid now (reference: at the end of Phase 1, after 2 min, the build is at 40 to 43k dps), and i’m very happy to see chaos shining in at least one niche.

2 Likes

What are Singularities? I keep seeing someone in MB’s using Chaos with high DPS in ACT, and I shared it with a friend who also uses Chaos. Wasn’t sure what Singularities were. How do you get the most use out of them?

Singularities are one of the Controlled Chaos effects when you reach 8 paradoxes, the other one being doppelgangers. You spawn singularities around you, that means you need to position yourself inside the hitbox of your enemy by dodging in it if you want most of them to hit the target. Irregularity Architect should indeed also be top dps on megabosses due to their hitboxes being big.

Thanks!

Here’s a positioning example.

2 Likes

So the singularities are the circles? I was going to ask earlier because I haven’t been able to get on the game, but I see them often when I play.

Yep, the circles. The problem is that they spawn around the player, which means they can spawn behind (can notice that in the video). With small enemies, you won’t be able to make them all hit the target, which makes the Architect quite niche and basically only good for huge targets. Also, any movement (such as Machine Tyrant) would obviously disrupt your DPS heavily since you have time for a coffee before Singularities end up exploding.

2 Likes

Thank you. This was very helpful.