So it take now 45 minutes to start to level 16 with :
- 2x2 box, armorer, bed.
- light armor, stone weapons.
- first journey steps.
- food, bandage.
The big problem is the fiber, half the time is harvesting fiber …
After it is the same as before :
- explore the map in nomad style (jungle, desert, highlands), take obelisks, kill what you can, journey steps, level up, mark bases on map, need 2 hours no changes.
- then build base, get thralls …
So the changes in harvesting and healing only harm starting players. There is no survival or challenge here, just losing time.
I request a stone tool to harvest fiber at x3, to reduce the time for bandage and no to be locked in the bandage animation, we need to move is there is a danger (this cancel the bandage). Then it will be good