@ShinsaiX - I think this may be what you are looking for (to be clear, I havenāt actually tried it, but itās a fairly recent addition to the workshop thatās already got fairly positive looking ratings )
No. Old dodge was trash. It was sonic the hedgehog. Spear stab, roll, spear stab⦠roll⦠spam repeat.
No. Just no.
If you want to dodge, invest points in your agility trait. You know⦠actually have to have to pay a price to dodge instead of getting sonic the hedgehog for free.
@DanQuixote YES! That is exactly what I was looking for! Thank you! Dont like something just shove some mods in and ya good to go hehe =D
@auticus But but what if I wanted to be Sonic the Hedgehog? D= Just kidding! I actually didnt see that the original post was under PVP! Modded PVE player here !
To be honest it isnāt that bad, my main issue is its a bit of a problem for players with lag or high ping (< Iām from AUS but play on NA servers with friends from US/Canada) which since this is an online mutliplayer game I assume is pretty common and lag is definitely common, cant even scroll down the forums here without seeing someone mention it, the old roll made up for that by sonic hedgehog flying you across the map away from the enemies that were now somehow right in front of you again xD
Other than that it just comes down to personal opinion xD Personally I like fast paced hack and slash styled fighting, quick rolls, quick healing, able to get back into the action quick! LEMME AT EM! XD Other players prefer slower paced more strategic fighting and thats okay too! Funcom cant keep everyone happy! =D But if they do go through these forums at some point, Ima be over here like TEAM OLD ROLL!
Doing it that way would made u out of stam pretty fast. But so what, u like it better now when people running around on horses 1 hitting people? back in the days while u got the old spear and old roll meta, u actually needed some skill atleast. But I guess thatās why people that didnt put enough effort in to learning it didnāt like it. Wich later made FC doing the stupid mistake with make the skill gap smaller.
Every time I read comments like this it makes me smile, because back in the day when spear+dodge was king of PvP, people used the same argument āit requires no skillā they use with horses these days.
Even horses require some skill. I should know, Iām very bad at driving a horse in this game. Iād probably lose to a PvP player on foot because I have trouble with a stupid hyena.
Okey? Itās true tho, old spear and roll had the highest peak skillwise. All the best players that played, was so much ahead of everyone else, but now days they are not ahead atleast not at the same level.
Ofc, if u cant controll ur W A S D, or joystick ofc u gonna be worse then someone that can use them, even with horse. But thing is, skill between horse vs horse is almost non consisting. The one who hit the other guy first, is most likely gonna win.
Back in the days, it was possible to win 1v3-5 on ground, if u were good enough. Now the only possible way to do that is to use a horse, and only reason it works is because they do to much damage.
You know the damage output from the horse+lance has little to nothing to do with the new dodge system, right?
Itās true that Combat on horse needs some tweeks and fixes but the old dodge is not one of them.
Im not saying they should go back to old roll. Im just saying whatās different. Im talking about 2 different metas. Im talking about that you needed skill back then, and not as much now days. Im not saying they should bring back the old roll to be able to fight the horses, im just telling the guy that old dodge wasnāt a problem. Since he said old dodge was trash and was only about stab, roll and stab.
Personally, I like the New Healing and the New Dodge. I would not want to see either reverted back to the old ones.
I laugh at these naive people that say this. āPokeān rollā
It may have looked like it, but better players actually did less roll than poke back then. Things like positioning, movement, prediction and aim were important. The new roll makes prediction and aim easier, because it is slower than the old roll. That is the actual difference.
Yupp, Im not playing since siptah update, and soon im out of this forum aswell since people are just so freaking ignorant.
I would say the best players didnāt poke but slashed. In those days it wasnāt uncommon for me to be able to go axe and board and take down spear users consistently. The only time I can remember actually losing a fight to a spear user was when there were three of them. And it wasnāt a forgone conclusion I was going to lose that one, but my gear was garbage for fighting.
Sort of, with 20 AGI you can be a little quicker based on armor. But you canāt cancel animations anymore. When you attack, heal, or block, youāre committed to those actions unlike before.
This is a good issue to bring up.
In this game, I donāt see how you can have a happy medium (no pun intended). So hereās where weāve had issues in the past:
Light Armor being useless
Medium Armor meta
Heavy Armor nearly useless
Light Armor Useless
Medium Armor decent until you get heavy
Heavy Armor Meta
Light Armor for evasion play
Medium Armor useless
Heavy Armor for tanky play
When we want:
Light Armor for evasion play
Medium for happy medium between evasion and tanky
Heavy for tanky play
But how do we get that and make all three equally viable?
Right now (and I know this isnāt exact but its close enough), we have this:
Light 60% DR
Medium 70% DR
Heavy 80% DR
What this means is Medium reduces damage by 25% over light, and heavy reduces damage by 33% over medium and 50% of light.
So you can see Medium kinda sucks. Why take a quarter less damage when you can more easily dodge? And if you donāt like dodging, just go Heavy for the big bonus?
Alot of you may be scratching your head so let me put this out there for you to grasp this.
On a 100 damage attack:
epic light reduces this to 40 damage
epic medium reduces this to 30 damage
epic heavy reduces this to 20 damage
So it seems simple, lets just juggle the numbers around. Lets say Medium provides a 33% reduction over light, and heavy is 33% reduction over medium.
So:
epic light reduces this to 45 damage
epic medium reduces this to 30 damage
epic heavy reduces this to 20 damage
Damn its not quite enough. Light isnāt nerfed enough, and heavy is still way better than medium. So nerf light further and buff medium a bit.
Light reduces the damage to 50
Medium reduces the damage to 25
Heavy reduces the damage to 20
Hmm⦠now we have a problem we had before. Light is kinda weak now. And now heavy doesnāt reduce the number enough to warrant its dodge penalty. We just made medium the meta again.
We didnāt even adjust the numbers that much. Now you can see the issues Funcom devs have when balancing these numbers.
Hereās my solution.
Remove medium armor. That way you can dodge or tank. Getting the middle road just isnāt going to work outside adjusting attributes so that armor provides ārolesā. Thatās how other games handle it, but I donāt know if CE can handle that without another itemization overhaul that is just going to upset a ton of people (though it may be good in the long run).
So just take ātankyā looking medium armor and make it heavy, and roguey/ranger looking medium armor into light.
Unless someone wants to take those numbers and fiddle with them further. I only went in hard increments because admittedly I donāt have the time or patience. So if you want to entertain something like light 56 damage, medium 44, and heavy 23 or something like that, go for it.
As far as getting the actual armor values needed. The damage reduction formula for CE is DR = Armor / (Armor + 250). And damage reduction reduces damage by a straight percentage so 30%DR reduces 200 damage by 60 to 140.
Armor pen applies to Armor directly. So 25% Armor pen reduces 1000 armor to 750 armor for the calculation of the attack.
Wrong. Armor penetration reduces damage reduction.
A spear with 21% armor pen reduces the damage reduction of an enemy player from 82% to 61%.
There is so much I have to disagree with in this post.
You are an US player, right ?
If you want to believe that. Go for it.
But no, it affects the Armor and the damage is recalculated. Go ahead and test it. Use the admin command to adjust a weaponās damage to 100. Use Hosavās UI (once they update for todayās patch) to see the damage in real time rather than trying to guess.
Do you have a source for that? Or do you get it in the devkit somewhere?
It was some post on the forums a while back and I believe they got it from the devkit. But I was able to confirm it ingame. The game tells you how much damage reduction you have on your stat page.
So if you have 400 armor, the stat page will say 61.5% damage reduction.
There was ZERO skill involved with spear/dodge/spear/dodge/spear/dodge spam.
Then you mustāve owned hard. Can you show some PvP footage? Do you have a YouTube?
I mean, people can tell a lot on the internet, but if you can provide actual proof, that would heavily support your statement.