In this video it shows better
you will need a key like this to open one of them ( looted from bosses)
Every chest gives 100 mythical relic for a total of 500, unfortunately it’s una tantum, so when you complete them don’t need/greed the key again, don’t be trollz
Good info. Might I suggest to Funcom that they block rolling on these keys once a character has had 5. I had 5 on TOS and could roll on a 6th but can’t use it.
I can’t see how this could be solved in game code but I can see an extra 6th chest which can be opened once a day/week with random stuff in, for instance relics from 10 up to 50/100 etc
If the chest’s loot tables contained incrementally better items (per # of waves), then people could decide for the quick reward or delay using a key until 10, 15, 20 … for more.
Designate certain chests to open after wave thresholds are met 10, 15, 20 …
Provide an NPC to cash in unused keys - exit camel?
Prevent Rolling on Keys after attaining 5
A Chaos gem style loot table, where rather than class designating the reward it is # of keys. For example if keys = less than 5 then loot is a key, and if keys = more than 5 they see another item to roll on
Loot could include atlantean shards to keep the Onslaught Mode relevant for everyone
@Andri Thank you for your time assembling this thread