I was worried they would try to block palisade damage against world bosses because some people were complaining that this wasn’t a proper way to kill bosses, and I knew they would screw up the usefulness of palisades in general because their go to solution is to nerf, restrict, nerf, restrict … nerf, restrict.
A more elegant solution, IMO, would be to leave the palisades alone and take some of the AI logic world bosses have in purges and apply it to their regular AI when they’re agro-ed by the player. That is world bosses will attack and destroy palisades during a purge, and it’s extremely difficult to impossible to kill them with palisades during a purge. I know because I tried to kill a world boss that appeared in a purge with a working palisade trap that I had set up, and he just attacked and destroyed the palisades before they could ever do any real damage. So, I had to grind it out for 20 minutes to get rid of him.
So, it was possible to set up a key farm around a world boss with palisades. But really it’s not more efficient than two or more players killing a boss because it only takes five to ten minutes at most. Just two people can go to the pirate ship area, for example, and there’s four bosses at least in that area, two giant spiders, one giant croc and one reaper queen. You can just continually go around in a circle killing one boss while the others respawn and collecting a key every five to ten minutes.