Actual POG Updates. Newer to Conan, Got the game sometime in January, it’s been nothing but solid Bug fixes, most of which I have experienced first hand. The server I was on had banned 1h maces specifically because of the 1st attack damage bug.
Modded server.
So far so good and no issues - and so far none issues that related to the exploit mentioned above.
The day is good (so far).
Update: All areas we were getting the reported issues are back to normal.
No issues placing build pieces, whether standard, DLC or modded.
No intermittent movement issues - all back to normal.
So far, an excellent update. Thanks for posting earlier than the predicted end of this week. Any other issues or bugs will be posted in standard Bug-List form.
R.I.P. mace gameplay, was high risk high reward, was fun for some days now maces are back to crap, lazy patch instead of buffing and stopping animation fix. fun game overall but pvp combat balance is alpha at best. sad but true
As NORfem said, the patch for the client was only a 95.3mb download.
Steam’s update system is goofy at the best of times. My friends and I have seen weird ‘updates’ for other games where Steam downloads more data for a patch than the entire game installation itself occupies. Sometimes it’ll be a small normal patch for most of us but one or two of us get gummed up with a never-ending update that just keeps getting bigger and bigger each time it nears completion.
So if you saw something besides 95.3mb, most likely Steam goofed up, or…
You might want to consider if you’ve been tampering with the game files. Coincidentally, if Steam detected a difference in and had to download Exiles’ DLC files again, the compressed data being re-acquired could come out to around 1.2gb. Just saying…
As for the server patch, I did see 1,375,286,859 bytes reported (1.28gb) but it didn’t even take 20 seconds. An actual 1.28gb patch with my 30mbps download speed would have taken 6 minutes. So the server patch couldn’t possibly have been over 100mb either.
That type of animation canceling could use a fix, but canceling/swapping weapons to free movement needs to stay.
It appears as though swapping your offhand resets the combo instantly. That’s different from canceling by swapping your main hand, which has a delay. I’ll have to do more testing myself. The offhand-instant attack animation should be fixed, but please do not change traditional combo canceling. It’s apart of high level pvp.
Although combat is a bit more fast than before, all the problems around combat could have been avoided if there was a normal functioning RPG system with Weapons/tools slots for the Inventory and a movement while swinging weapons.
This whole being locked in one place while the animations play out is a BAD DESING . Just think for a moment all the combat exploits are because of this terrible design. Anim cancelling while unequipping and re-equipping is part of this.