PC Hotfix patch (05.03.2019) - Exploit and Bug Fixes

The weapon exploit and sprint exploit still works

Hey @dedepiktas

If you have any extra information on how to reproduce these exploits please let us know through Exploit Hunters or contacting any of us privately.

Thanks

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PMSL - You’ll learn to take their patch notes with a sprinkle of salt

Lanterns & The Glasser still need glass…

or as old M Poppins would say a spoon full of sugar. :slight_smile:

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Please start a new thread. The suggestions you wrote is the best I have read for a long time. Love the idea with 30min after the last player logged of.
Also it would be cool if we needed a thrall to get warnings about raids.

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would it pretty please be possible to reveal these server settings in detail so that Admins from Private Servers actually have a chance to adjust them and set them up?

Unfortunatey they don’t get added to already an existing serversetting.ini.

We currently have private servers who are losing their thralls and pets in high numbers and it would be nice if we could counter that by having the correct informations for these settings and their correct names…

Thanks :slight_smile: You might want to follow this thread if you are interested in the topic:

Thanks, I made a new thread a while ago already, here it is:

I should clarify though, this particular solution was not my idea, I just support it. All credit for that idea goes to https://forums.funcom.com/u/Ayu/summary

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Bug: Khitai craft table does not return to inventory! Select the item “Return to equipment” - nothing happens.

PC-official pve-c serv.

I just noticed how many points of durability have a gate t3. Developers, don’t you think at all?? :grimacing: Sorry of course for the sharpness, but what do you think, setting the durability of the gate 32.500 points? What kind of fortification is this when they are demolished from 3 bombs, which are now rubbish ??? :scream: I’m not talking about purge, which in 20 seconds breaks them, even while under fire.

No wonder I was afraid to praise you for the patch. You make one beautiful, you destroy the other. What kind of fortifications are such that a npc can approach it and break it with a SWORD in 20 seconds? I understand that this is a weak point, but not for 20 SECONDS! :frowning:
Hire already people who PLAY THE GAME AND UNDERSTAND THE BALANCE! Now you are doing absolute rubbish.

Do you want our beautiful conan to turned into the rust??? :imp:
Instead of beautiful locks, we will build boxes with a million doors, through which it will take 30 minutes for a player to get out of the base? And we will cause additional load on the server?
You treat with one hand, cripple with the other hand, as we say in Russia.

Immediately return the balance for the fortifications! This is a priority goal for you should be.


What did the slaves do? If the slave follows you, jump off a small block or cliff and he stands there.
You are already being killed at the bottom in full, it takes 2 minutes and it is already teleported to your corpse. Seriously? Make a timer in 15-20 seconds.

Hi @Ignasi,
Can you take the recent change to the crafting of glass flasks in the furnace not needing the flask mold back to the team to be looked at. Could you ask them to reconsider the decision and either restore the necessity of the mold OR move glass flask making over to the blacksmith bench ( similar to how the coin making has recently been moved to there.)

Why … because there are recipes in the game which need “glass” to make… a type of lantern and something else that currently escapes me. Currently the furnace will convert crystal to glass then glass to glass flask … not allowing the accumulation of glass itself.

Previously the furnace would convert crystal to glass. Only if you put the glass flask mold into the furnace then the furnace would convert crystal to glass then to glass flask … but it was always a bit buggy as the furnace would not reliably recognise the increasing stack of glass and update the number of flasks it could make from available resources - instead it would often only update if you stopped and restarted the furnace.

Thanks

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What about a tick box “Enable Flask mold” on the furnace menu ?

Hey @Kwalya and @starbugpilo

Thanks for your feedback, that sounds like a good idea actually. We’ll send them to our team so they can consider it :slight_smile:

I don’t understand what would be wrong with the glass mold. It is realistic to use one. Just the update bug on the glass stack was annoying, but that had been fixed awhile go, too.

maybe it was used to dupe items or something. It’s generaly the case when they make something disapear for no apparent reason