PC Post-Halloween Patch (07.11.2018)

Quick additional info on the well fix patch note entry:

These harvesting mechanics were re-coded and also includes fishtraps and beehives.
So we would love to get feedback from your side if any of these still give you troubles.
Thanks a lot in advance!

The problem is that it’s not just a matter of the purge spawning. Even if the update frequency is changed to work as (supposedly) intended, it will still be nearly impossible for small clans or solo players to get humanoid purges unless all they do, all day long, is build “purge bait” structures out in the desert. And all this ignores the reality of the single player game, which is completely broken when it comes to virtually all aspects of the purge mechanics.

They need to fix the meter, yes. But until they have thrall AI that actually works correctly, they also need to remove offline purges (require at least 1 member of the clan to be online at the time) and they need to address how humanoid purges work, or make these rare thralls and drops (like legendary weapon repair kits) available in some other way.

I only see server-log entries in the Event-log :frowning: :frowning: :frowning:

Hurray! I can see to build again! happy dance :smiling_face_with_three_hearts:

This patch introduced a new bug here. On my server (PVE, no ownership on crafting stations) when a base decays and you destroy locked chests or crafting stations, you can loot items dropped from them. Since this hotfix when trying to loot bags it says I do not own this. Server settings did not change.

Thanks for putting forth a survey, added some constructive feedback for ya!

As for other issues…

On PvE server #1502, I’ve only ever seen 1 purge, and it was for another clan. That was well over a month ago, and I’ve personally leveled two characters from 1-60, another clanmate has hit 60, and we’ve constructed 4 bases, and several smaller outposts. Between the 3 of us, we probably put in a good 10 hours a day during the week, and significantly more on the weekends. Since then, I know of only 1 purge that has hit any of our bases: it occurred over a month ago during the day while we were all at work, and there’s been nothing since.

If this is only a gPortal problem, could you please provide them some technical assistance? As it is now, there is 0% chance for us to get a named Alchemist, a Blacksmith capable of making ledgendary repair kits, or the like. Also, it’s a downer not being able to see how well our defensive strategies pan out. Indeed named thralls barely ever seem to spawn anymore, especially at the Black Galleon.

Any help would be appreciated.

I like your offer. It may be worthwhile to separate the mechanics of purge work for single player and multiplayer games.
Indeed, if the purge didn’t work when the clan is not online, it would be great. Many have a night at a time when purge may appear. For working people, this is a very big problem.
Many do not need this content. I want to enjoy the game and not work in it.

Therefore, remove the purge at a time when there is no player in the network and remove the automatic increase in purge progress. That would be the solution to all problems. You’re right

Are you running any mods on your server? I’m asking just to see if there are any compatibility issues.

pls give the dev kit free :wink:

our server cant start after a update from the The Age of Calamitous.

This is only possible with your dev kit

pls have a look at this asap

many thx

For the love of all that is good and holy in this world, please tell us that the console patch is at least in certification now. I understand that we’re your red-headed stepchild here, but still…

When will the not working clothes and hair physics be fixed? It doesn’t work for me on SP for more then a year now! And several people reported this bug since then! I want the wind to blow my hair again! :frowning:

Named thralls on stations are not showing all of the items they can craft. For instance most armorers are not showing all of the flawless sets if using a t4 armorer in the station.

we’re also not getting any purge progress. using a default config with some purge stuff included including the clanupate typo.

please note that server message of the day also doesnt work. i tried adding it in with " around it didnt help it reset to without

if you want the game.db file for testing then let me know i can send it to you guys np.

we wiped right after the pet update’s hotfix.

heres our config (no mods):

Summary

[ServerSettings]
NPCMindReadingMode=0
MaxNudity=2
ServerCommunity=2
ConfigVersion=10
BlueprintConfigVersion=19
PurgeNPCBuildingDamageMultiplier=(5.000000,5.000000,10.000000,15.000000,20.000000,25.000000)
PlayerKnockbackMultiplier=1.000000
NPCKnockbackMultiplier=1.000000
StructureDamageMultiplier=1.000000
StructureHealthMultiplier=1.000000
NPCRespawnMultiplier=1.000000
NPCHealthMultiplier=1.000000
CraftingCostMultiplier=1.000000
PlayerDamageMultiplier=1.000000
PlayerDamageTakenMultiplier=1.000000
MinionDamageMultiplier=1.000000
MinionDamageTakenMultiplier=1.000000
NPCDamageMultiplier=1.000000
NPCDamageTakenMultiplier=1.000000
PlayerEncumbranceMultiplier=1.000000
PlayerEncumbrancePenaltyMultiplier=1.000000
PlayerMovementSpeedScale=1.000000
PlayerStaminaCostSprintMultiplier=1.000000
PlayerSprintSpeedScale=1.000000
PlayerStaminaCostMultiplier=1.000000
PlayerHealthRegenSpeedScale=1.000000
PlayerXPRateMultiplier=2.000000
PlayerXPKillMultiplier=2.000000
PlayerXPHarvestMultiplier=2.000000
PlayerXPCraftMultiplier=2.000000
PlayerXPTimeMultiplier=2.000000
DogsOfTheDesertSpawnWithDogs=False
CrossDesertOnce=True
ThrallExclusionRadius=500.000000
MaxAggroRange=9000.000000
FriendlyFireDamageMultiplier=1.000000
CampsIgnoreLandclaim=True
AvatarDomeDurationMultiplier=1.000000
AvatarDomeDamageMultiplier=1.000000
NPCMaxSpawnCapMultiplier=1.000000
serverRegion=0
RestrictPVPTime=False
PVPTimeWeekdayStart=0
PVPTimeWeekdayEnd=0
PVPTimeWeekendStart=0
PVPTimeWeekendEnd=0
RestrictPVPBuildingDamageTime=True
PVPBuildingDamageTimeWeekdayStart=1700
PVPBuildingDamageTimeWeekdayEnd=2300
PVPBuildingDamageTimeWeekendStart=1700
PVPBuildingDamageTimeWeekendEnd=2300
CombatModeModifier=0
ContainersIgnoreOwnership=True
LandClaimRadiusMultiplier=1.000000
BuildingPreloadRadius=80.000000
ServerPassword=
ServerMessageOfTheDay=blah blah blah
KickAFKPercentage=80
KickAFKTime=2700
OfflinePlayersUnconsciousBodiesHours=168
CorpsesPerPlayer=10
ItemConvertionMultiplier=0.500000
ThrallConversionMultiplier=1.000000
FuelBurnTimeMultiplier=1.000000
StaminaRegenerationTime=3.000000
StaminaExhaustionTime=3.000000
StaminaStaticRegenRateMultiplier=1.000000
StaminaMovingRegenRateMultiplier=1.000000
PlayerStaminaRegenSpeedScale=1.000000
StaminaOnConsumeRegenPause=1.500000
StaminaOnExhaustionRegenPause=2.750000
ThrallScoutingTimeMinutes=10.000000
ThrallMinDistanceAwayFromHome=5000.000000
ThrallCorruptionRemovalMultiplier=1.000000
PlayerCorruptionGainMultiplier=1.000000
ToggleHungerSystemThralls=True
ToggleHungerSystemPets=True
FoodNutritionValue=1.000000
StarvationTimeInMinutes=10080.000000
StarvationDamagePenaltyCap=0.000000
AnimalPenCraftingTimeMultiplier=1.000000
ExclusiveDiet=False
FeedBoxRangeMultiplier=1.000000
BuildingDamageMultiplier=1.000000
PathFollowingSendsAngularVelocity=False
UnconsciousTimeSeconds=1800.000000
ConciousnessDamageMultiplier=1.000000
GameEventFilterDistance=1008000.000000
GameEventFilterLimit=200
GameEventFilterTimeDays=8
MaxBuildingDecayTime=1296000.000000
MaxDecayTimeToAutoDemolish=604800.000000
BuildingDecayTimePerScore=5400.000000
BuildingDecayTimeMultiplier=1.500000
DecayCleanupTimeMultiplier=2.000000
DecayBonusTimeRate=600.000000
DecayShowBuildingScore=True
EnableAutoFacingOnAttack=True
EnableTargetLock=True
ValidatePhysNavWalkWithRaycast=True
LocalNavMeshVisualizationFrequency=-1.000000
LocalLandClaimVisualizationFrequency=-1.000000
LocalLandClaimVisualizationRadius=3000
LocalLandClaimVisualizationChannel=0
UseLocalQuadraticAngularVelocityPrediction=False
LQAVPUseTime=0.150000
LQAVPFadeTime=0.100000
LQAVPMethod=2
NetworkSimulatedSmoothRotationTimeWithLQAVP=0.100000
serverVoiceChat=1
AvatarsDisabled=False
RestrictAvatarSummoningTime=False
AvatarSummoningTimeWeekdayStart=0
AvatarSummoningTimeWeekdayEnd=0
AvatarSummoningTimeWeekendStart=0
AvatarSummoningTimeWeekendEnd=0
AvatarLifetime=60.000000
AvatarSummonTime=20.000000
MaxDeathMapMarkers=10
IsBattlEyeEnabled=True
IsVACEnabled=True
MaxAllowedPing=160
RegionAllowAfrica=True
RegionAllowAsia=True
RegionAllowCentralEurope=True
RegionAllowEasternEurope=True
RegionAllowWesternEurope=True
RegionAllowNorthAmerica=True
RegionAllowOceania=True
RegionAllowSouthAmerica=True
RegionBlockList=
ServerModList=
bCanBeDamaged=True
AdminPassword=xxxxxxxxxxxxxxxxxxxxxxxxxxxx
HarvestAmountMultiplier=2.000000
clanMaxSize=5
PlayerIdleThirstMultiplier=0.500000
PlayerOfflineThirstMultiplier=0.300000
PlayerIdleHungerMultiplier=0.500000
PlayerOfflineHungerMultiplier=0.300000
MinPurgeOnlinePlayers=1
EnabledPurge=True
PurgeMeterUpdateFrequency=5
PurgeRestrictionWeekdayEnd=2300
PurgeRestrictionWeekdayStart=1730
PurgeRestrictionWeekendEnd=2300
PurgeRestrictionWeekendStart=1730
ClanPurgeTrigger=39999.996094
RconEnabled=1
RconMaxKarma=60
RconPassword=xxxxxxxxxxxxxxxxxxxxxx
RconPort=17004
ClanScoreUpateFrequency=5.000

They are in cert. Depending on how it goes we’re trying to patch tomorrow

yes, they need to fix this fast!!! a lot of players using this glitch

There is no mod running on my server

Thank you. I’ll have this reported and looked at by QA :slight_smile:

Just out of curiosity, how large and active is your clan? Are you actively building large structures around the world, or are you just a couple of guys at level 60 that just do some occasional farming, hunting bosses / players (the typical end-game stuff). I’m wondering if part of this is that the purge meter can reduce over time for “less active” clans, and this is a consequence of that.

My personal experience on an official server, playing (mostly, at this point) solo, is that I don’t seem to “do enough stuff”, whatever that may be, that causes a continuous increase in the purge meter. Maybe this is partly by design to focus the purges on large, active clans that are building all over the map. But that also means that unless I plan on spamming sandstone buildings everywhere (which I won’t do) it seems unlikely that I’ll ever see a purge again.

mind asking them to move the “you are over encumbered message” again when you’re in an inventory? it covers all the buttons like “repair” / “take all” etc. (1080p pc) when’re you’re in an inventory i dont think theres a need for that banner at all since your encumbrance appears in your inventory anyways.

Are old wells fixed as well?
I can drink directly.
I am unable to fill my waterskin.