PC Post-Halloween Patch (07.11.2018)

Dear exiles,

We have released a new patch for the PC version of Conan Exiles and removed the Halloween content from the game. We know the Night of Lost Souls event hasn’t been everyone’s cup of tea and we’re taking several lessons away from the feedback we’ve gotten this past week.

Thank you to everyone for voicing your opinions and for offering tips on future events. We take it all to heart.

The dev kit will not be available at the release of this patch, but we’re working on getting it released. Shouldn’t take more than a day or two and mods shouldn’t be super incompatible without it.

This patch contains a number of updates to the Event Log so it will log more information related to pets, thralls and items. We’ve also fixed several bugs related to player corpses and we believe we’ve also managed to fix the well bug.


  • Event Log changes (see below for more details)
  • Halloween event has ended. The Potion of Lost Souls and any resources harvested during the event will remain in player inventory until consumed or decayed.
  • Wells should now be re-filling as intended
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag

Patch Notes:

Exploit Fixes

  • Fixed an exploit where players could manipulate and duplicate thrall inventories

Event Log changes

  • Dismantled placeables will now show up as intended in the Event Log
  • Items dropping from destroyed placeables will now be listed in the Event Log when they’ve decayed
  • Update to the “Days Passed” slider in the Event Log to be more consistent
  • Event log entries can now stack and be displayed in one row instead of multiple.
  • Database maintenance: Remove Event Log entries older than 3 weeks
  • Companion names should now be displayed properly in the Event Log when they are hungry, starving or returning home
  • Made companion cause of death more consistent in the Event Log (Please note: The Event Log does not support custom companion names):
    – Player and Clan name will be displayed when a follower is killed by another player
    – NPC name will be displayed when a follower is killed by an NPC
    – Starvation/fall damage/noxious damage will be displayed when a follower dies by these
  • The Event Log should now display item names as intended
  • Dragging an item from a Crafting Station and dropping it on a stack of said items in the inventory should now create an entry in the Event Log

Bug Fixes

  • Wells should now be re-filling as intended
  • Fixed a bug where traps could be returned to player inventory after exploding
  • Fixed a bug where corpses would disappear if a player died underwater.
  • Fixed an issue where an Avatar’s timer wouldn’t update correct on Dedicated Servers
  • Fixed a bug where accessing a vault would cause lag and hitching
  • Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
  • Fixed a bug where unconscious NPCs would disappear if they fall or slide away from a space where they were released from their bindings (like a cliff)
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag
  • The Degenerate should no longer spawn two corpses when killed
  • Removed guards on letting following companions teleport to you. Pets should now follow you more reliably into your compounds
  • Fixed a bug where attempting to move a pet or thrall would have them turn invisible if the player moved too far away from their original placement.
  • Fix a visual bug causing the blood spatter background of certain Feat filter icons to disappear
  • Fixed a possible leak in SQLite DB handling due to missing ‘virtual’ keyword on ~QueryResultBase
  • Explosive Arrows should no longer do damage to buildings on PvE servers.

Environment Changes

  • Removed the ability to reach a unplayable area in the Black Keep
  • Fixed a collision issues with the barriers in the Midnight Grove
  • Fixed an issue where the curse wall spline had many points that had inverted rotation, causing issues with not being able to build in random places. Also removed a duplicate of the curse wall spline that existed right on top of the original one.
  • Removed the ability to reach a unplayable area in Bin-Yakin’s Seal cave ceiling

Quality of Life Changes

  • Added a “Clear” button to the Server Browser, to more easily remove entries in Server Name and Maximum Ping filters
  • The Crafting Station UI will now display the name of the crafting station instead of “Crafting Station”
  • Loot bags from demolishes buildings will now have ownership and can’t be looted, similar to loot bags from thralls and player corpses

Localization Changes

  • Various localization fixes on DLC items

Nothing again about the purge fix? People are not getting any purges on our server!


Hooray! The light shines again on my tower! I can feel the sunlight on my face!


Purges are working unless you happen to be hosted on gportal servers. It seems to be a gportal issue not a CE issue as far as i’m aware. There has been no reports that I have seen outside of gportal servers having any problems. Someone please correct me if i’m wrong.

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Thank you!
Does that fix the big well as well? (Worked fine if drinking directly, but not to fill flasks. Completely not working on SP after restart.)

Nope. At first (until halloween patch) everything went fine for us, with our purge meter filling as intended.
With said patch, the meter completely broke.
Thus no purge at all.

I’m on an official server, so yes it’s GPortal. I don’t know if the the problem is caused by GPortal, I just know it needs to be fixed.

We have a coder working on it, it’s just taken some time to fix. :slight_smile:

The list I was given specifically mentioned Small Wells, but I’ll double check with the coder in question just to be safe :slight_smile:


Still nothing about making the frame rate higher? Id say that is the biggest thing of all… At least what plans are in place to remedy this?

Thank you! :slight_smile:

Will the xbox patch be coming out today? I’ve enjoyed the Halloween event, hiccups and all, but want to get back to the actual game.

Thanks for all y’all do!!

Same here regarding the purge, meter just goes down since the pets patch.

fix purge on officials, its so super annoying that you cant get your hands on legendary thralls on pve servers…


So you choose not to fix the Named Alchemist and Volcano thrall spawn issues?


I filled out the survey and sent the link to other players to fill out the survey for Funcom.

We had fun with the event, but I personally think it was a few days too long in my opinion.

I am sure my character will feel like a mole coming out of a hole when we get to see the sun again. LOL

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Thank you Jens, all in all in my opinion it’s an upgradable event. If there are more events coming, I wouldn’t mind a little spoiler to push the player base opinion on whatever comes. The Halloween event was the first and I hope you took a good read on forum posters opinions for the next, in my view they should be more like Conan Lore related. I don’t know, maybe an undead invasion or a god coming to the exile lands in rage to do whatever… again anything related to the lore, not 21st century lore!.

Thanks for all the bug fixes too, not many, but steady fix, which is good. I definately hope the wells are working finally!. No, really, I do. Keep up the work, and I personally send a thumbs up to the bug fixing team, just keep up the good work, one by one if needed, hopefully you’ll crush all bugs and give us the awesome game we all long for.


what about the ******* undermeshing exploit

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hugs to everyone at Funcom Thank you!


We’re definitely taking this as a learning opportunity and if we do future events they will happen much, much differently


who hosts the server that your referring to if i may ask?

Purge works the way they should have worked from the start. On the official server, you can easily get purge. If you perform a sufficient number of actions and are active during the week, at the end of the week it is guaranteed to you.
Why should a player cause aggression by others if he does nothing? Why should NPC attack a player if he sleeps quietly during the week resting?
If you play actively, the purge will work. In my opinion, now on official servers purge works as it should work. No need to fix anything.

P.S. For 8 hours of play, my purge counter is filled to 1/3 or 2/4. For 3 days I get cleaned.