Decayed buildings ... Stop closing active threads please

Game mode: [Online Official]
Type of issue: [Bad Decision]
Server type: [PvE]
Region: [North America]


I love the basics of this game, I have been loyal to it after many have left, I have purchased all the expansions, but I am becoming frustrated with the breaking of the very things that make the game fun.

First, we are told that purges have been addressed… I find that interesting as I am on EVERY day and my meter is stuck between 0% and maybe 5%. No matter what I do, how much I build, what I kill… 5% is it and then when I stop to take a break… BOOM! 0% again. IMHO this is the second most fun part of the game for me… outpaced only by wandering the map looking for goodies and treats … and the best treats were the decayed buildings/villages/bases left behind by those who have obviously become tired of hearing about ‘fixing’ things only to be inundated with changes that no one asked for or that break other items that we enjoy.

All closing an active thread does when it hasn’t, as far as I can see, been properly addressed by a member of the gaming creation team is make people frustrated, angry, and eventually fed up enough to leave. If the latter is your goal, Kudos because I am well on my way. And the owners of the base that I am currently standing in wishing I could demolish and loot, obviously, has also had enough to help you cause me this anguish by leaving. (They were not a small clan, actually they were a clan of gamers that have been gaming together for more than a decade. Try listening to your players… no, I don’t mean paying us lip service that you do listen to the community, I mean actually listen to us. Stop breaking the things we love about the game… Give us NEW content that isn’t a reskin of building blocks and clothing… make it challenge. Hire some people and put in the effort before you lose those of us who buy your packs that aren’t worth the money in the hopes that you will make the game better.


Please provide a step-by-step process of how this superiorly idiotic decision can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Log into Server #1524
  2. Go to area left to decay by a player who has abandoned the game
  3. Demolish an item that produces a bag.
  4. Try to loot said bag.
3 Likes

Uh, where did you see that the Purges have been addressed? As seen on the Trello board, Purge issues are being worked on.

Locked threads are often locked due to a forum mechanic of 7 days of automatic lock. Otherwise,threads are locked when the community team or volunteer moderators feel the rules of the forum, of which were agreed upon when creating an account, have been violated or the forum topic is no longer needing to be active because the topic in question was addressed.

The complaint about the loot bags on PvE servers has been heard, and commented on multiple times. You can read just one of those here, as well as hear Jens explain it in the last dev stream (it’s at the very beginning of the stream, hard to miss).

“Breaking” things is extremely vague. If you feel a bug isn’t being addressed that isn’t listed on the trello board, or isn’t currently patched on testlive, then what bug do you feel needs to be worked on?

You are also complaining about a lack of content and not listening to the community. This next major patch going through testlive is a direct result of the community asking for Funcom to focus on fixing and improving core game mechanics. They are doing, exactly, what was asked by the community.

Finally, your belief that the Funcom dev team isn’t “putting in effort”, is ignorant and petty to say the least.

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So, I will apologize as I read this to mean that purges were fixed. They are obviously fixed but have not been updated to reflect that in game.
This is what I was reading on the Trello board… (As the Trello Board is so new I am still learning to use it. However, seven days to address a topic certainly leaves a lot to be desired.)

Fixed Internally
27 VOTES

Description

Players have reported that the Purge Meter doesn’t move up when playing, but that it will decrease when they log off. QA are having trouble reproducing this so we could use more information.
Activity

Natascha Röösli 11 hours ago (edited)

Even though this particular issue has been fixed, we are working on issues with the Purge as well as reworking the system as a whole. Changes are that this fix will be included in a batch of changes and you might not see this patched as a standalone fix.

My mistake on this. I suppose I am used to older games where Devs actually fixed large problems as they were solved instead of allowing players to continue with broken content for a month or more.

As for the stream, I don’t have time to waste watching a video on what I could be experiencing in the game. I read the lists they put out on Steam when they patch, The information is brief and easily absorbed, the way I prefer it.

You wanted me to be less vague about ‘breaking things’ so, let us talk about a few that have been fixed and broken again multiple times since I started playing quite a while ago… (Just looking at the ones listed for the next patch currently being tested).

  • Fixed a bug where players would often get stuck inside Rhinos when fighting them
  • Fixed a bug where player’s body would disappear from the map
  • Fixed a bug where players could kill human NPCs who have dialogue options
  • Fixed a bug where knocking out an NPC and letting them bleed to death would cause the NPC to respawn double
  • Fixed an issue with Star Metal Nodes not taking enough damage to break their shell
  • Fixed a bug where the Rhino boss could not receive melee or ranged damage
  • Fixed a bug with missing journal icons

These are all items that at one point or another had already been fixed at another point prior to the upcoming patch, whenever that may happen to fall.

I am typically not one to complain about things like item alignment, color differences, or grammar issues… Things that I find annoying are (some are simply things I dislike, some are bugs)…

Logging in and having to log back out because the bloody edges won’t go away (this too has been addressed in the past and is still happening)…

Having to log out when I die because I can’t see my corpse (Again, addressed multiple times in the past)…

My poor husband has an issue where he logs in, can’t use his weapons or see anything in his inventory, so he has to go to a box or vault, double click all the empty spots on his bar to move the invisible things to his invisible inventory, deposit it all using the give all command, and then kill himself for the game to recognize his inventory correctly… (I have been lucky enough to avoid that problem.)

Mobs that don’t attack you when you attack them… the Werewolf Boss in the Midnight Grove… Vathis in the Volcano…

The fact that Danlinsia is ALWAYS up, sometimes in up to four places in the Cimmerian village at once…

The fact that there is really only one Obelisk in the entire center of the map. (and no I do not think there should be fewer Obelisks)…

Thralls still only attack some of the time, although more often than when they weren’t attacking at all…
along with that my thrall often don’t bother to wield his weapon he just goes in fists flying…

Does no one find it strange that thralls can’t at least carry half as much as a player can … we are all humans, no?

And, did anyone notice how quickly they fixed that carrying bug? (Yes, it does seem as if bugs beneficial to the players are corrected much quicker and usually in smaller patches than the ones that are detrimental.)

Taking away one of the more fun parts of the game, like looting an abandoned base… things like that allowed for a little bit of a break from the grind of constantly harvesting, gathering and cooking food, or mindlessly killing… which anyone can do in a number of games…

All of that being said, I will reassess once this patch goes in.,… see what is actually fixed and what remains broken… but the abandoned territories across the game tell me that folks are unhappy and maybe the Devs need to reach out rather than expect people to come to them and tell them what is wrong with their game.

There was nothing ignorant or petty about the suggestion that the Devs put int he effort… Honestly, if they don’t, there will simply be more people who leave their game rather than stay loyal… I made the statement because, despite the issues I have with the game, I enjoy parts of it… but those parts seem to be slowly fading away.

Chianne Ravencroft

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In an attempt to be fair to the Devs about this change to ‘scavenging’ as they called it… they really didn’t say much of anything except that the feedback that they received was not welcoming of the change… I did not hear a single bit about the reasoning behind it except to say they needed to make it more ‘even’ across the board… that tells me … nothing.

Okay, first off the Purge Bar is just one piece of the Purge system. It being fixed, does not fix The Purge Bar entirety. Funcom wrote as much (and you quoted).

Even though this particular issue has been fixed, we are working on issues with the Purge as well as reworking the system as a whole. Changes are that this fix will be included in a batch of changes and you might not see this patched as a standalone fix.

Here is the link to what they currently have for a description of the Purge system on the Trello board.

My mistake on this. I suppose I am used to older games where Devs actually fixed large problems as they were solved instead of allowing players to continue with broken content for a month or more.

Basically, them fixing the Purge Bar is pointless to release as a standalone patch, or hotfix, when the whole system is being reworked. It’s a band aid fix at best, and at worse it causes further delay because preparing an official patch takes extra time and man hours to prepare.

As for the stream, I don’t have time to waste watching a video on what I could be experiencing in the game.

If you don’t want to spend 5 minutes watching the very beginning of Stream, I offered another source to their explanations. They have commented on it elsewhere as well. Essentially, they understand people’s complaints of how looting now works on PvE servers. They are taking that feedback into consideration and thinking of how best to approach it while keeping in tune with PvE loot rules.

These are all items that at one point or another had already been fixed at another point prior to the upcoming patch, whenever that may happen to fall.

Game and software development often have repeat bugs, especially when there are multiple causes to these bugs. A perfect example is the player’s body disappearing. QA testing will show all clear, but then when thousands of players start playing in various circumstances, then more is often revealed. That is the nature of software and game development since the beginning of time. It sucks, but that’s reality.

My poor husband has an issue where he logs in, can’t use his weapons or see anything in his inventory, so he has to go to a box or vault, double click all the empty spots on his bar to move the invisible things to his invisible inventory, deposit it all using the give all command, and then kill himself for the game to recognize his inventory correctly…

Could you make a post about this one? For me, this is the first time I’ve heard about this bug. It might have been reported before and I just missed it, but I’m sure Funcom would like to know more.

Mobs that don’t attack you when you attack them… the Werewolf Boss in the Midnight Grove… Vathis in the Volcano…

Could you make a post about this one? As far as I know, the Werewolf Boss was patched shortly after the pets patch went live. Is this not the case as of today?

The fact that Danlinsia is ALWAYS up, sometimes in up to four places in the Cimmerian village at once…

A lot of this has to do with RNG, but maybe it’s also bugged. It might be fixed in the test live branch as they adjusted and fixed several tier 4 Thrall spawns. However, that might not be the case. If you are able, or have time (and I understand if you don’t), you can now download the testlive branch separately and you won’t have to jump back and fourth anymore between live and testlive by redownloading them. Then, again if you are able to, you could visit the Cimmerian village yourself to see if it was fixed. If it wasn’t, please report the bug on the testlive forums.

Thralls still only attack some of the time, although more often than when they weren’t attacking at all…
along with that my thrall often don’t bother to wield his weapon he just goes in fists flying…

This is under development, as seen on the Trello board. Whatever information you can provide, or ways to help the behavior repeat itself consistently could be valuable information.

Edit: Looks like it might be fixed on testlive now? Or at least partially?

  • Pets and Thralls will now honor the players target and attack accordingly.

Guess we’ll see!

maybe the Devs need to reach out rather than expect people to come to them and tell them what is wrong with their game.

The official forums are the best way to gather feedback. If you feel that Funcom can do this better, make a post about what you feel would be helpful in this regard to gain feedback in other ways.

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sigh/.// testlive takes about 6 to 8 week to cook something…

it means no purges at least in two months for ANYONE, cause the purge bar is simply not increasing. /.// (at least) . GG.

Suggestion: pretty sure this suggestion will not be taken into account, but no harm trying, i suggest you guys hotfix the purge bar,… and of course work on your purge2.0 , but in the meantime dont disable it entirely, otherwise you are just punishing everyone , it is EXTREMELY hard (if not impossible) to get you to the point of being able to be eligible for a purge.

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To be honest, as I said earlier, there are simply some bugs that I don’t care about. While they are annoying and can be a little time consuming, such as having to relog to fix the bloody screen edges, or even the problem I mentioned above that my husband experiences, they are ultimately issues that I can live with because I do not need a Dev to correct them. I can do that myself. I would rather they work on things like getting purges back in the game because, truthfully, having a major component and draw to your game not functioning properly for, well, most of the time it’s been in the game, isn’t acceptable. Who cares if I have to log out and back in to fix my screen… I can deal with that until bigger things are fixed. So, to me fixing a bunch of tiny problems and creating a giant list of stuff that isn’t really necessary immediately over items that are far more important to the players is counterproductive and is very effectively driving away player who have been with the company for a long time. (Age of Conan, for me.)

I do not complain about the change to the ‘scavenging’ of decayed buildings because I am the only one that enjoys doing it, I complain about ti because the reasoning doesn’t even make sense. To make it more in-line with loot rules on PvE… Yes, we can not loot someone’s body… because it’s their body… once something is decayed it should no longer have an owner as it is obvious that they have moved on. I truly dislike how games like to talk about making things more inline when it’s something that is detrimental to the player, but are great with things like a powerful thrall who can only carry 5 items… because that’s reasonable? Or a tiny vial of liquid that weighs 2.5. Also, not reasonable. Now, I do understand that PvP makes some rules more difficult than others… but, things with the decays system were just fine in my honest opinion and the Devs seem to be moving to trying to get certain items out of the game maybe, or punish those of us were benefited as they were adjusting the game… or as I mentioned earlier, maybe they are simply tired of the game already and wishto drive people away now that they have made the money they needed from it… Whatever the reason, I was frustrated, this was the only place I knew I could go to vent said frustration, and so I did.

I am told the Devs read these boards, so I feel no need to go and post the bugs that I posted, I feel no need to search to see if someone else has already posted them, mostly because I am willing to live with them in the hopes that the larger more pertinent things will be addressed. This is a game for me, not a job. If I were to report on every bug that I could correct myself I would never get to play the game…

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maybe they are simply tired of the game already and wishto drive people away now that they have made the money they needed from it

I uh, what? I guess that’s exactly why they put a massive patch on testlive and have multiple other bugs they are still working on as sourced on the Trello board, all to drive people away. See, I get that you are frustrated, but comments like this, fall outside of the constructive feedback category’s and isn’t really necessary.

I asked for you to post a detailed report on the various bugs because, you complained about them. Providing detailed bug reports helps the dev team out in identifying the bugs and often their causes. Now, after your list of complaints about them, you are saying they don’t matter and are unworthy of a bug report because you want them focused on other tasks? Hmm, maybe some additional info on that might be helpful?

There are multiple coders who are working on the game, and it’s incredibly rare for multiple coders to be tasked with a single bug or feature across the software development world (as in, not just Conan Exiles). That’s just standard software development procedure. The other coders are always tasked with other projects, leaving one or maybe two of the coders to work on that one project, such as the Purge you referenced. And not every bug is created equal either. That’s why we had bugs like the wells not refilling for so long, it’s not that Funcom is ignoring the problem, but that’s its a complex issue. Just because they fixed say, a translation error, “instead of the Purge,” doesn’t mean they aren’t focused on the Purge. It means that the coders tasked with fixing other issues finished their tasks faster because their bugs are smaller and easier to fix, while the Purge is infinitely more complicated.

The missing body issue that you feel isn’t a big deal, is complained about on an almost daily basis (and it arguably should, it’s an annoying bug). That’s why Funcom has continued to try and stamp that one out and all of it’s various causes and why there is a yet another note about fixing an issue associated with it on testlive. There are likely other bugs you feel isn’t a big deal, that are a big deal to others. A bug, no matter the size, is a bug, and needs and should be fixed. It’s up to you if you want to help out on the front or not.

The rest of your post about why you feel the scavenging changes to PvE are indeed valid, I hope I didn’t make you feel this wasn’t the case (and if I did, I am sorry for that). Your bug reports for that matter are important too, it’s why I wanted some more details on them if you could add some more info in. Your concerns will be heard. The community team does gather up these reports to give to the dev team.

2 Likes

Can’t you make a decoding machine to sort out the bugs.

there is nothing to think about it. its just revert it back to what it was… how hard is it ?

Basically, them fixing the Purge Bar is pointless to release as a standalone patch, or hotfix, when the whole system is being reworked. It’s a band aid fix at best, and at worse it causes further delay because preparing an official patch takes extra time and man hours to prepare.

not true all it takes is just to create the group of files with the fixes, and upload it, funcom or any developer is able to do that when a quickfix is needed, putting the “supposedly fixed” files is quick, what takes more time is for steam to upload it and to sent out the patch…

A band aid to a MAJOR system not working is better than no working at all (until who knows when they have the v2 purge version ready), again, how come it took 7 months to figure it out the system was so bad and needed to be redone from scratch? common, i just cant believe that according to you everything that funcom does is god sent… please open your eyes!!! it cant be that there are so many complaints in the forum and for every complaint there is “you” defending them and not siding with the community. it almost feel like you are looking to get hired by them. (i am sure its not the case… but it does feels like it)

i wish you all a wonderfull weekend. :slight_smile:

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:+1::+1::+1: agree with post and stopping the closing of active threads please

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You are correct when you say that not all bugs are created equal. Purges being broken should be a priority for anyone available to help because it is a core component of the game… I can’t even believe you compared the annoyance of it missing from the game entirely to an inconvenience of having to relog to see your corpse or to be rid of a blood-edged screen. While the relogging is an inconvenience, the lack of Purges is a game killer and personally I would rather see the game thrive. So, yes, to me, it feels as if several of the recent changes and the unwillingness to reinstate purges as they were (broken, but working) and the decay system as it was until they can actually fix the problem on testlive and get it implemented are meant to drive players away.

I am not in the habit of making false statements, you do not even have to take into account my point of view, my goal in making the initial post was to voice my frustration at watching the slow death of a game I, for the most part, enjoy. So, pretending that everything is wine and roses isn’t helpful.

And, my initial post was not about bugs it was about the breaking and re-breaking of the game, the lack of new content on any regular basis aside from reskins of the same stuff, and the things I enjoy about playing that I see as an issue. You asked about bugs, so I filled you in on the ones I see… and the ones that I do not find to be a major problem as they can be player corrected. Purges can not be player corrected, that should be a priority.

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can’t even believe you compared the annoyance of it missing from the game entirely to an inconvenience of having to relog to see your corpse or to be rid of a blood-edged screen

I guess you misread my post entirely. Let me try again, here is how development works in the development world:

Developer A and B works on the Purge
Developer C works on a data table error

Developer A and B continues to work on the Purge
Developer C finishes their work, moves onto working onto fixing the corpse bug

Developer A and B continues to work on the Purge
Developer C finishes their work, bug fixed, moves onto another project

As previously stated, companies do not assign every coder they have to a single issue. There is absolutely no advantage to having 10, 20, 30, however many coders all looking at the same line of code.

Is it fair to say that they took to long to rework the Purge? Sure, they thought they had some stuff fixed during the Pets patch, but they made it worse. That argument is valid, understood, and heard, at least by me. But asking them to stop all bugs to work on the Purge just doesn’t work like that.

the unwillingness to reinstate purges as they were (broken, but working)

When you create a patch, you have to go through several steps before it gets pushed out. It has to get approval from Microsoft (5 days) and Sony (24 hours minimum) (Steam not so much). You have to push the patch through dozens of hours of QA time that could be better spent on other things (since the Purge is getting reworked). You have to spend development time putting together everything, making sure separating out that part of the patch doesn’t effect other systems in the current live build. And finally, after they rush out a band aid fix because certain members of the community demand it to be so, other people jump on the Forums and yell and scream at Funcom because the Purge isn’t fixed still but only 10% fixed at best. And their complaints would be valid too.

And that’s best case scenario. There’s a good chance that the Purge bar fix is tied into whatever else is going on with the Purge, and one part of the patch can’t be separated without the other (obviously I’m guessing here, I can’t see the Purge source code itself, but this isn’t uncommon in software development). Not without adding dozens of more man hours and pushing back more important work on the Purge.

are meant to drive players away.

I encourage you to watch Funcom’s financial reports. If they wanted to drive people away, they would risk their company, and their partners who they are producing for (this means providing funding to another development team), on future projects as those players wouldn’t be interested in future offerings. No company in the world would do this. There’s absolutely no logic to it.

So, pretending that everything is wine and roses isn’t helpful.

Not sure where I said everything is wine and roses, or that everything is peachy, or that the game is perfect, or any other variation of that. The Purge, next to Sorcery, is THE most important feature that I want (seriously, those two features are why I bought the game back in November of 2017). I just understand the challenges of software development and I know the developers care about this game. I will, have, and do speak out with constructive criticism when I feel it’s necessary. I just don’t post things like “Funcom is purposelessly trying to drive themselves into bankruptcy” because, I don’t really understand the logic in how that’s at all helpful.

i love when you start adding a percentage to what you “believe” is the overall purge value that has been fixed (purge bar) where does that 10% comes from? so according to you is still 90% broken?

PURGES : (allow me to bring you some light about purges, as it is now clear you dont really understand what has been happening with purges)

  1. initally they did not trigger because the purge was aiming at inactive clans with decayed no longer in the world bases… since it was a failed purge attempt the clan/player did not had the purge bar meter reduced to a point where the clan was no longer eligible. this was corrected successfully with the pet patch #1.

  2. since patch it was triggering somewhat ok , but it had the following issues :
    a) NPC humanoid npcs Naked (this has been like this since launch day )
    b) crafter thralls NPCs in the north biomes (grasslands, volcano and ice region) broken. (due to typos)
    c) several pathing issues, in some cases the purge could spawn inside the base even when the base had
    a clear path of land they could use to approach their target
    d) selection of base to be attacked, it seems desert of the dogs was more preffered for the purge system.
    i got 3 purges in a row attacking the exact same place. we have over 18 bases in the world.

  3. the next patch they released broke the purge bar, IE, not filling up or filling up very slowly , but it would most
    likely reset the next day (With server restart to 0) making purges almost impossible to trigger.

  4. according to funcom the fix for the purgebar is already made. and its marked as fixed internally, so while they work with the new system (which is totally fine) they could leave the purge as it was before the purge bar got broken., i mean , otherwise you are just removing the ability to get purged i understand it will still carry some problems, but it will still be possible to trigger until a revamped/improved system is in place.

3 Likes

Please stay on topic. If you have issues with the forum moderation, please DM one of the CM’s or the moderator that closed the thread. You will get an answer.

This is a valid comment and on topic.

This is correct.

Please keep your posts on topic, productive, and constructive. Threads mainly get closed automatically by the system. The forum staff will close threads that become derailed or do not follow the forum guidlines.

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Not sure why this was flagged. It wasn’t profane, simply a player stating his views.

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What kind of crap is this? I copied the OP so I am definitely on topic. Are you taking something personally? Weird. And I am agreeing with others about closing posts in an effort to shut people up whether its automatic or by a mod. The posts should continue as long as someone keeps the discussion going, why not? The forums are not like the game where too much stuff crashes the system is it?

+1 agree and add the roller coaster of fixing and breaking and fixing and breaking, etc. Also tired of hearing they fixed this “thing” again only to have it not still work or why is this thing still broke from 2 years ago? People quit this game all the time because of this crap. The purge has never worked for me on any online server so nothing constructive to say here, maybe start over or rebuild it so I can xp it.

@Chianne-Ravencroft Players cannot state their views as they will see it as not on topic, not productive or not constructive. So, no negatives with your purchase. I guess “the customers always right” really is dead. Keep driving away players with your agenda Funcom.

@Palm522 I agree with you, and add that people give up on a “feature” when it doesn’t work!

If they cannot get this game straight, then I definitely am not interested in future offerings or new Funcom games.

I agree wholeheartedly with this! I love how a stack of arrows weighs more than a stack of stones.

Thralls are pretty useless also and “we are fixing it” or “we are looking into it” is not a solution now. Getting raided offline because you are not there to move your thralls and pets around to get them to defend your base is total crap! (Talk about micro-managing!) When they do fight the attackers they end up killing each other is garbage also! Thanks to the event log I get to see real time whats going wrong. My pet is dead thanks to my thrall and my walls are breached yeah! By the time its “actually” fixed players have moved on or like me play other games while waiting for the fixes on a game they would like to play and

     work!

I believe their decoding machine re-sorts them back in later!

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its true, removed the “fanboy related sentence” as it was totally unnecessary. at this point people knows who is everyone . so i will do my best to not put “names” on posters :slight_smile:

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FWIW Funcom totally should hire Multigun :wink:

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