eugen1201 (sorry “I can’t mention”, rules of forum) So, after some testings I came up to this “solution”. First (and always) do a copy/backup of your ‘Saved’ folder.
Create a RAM Drive using imdisk, for example. Not too big. Just for holding the Saved folder. Could be 200MB. Lets call that drive ‘R’ like Ram
Then create a folder there named for example ConanSaved in that drive. So in R:\ConanSaved you have your game.db etc…
In …\Conan Exiles\ConanSandbox delete the Saved folder (remember to copy it first!!) (and make a backup!!!)
Then using CMD in comand line go to your ‘…\Conan Exiles\ConanSandbox’ directory and type:
mklink /D Saved R:\ConanSaved
This creates a symbolic link to the ram drive. So, when UE4 writes to ‘Saved’ is really saving to the ram drive.
Using this, all the writes will be the fastest since they’ll go to ram. All the reads will be still the same. (BTW if you have more than 64Gb of ram, you can copy all the game there).
Be aware that, if your computer crashes or it reboots THE RAM DRIVE WILL BE DELETED!. So after playing you can make another copy to your HDD/SSD (from R:\ConanSaved to local drive).
Regarding of the writings of game.db, there are still reads (like texture streaming, etc…) from UE4 stuff. So there will always be spikes in lag. But, reading and writing at the same time same drive… lack of performance…
Ignasis (sorry “I can’t mention”, rules of forum) I encourage you to check with the developers this issue, related to game.db, and reduce the frequency of writings. Probably increasing the journaling buffer of the sqlite3 db. If they do it on a thread, they just have to increase a “yield timer”. As related of writings on HDD, the less the better.
I personally think that this “bug” is something, someone forgot to change before the release.
Thanks!