PC Update 2.5 Discussion Megathread

Why did dual-axes get the useless kick as their special attack?

They should have inherited the backflip from daggers or gotten something unique.

I do not like the kick at all.

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I believe @Mefistos is correct as long as pvp perspective… Any clan with more than 3 members will exploit that , as all it needs is a small hidden full of chests base as storage to work as a backup … They can go in any server scouting and when find something that interests them , they use a clan member that leaves the clan as a transporter, hop in a new server, raid, and then retreat at the same day to safety with loot…
Some planning needed on who will transfer loot so they get over the 7days window…
It will be abused (and its normal) also, do not forget that some imbalance in implemented as now any pvp clan can hide in ios(which not all exiled land pvp players may own…)
So we should listen to his call. It is a really tricky one


You still benefit from the extra points in enc though. You will have bigger capacity with 50 than 5. So I guess it depends what you are filling it up with


People already stated this but I will repeat.
People will simply look for high/medium pop server and simply farm explosives/god tokens on dead servers, then tranfer to high pop server and simply wipe everyone. There will be 0 actual pvp between attackers and defenders.
People will log in, go to previously scouted bases. Pop up god tokens and simply destroy everything because they farmed everything in safety of dead server.
But lets move away from raiding mechanic and let’s speak about combat.
So we have EL map servers and Siptah map servers.
Any who owns siptah can farm way better gear than anything EL have. They can farm sigils and everything else needed for combat and simply transfer everything in their inventory and equip it on EL map.

Let’s stop on Sigils issue. EL players don’t have access to them. It’s simply character stat boosts you paid for (yes you need to farm them on dead server) and you can simply transfer to EL map and start killing ppl and your character will be better at everything because you paid for it.

Wanna better pets or thralls? Wow you bought siptah so now you can transfer all that brutus and surge thralls with you to EL map. Feroxic gear and everything else in same category. You can simply transfer it to EL map and use it against players who didn’t want to play on Siptah/ didn’t buy the expansion.

I’m sorry but officials pvp and pve-c servers are destroyed with item transfer.
Wanna pvp on pve-c…better buy siptah cuz you will fight against someone who have entire list of sigils up their *ss and gear you don’t have.

Funcom simply forces you to buy Siptah dlc if you want to play and actually win fights be it pure pvp or pve-c.

You simply pay to win on all EL map servers when you buy Siptah.

It is what it is.


On my first server : Pippi + Dungeon Master Tools + Hosav’s Custom UI Mod - 2.2.1

On my second server : Pippi + Age of Calamitous.

I don’t have the exact coordinates, but anything along the river, and South of it, won’t be eligible for a purge.

Exactly, i don’t mind pve, of course it’s great feature but pvp should be more restricted. There’s SOOOO much room to exploit this. I have 3 steam/conan accounts, now imagine 10 man clan that may have 3-5 accounts each. That’s 30-50 trasnfers possible, one full body can bring 20k dragonpowder… They can use their stashed bodyvaulted / exploited loot to just wipe anyone in just seconds.


Well it’s okay for PvE and PvE-C but PvP should operate differently as there’s raid feature.

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That’s what I was always thinking as well…
On the other hand, a new thought:
What about this server transfer thing help redistribute the populations over official servers?
It’s never possible to predict what people will do, but I guess players will be also free to scout the “dead servers” to hunt down farmers. It could be that this leads to more “actual pvp” at the end. And the dead servers being more alive.

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Ymmm no?
Would you like to transfer few people or atleast one people with gear to just hunt one / two people farming on dead server? Keep in mind there’s 7 day cooldown on each account, not to mention that maps are huge just to find 1/2 players.

Of course no, people will farm on dead servers and come back to populated with bases to raid / grief - that will be meta which is very very bad thing. No more random encounters. It will trivialise whole pvp game.

But since you have a lvl 60 character you can move to a “dead server” and wait for people there. Then there starts to be more activity, even fight, and more people join. Then dead server isn’t dead anymore.

I don’t think farmers will just come in and out of the map, they’ll have to build some stations to make tar/steelfire/dragonpowder. Map is big but only free locations have brimstone…

Wait for people there? Who would do that? They will farm there and switch to populated server, no one is willing to join empty server besides farming on it. (of course there will be few individuals but you can count them on fingers of your hands)

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I think I’m gonna do it just to prove my point :slight_smile:

Oke first things after this bugfixes like new or missed bugs

  1. thralls wanders out of guard zone
  2. server transfer kills character and freeze them in warmaker dungeon ( atleast me ) until body decays
  3. grass still disappear on siptah mini islands
  4. tranfering from siptah – exile, cause instantkill
  5. After exiting siptah official server - fatal error

So far only 5 things found :slight_smile: i like storm tho its fixeed ^^

Like I said before “of course there will be few individuals but you can count them on fingers of your hands” and that does not mean it’s good and will not trivialise pvp gameplay - it still be ghost town there, most people will rather farm on dead servers - where’s random encounters, fight for spots, resources like in pvp game? There won’t be any on this ‘farm’ servers.

Dragon Powder?? nahhhh, transfer the Avatar ready to invoke


Added new change to the patchnotes changelog.


hello, you did not specify in which ini file to write the transfer settings, this is one, two - if you write the transfer setting in the ServerSettings.ini file, then the first two settings: ServerTransferEnabled = 1
CanImportDirectlyFromSameServer = 1
are not saved and disappear from the file, as if they were not registered, and the ServerTransferServersWhitelist = (“”) setting does not see my servers (which are registered in the whitelist) and gives the error “this character is not on the server from the whitelist”

And most importantly, the rollback time of the download in the transfer is 24 hours, you are serious, i.e. I can test your settings every 24 hours, or I can own 10 accounts … m … a new way to convince people to buy the game!

Yep, but what I was trying to clarify is that it won’t allow you to ignore the rule about transferring while overencumbered.

Excellent point. Transfer between EL and IOS does seem to turn IOS into a more of a pay-to-win DLC.

One small nitpick here: I don’t know if you’ve actually played on official PVE-C servers, but I have, a lot, and I assure you they won’t be “destroyed” by this at all. For whatever reason, most people on PVE-C servers don’t like unrestricted combat and will whine and complain about it on chat if you attack them without provocation. Most of the “conflict” on official PVE-C servers comes from people either sparring under a battle standard, or trolls who deliberately target newbies or harass people who are just trying to build inside their base or stuff like that. :man_shrugging:

Yes, like I said, both of you already stated that the transfer should not include inventory, which would solve the PVP transfer problem. That other post had nothing to do with the inventory.