Thanks, I’ll try that. Maybe the server browser is buggy.
There’s always variety in opinions.
I think cheating is problem but it got better since last year when i played back then.
Combat is unbalanced but it’s going in right direction.
Offline raiding is just choice of lazy players looking for easy loot and too long raid window.
It is going to make things a lot worse.
People will ABUSE it to the ground, there’s so much room for abuse and it will get abused, if people can abuse something to win they will do it. Another concern is that servers will become ghost town - why people should risk farm on populated server when they can farm on empty servers? They already started that. Its so wrong on so many levels. On pve-pvc it’s fine but on pvp servers when gathering resources, farming should be tied together with pvp - it’s just breaking whole point.
So troll raid clans can search servers before they even transfer. Nice.
Go to server create character run map see what’s on server. Recreate character and leave. Return with 20000 dragon powder and wipe clans while they are offline. Great PVP raid mechanic.
Or maybe it’s so that the rest of us on PVE(-C) can check out whether we like the server before we decide to migrate.
You already made it clear you dislike the transfer with items. We all get it. There’s no need to dogpile the dude who was helping out with a question that has nothing to do with the inventory. Sheesh.
Translation:
Punish players who have been on servers for years.
I could not disagree more.
Well you would just perk into 50 encumbrance prior to transferring. Some of your stacks would be chests and building pieces. And you might even keep a horse and saddle for riding/carry capacity.
Edited:
So, a single player can transfer about 650 dragon powder and the tar for it with encumberance of 5. That puts them around 99% encumb with light armor and several weapons fit. Happy raiding!
Also, doesn’t look like they have fixed the exploit where you can type stuff in general that will freeze everyones game for 15 seconds or more unless they have you muted. So, still not worth playing on public servers.
Last time I checked, the 5th encumbrance perk didn’t remove the overencumbered state, it only let you move at normal speed while overencumbered.
Thanks for the update,
In reference to the purges.
- Purges are no longer spawning in the Southern region of the noob river. Giving them a chance, you know?
Could you give coordinates where the purge will not occur now? I have a base right in the middle of noob river and we were enjoying the purges there so we haven’t moved north yet.
Why did dual-axes get the useless kick as their special attack?
They should have inherited the backflip from daggers or gotten something unique.
I do not like the kick at all.
You still benefit from the extra points in enc though. You will have bigger capacity with 50 than 5. So I guess it depends what you are filling it up with
On my first server : Pippi + Dungeon Master Tools + Hosav’s Custom UI Mod - 2.2.1
On my second server : Pippi + Age of Calamitous.
I don’t have the exact coordinates, but anything along the river, and South of it, won’t be eligible for a purge.
Exactly, i don’t mind pve, of course it’s great feature but pvp should be more restricted. There’s SOOOO much room to exploit this. I have 3 steam/conan accounts, now imagine 10 man clan that may have 3-5 accounts each. That’s 30-50 trasnfers possible, one full body can bring 20k dragonpowder… They can use their stashed bodyvaulted / exploited loot to just wipe anyone in just seconds.
Well it’s okay for PvE and PvE-C but PvP should operate differently as there’s raid feature.
Ymmm no?
Would you like to transfer few people or atleast one people with gear to just hunt one / two people farming on dead server? Keep in mind there’s 7 day cooldown on each account, not to mention that maps are huge just to find 1/2 players.
Of course no, people will farm on dead servers and come back to populated with bases to raid / grief - that will be meta which is very very bad thing. No more random encounters. It will trivialise whole pvp game.
Wait for people there? Who would do that? They will farm there and switch to populated server, no one is willing to join empty server besides farming on it. (of course there will be few individuals but you can count them on fingers of your hands)
Oke first things after this bugfixes like new or missed bugs
- thralls wanders out of guard zone
- server transfer kills character and freeze them in warmaker dungeon ( atleast me ) until body decays
- grass still disappear on siptah mini islands
- tranfering from siptah – exile, cause instantkill
- After exiting siptah official server - fatal error
So far only 5 things found i like storm tho its fixeed ^^
Like I said before “of course there will be few individuals but you can count them on fingers of your hands” and that does not mean it’s good and will not trivialise pvp gameplay - it still be ghost town there, most people will rather farm on dead servers - where’s random encounters, fight for spots, resources like in pvp game? There won’t be any on this ‘farm’ servers.
Dragon Powder?? nahhhh, transfer the Avatar ready to invoke