when traveling over encumbered pet spawns on my head and kills me. ridiculous
Yes i have hapent to me to, + plus all the times they have puched me over a cliff to.
Maybe instead of getting upset, you should congratulate them. After all, they just got the Tower of the Elephant achievement.
I’m getting frustrated too, so I’m gonna rant…
This problem occurs when the thrall/pet teleports to the exact location of the player. They are teleporting inside my character, WTF?
How hard is it to do TeleportThrall/Pet to PLAYER X-10, Y-10, Z+5? The player direction could be included (in degrees) to improve the algorithm, but I doubt that would be necessary. Would that solve everything? No. But it would help with some of the following.
- It would be nice if they followed instead of riding my @$$. I’m supposed to be riding theirs.
- They constantly interfere with my movement; always having to jump just to get out of their mesh. Thralls also follow inside the pet mesh. Ever get a “Can’t mount here” error?
- They interfere with mining. Sometimes just being able to see what I’m doing and sometimes finding I’m mining their head…
- And despite having a “run away during combat” AI, it really doesn’t work that well. If they’re running away, why is a third of their health gone? Why are they just standing their and taking it? Why aren’t they running? I usually deliberately attack the pet first just to get them out of the way.
One other problematic tethering I’d add is tethering to the player when climbing. That should essentially never happen. Ever. There’s no good reason for it.
Well he’s like wait don’t leave me behind. Hey I’m back Aaaaaaaaaaa splat
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