Pets (most often Hyena) stop attacking after a while

Game mode: Online private | Single-player
Type of issue: Bug
Server type: PvE
Region: EU
Mods?: Yes
Edition: Steam


Bug Description:

This bug has been present since the very start of the pet / thrall system.
It has been reported numerous times, but it has been closed without it actually getting fixed
Here’s an example report by someone else and there’s plenty others all over the forums and the internet (a bunch on reddit etc): (lol can’t link to funcom forums which imo is a bit of a fail so gonna delete the first part of the url /t/the-hyena-does-not-attack/185253 )

I had this happen both with mods and without any mods installed, had it happen for a greater jaguar as well, but the hyena seems to be the most prone to get it (literally happening all the time with that)

What happens?
Sometimes the pet AI bugs out, it goes from working properly to suddenly not doing anything.
The pet enters combat (bar changes overhead to combat mode), but it does not move or attack at all, just stands there while being attacked, constantly adjusting facing towards the enemy, but never attacking back as if it couldn’t path to the enemy or something (despite being right infront of it).
The only way I managed to temporarily “unstuck” its AI is to restart the server itself… then it works for a while, but breaks again not long after if the pet is being used.


Installed Mods:

Currently installed mods: Emberlight, Lament, Thrall Sidekick, Stacking Bleed (cuz we’re stubborn), Modcontrolpanel, Better Thralls, Commando, Extended Shortcut Bars, Glass Constructions, Hosav’s UI, Noctis, Northern Timber, Pythagoras: Expanded Building, Configurable Elevators, Less building placement restrictions.

I realize that’s a fair amount of mods and some of them even affect pets, however like I pointed out above, I have had this exact same thing happen numerous times in the past when playing with absolutely no mods installed, so the problem is definitely in the core game.


Steps to Reproduce:

Step 1: Tame a pet, Hyena would be easiest to trigger the bug with.
Step 2: Set the pet to follow and give it a few stacks of food (inventory management might contribute, trying to force-feed it for stat bonuses?)
Step 3: Set up pet to guard area or you, attack and chase distance to medium, follow distance to short (Not sure if it matters, that’s what I had set up)
Step 4: Roam around with the pet following and attack several camps / NPCs, sometimes with you killing them, sometimes the pet. Be sure to harvest some more meat from the victims and give it to the hyena inventory, see if that affects it…

If repeating these last few steps and just roaming around, sooner or later it will just happen and the pet will no longer attack anything.

1 Like

My black rhino is especially terrible at this. All he does is stand there circling like a dog…

1 Like

Right after typing this up, it did happen again.
Upon further inspection it does appear that the pet is somehow “stuck” in an un-pathable way to the enemy without actually seeming so and the script gets stuck as it cannot find a path to the enemy.
I think the mesh of certain pets has a chance to somehow clip underground and they are trying to perform a leap attack or something from that point but cannot find a path.

It seems weird but here’s what just happened:

  • I had my hyena completely bugged out with not attacking anything (swimming across water might have also contributed to it getting bugged since the hyena was actually swimming with me, but then didn’t want to teleport ashore for a while)

  • I attacked an NPC camp, but he couldn’t attack again. Then I positioned an NPC wielding a mace in a way so it hits me AND the pet with the same swing. The attack of the NPC physically knocked back the hyena, which immediately fixed the script. It appears that for an attack to fix it, it has to move the pet at least a tiny bit, it’s not enough just damaging it.

Hope this is of some use, I’ll update if I manage to pinpoint it more accurately or notice anything else

1 Like

Thralls will do that in general as well. I have often had to start kicking them in the bum, literally to get them to engage.

I used to think this was due to server lag or something as I play online only but you are saying its single player… interesting.

it is definitely not lag (I have 28 ms to my server), it seems more and more like the AI script getting stuck, unable to perform the attack animation due to some variable not being reset properly after either traversing terrain or getting knocked back or something similar.

This depends on the server, ive seen alot of different janky issues but 90% only specifically on one server… just remember even single player is a also a private server that gets loaded up

I just discovered something new.
I have Better Thralls mod installed as stated above and I found that the additional followers allowed by this mod never get this bug. - Ed: False alarm on this, kinda happens with that too it seems hmm

I also just had an instance where my main follower (a hyena) was bugged out as such and this time I couldn’t get her to attack no matter what, even if I got an enemy to hit her and reposition her, she was just stuck with the non-attacking AI.
I tried having her unfollow and follow again, which did absolutely nothing.
However I then unfollowed again and this time used the separate Better Thralls follow option and it instantly fixed her.
So the issue is something that the Better Thralls follow script fixes (or more likely ommits).

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.