Broc
December 6, 2019, 7:36am
2
It’s implemented, but it’s a server setting, so may not be turned on where you are playing or you might need to turn it on yourself if you’re playing offline.
They noted it on the dev stream:
Funcom Full Youtube Link (Starts at 10:49): 11/28/19 - Written Summary
Hello everybody. Here is the written recap for the latest stream. As usual, if something during the stream was covered, mentioned, hinted, or any other thing of substance, I will have it written here to the best of my ability.
Today’s Funcom Staff Sightings were:
Jens - Community Manager, on Stream
Joel - Chief Creative Officer (new title) - on Stream
Alex - Lead Designer - on Stream
Natascha - Community Director - being…
The key point is quoted below:
Player List Changes (26:39):
A change coming to the Player List feature is the ability to remain hidden from the server Player List. This will make it so that opposing players cannot check the Player List at any time to see if you are online in order to decide whether to offline raid you or not. Players are hidden from the Player List so long as they do not use voice chat or text chat. Once players use one or the other, this will then show their names in the Player List.
There is a cooldown function to this as well. Once a player is added to the Player List via text or voice activity, if they do not speak in “x” amount of minutes, they will return to anonymous status once that threshold of minutes is reached.
This feature can be enabled on Private Servers right now if Server admin’s wish to do so (it actually came out with the Wine Cellar update). The setting can be found or added to the ServerSetting.ini. The default setting is:
VocalVisibilityDurationMinutes = 0
Setting it to anything less than 1 disables the feature. The number is representative of minutes. Therefore, setting it to something such as VocalVisibilityDurationMinutes = 10, will result in a 10 minute cooldown for a player to return to invisible on the Player List.
Admins will of course, see everyone in the Player List so long as they have Admin enabled. The Event Log also will still display events as usual, whether or not players are invisible on the Player List. Meaning, if a player steals from another player while set to invisible, their name will still show up on the Event Log.
As far as official servers receiving this feature update, there isn’t an ETA as of yet, nor is there a given value as of what the server setting will be as far as the invisible cooldown delay. There will be an announcement across normal channels once Funcom is ready to add in this change. (Thank you to Ignasis for the post-stream clarification)
Finally, post-stream, Alex said that this setting will likely remain in the ServerSettings.ini exclusively, and no GUI option is planned at this time.
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