I am concerned with visual clutter, server performance, and retaining casual players so servers stay full and interactive without becoming sloggy and terrible. I think this could potentially, with some thoughtful modifications address many of the issues our servers face. I do recognize the server still has to “operate” these instances, but I am not convinced that the server would suffer for having implemented them.
My thoughts being… Joe builds a base in the outside world. He maintains it for months, gets bored but comes back to refresh it. A large base, fully furnished, lower spec machines sometimes have issues rendering it smoothly. It does not ruin the server by any means, but it and 10 other clan bases like it do their part to add up. - Joe is given the option of creating a small instanced base. He can choose between (1-5) options. He decides he would rather build something new inside an instance and then not have to baby sit the structure so frequently. He still plays, but not often. The potential benefits outweigh the potential cons. Joe goes with a small cave base. Inside, he can build a structure less than a quarter the size of what he had before. It can’t be very tall, and the limited space means he has to limit the number of benches he uses. Instead of the usual 8 furnaces, he will have to make due with 1 or 2.
As I was saying, there could be a lot of thought put into this that removes potential abuses, adds to them, or what not.
A small base like this might be immune to avatars. Equally, IF that were the case, then players or clans who use them could then not use avatars. A small option that allows players more control over their experience.
I mentioned earlier that these instanced bases could have resources inside of them. (modest amounts). But perhaps they could also have those same resources (modest amounts) at the outside entrance as well.
Imagine for a moment you and some friends agree to all build small cave bases. Each of you goes with a different version of the instance. You all build near to each other. Your friend who builds the “Cave Instance” has suddenly provided you with a single, small brimstone node and a small pool of water that acts like a well. Your other friend who built the “Mine instance” has an entrance littered with single crystals you can pick up. There is also a node of coal and iron. One other friend who built the “Bone instance” has a meager pile of bones that can be looted periodically.
This concept and more could be added to make these instances welcome additions to neighborhoods, strategic even, rather than eye sores. It could also help prevent griefing in some instances. Who would want to block the only brimstone or crystal node for 10 miles? There could effectively be an instance design that runs the gamut, allowing for small groups of players to team up and create a tiny ecosystem. Not world changing by any means, but helpful regardless. Having access to a single node of anything every time you come home means you can trade that resource, or select a instance that has what you might otherwise be lacking.