Players Would Be Happier if Conan Fixed Longstanding Bugs

The lack of bug-fixes are a common complaint, here and on the Steam forum. : (

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I agree, however many of the (so called) bugs are performance issues that can’t be fixed as long as the game is being hosted on G-Portal.

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so of these bugs. which are performance issues and which are just unfixed by funcom?

  1. other peoples base timers resetting to max when i go near their base when the owner of the base is not online.
  2. falling into base mesh and getting stuck or dieing.
  3. thrall pathfinding getting them stuck and useless during combat.
  4. battleeye disconnects (though that seems to be fixed now?)

Have you actually reported any of those bugs?
Complaints on a forum are not bug reports.

Yes, I have carried on about legacy bugs for quite a while. Seems some bugs are just beyond funcom.
NPCs render; not the actual model, fall through. You can find that NPC laying there if you look around the ground for a prompt.

And the bug I die to more then any, push off ledges. You can put your weapons away before you start your climb and the move diagonal when you get to the ledge, but the just decreases your chance of pushing off the ledge not prevent it.

2 and 3 are not fixed on the beta servers. I know when I log in my thralls will be neck deep in foundations.
And there has been at least one occurrence where everyone on the server fell through at the same time.

Are there Tavern Bars present in your vicinity and/or do you have your own?

Yes. I set one up and found it’s best to keep it small. Just the bar will give you the best chance of T4s. When I added chairs and benches I started getting a lot of T1s and 2s.

I spent the majority of my time on the beta without a bar… Then once I put it down the other night I started to experience:

  • Inventory items not being able to be moved
  • Longer loading times
  • Falling through my base after loading, can move but can’t interact and it seemingly takes forever to get myself where I was supposed to spawn/wake up
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I was thinking about making it a much smaller space, take out 80% of the tables and chairs. I’m finding this large build troubling. May do a complete rebuild after this goes live. But today I’m leveling a character on Siptah.

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So how many sitting areas do you have that results in more T4s? I have 23 including bar itself and all I get are 1 and 2s. Should I just reduce to bar alone?

(Mind you, I do not have a large base, it really only extends outwards as far as the pagoda from the main area of Watcher and most of that is staging for bar)

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yeah i know about bug reporting but i dont bother. they cant fix them lol, im just teasing by bringing them up here.

i am impressed however, by the fact that they dont even respond to being shamed into fixing them

i used to get frustrated by their inaction but now i just laugh, i mean its comical right?..

right?..

they may actually be making so little money from conan exiles that its like theyre doing us a favour by just keeping the servers online…

It surprised me when I first set up the bar it was just the bar for a while, T4’s were regular patrons. I’ll try to keep track when I do the rebuild.

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Indeed.
This time they seem to change policy and they didn’t run on fixed dates.
Cross fingers we will accept an update without immediate hotfix for starters!

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I’m gonna try just bar after I run those purges then

  1. Is very much a bug
  2. Is a performance issue
  3. Is a performance issue
  4. Is just unacceptable

They’re also very much bugs. A bug doesn’t stop being a bug just because it’s triggered or exacerbated by performance issues. We could go into details of when abnormal behavior of a program isn’t a bug, but we shouldn’t need to. :wink:

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When i play on single player on my console and have chosen performance instead of quality and these things happen, performance issues or bugs is the less i care.
The game needs fixing and in single player it must perform at least excellent.
Not all players are software technicians and may use wrong terms to explain an issue. This however doesn’t change the fact that the problems do the game unpleasant and they need fixing.
So the op is correct.
Bugs, glitches, performance issues, we don’t care how they are named, we need them out and get a clean playable game!

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I’m not saying they shouldn’t be fixed. I’m just itemizing. They are not bugs. They don’t exist because of a technical error. It’s not even a matter of hardware. They exist because of throttling. The issues go away when you take the choke off.

Tell me, just how much do you know about software development in general? How about game development, specifically? Because if you’re going to insist on technical discussions, you better know what you’re talking about, right?

Like I said, we really shouldn’t need to go into the details of what is or isn’t a bug, but I’ll gladly go into the freaking technical details of client-authoritative vs. server-authoritative logic in games and a bunch of other stuff if you really wanna double down on that.

And hey, who knows, maybe you’re a veteran game dev, and you’ll be able to explain in detail why I’m wrong, and then I’ll happily apologize and thank you for teaching me something I didn’t know.

But unless you are, stay in your lane, because I’m tired of having pointless technical discussions with every armchair programmer, and every script kiddy who got a teaching job, and every suit pretending to be a techie.

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Yeah… I don’t care what arbitrary list of requirements you set to determine a person’s worthiness to speak. If you’re sick of arguing with people then stop?

What I am is a someone who has been running survival game servers for, wow almost 10 years, among which have been servers for Conan Exiles specifically for about 6-ish years. I found a setting hidden in the config that dictates how much data the game will process before giving up and trying again. When I change that amount from a 15 to a 150, the animals stop flying, the A.I. works properly, and many other so called bugs cease to exist. The game… has… a throttle. Call it what you want. I’m calling it a throttle because that’s what it does. It throttles the games performance.

A bug is an error in the coding that creates an unexpected result. A performance issue is the game struggle bussing, causing things to not work quite right. (By all means correct me)

You don’t get to sit in your arm chair and tell me I don’t know what I’m talking about when I have 20 people on a server, (With the thrall wars mod giving them 4 Berserkers each) having fights and with not a single follower stopping to admire the grass while someone is stabbing them.

Or had, we are currently under construction.

It’s not about “worthiness to speak”. Like I said, you wanna waste time on pointless discussions where you’re wrong about tech, I’ll be happy to oblige you. When I say I’m “tired”, I mean I’m done trying to keep a neutral tone with people who, when confronted with the possibility of being wrong, can’t take a step back and think about it.

And I’ve been eating in restaurants for decades. That doesn’t make me a chef. If a chef tells me the mushrooms are sauteed, I don’t insist on claiming they’re boiled.

The correction is simple: these are not two mutually exclusive concepts. If a bug manifests only under load, it doesn’t magically stop being a bug.

Falling through the mesh and dying is still a bug, because that’s not how the game is supposed to behave.

Contrast that with the remote players moving choppily on your client and teleporting around because your connection is slow. That’s a performance issue, but it’s not a bug, because that’s how the netcode works and there’s no way around it. The game works as designed and expected, you’re just having a shіtty time playing it.

Another example of a performance issue that isn’t a bug would be having your frame rate drop because either your hardware can’t handle it or the game isn’t optimized enough. It’s an issue, but it’s not a bug. The game works as designed and expected, you’re just having a shіtty time playing it.

I do get to do that when you’re using technical terms incorrectly in a context where technical correctness matters.

And the reason why it matters is because of what it implies about the devs’ responsibilities. Bugs caused or exacerbated by performance issues are still bugs and should be fixed, regardless of whether the game is being hosted on a shіtty server or not. Performance issues that aren’t bugs get a pass.

Is the difference clear now? Or do you wanna go another round of insisting that you’re right when you’re wrong?

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